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The map you were currently playing on likely does not have functional AI Nodes. If you try playing on gm_bigcity for example you'll notice that the zombies will be moving fine
LNR zombies canonically do not eat their victims, they just have the urge to kill and spread the infection
As for the error, I've been reported this error many times and I could never replicate it on my end, if I had to guess it's a conflicting addon that messes with ragdolls or via.
7. Call - lua/includes/modules/hook.lua:102
8. BeginDeath - lua/entities/npc_vj_human_base/init.lua:4227
9. unknown - lua/entities/npc_vj_human_base/init.lua:4137
10. TakeDamageInfo - [C]:-1
11. ExecuteMeleeAttack - lua/entities/npc_vj_creature_base/init.lua:2521
12. funcCustom - lua/entities/npc_vj_lnr_base_inf/init.lua:105
13. unknown - lua/vj_base/ai/core.lua:1462
1. SetFunc - [C]:-1
2. SetPlayerColor - lua/includes/extensions/entity.lua:368
3. VJ_LNR_CreateBoneMerge - lua/vj_base/plugins/db_lnr_hl2.lua:1082
4. VJ_LNR_CreateZombie - lua/vj_base/plugins/db_lnr_hl2.lua:884
5. VJ_LNR_Infect - lua/vj_base/plugins/db_lnr_hl2.lua:710
first half
He also seems to expect every VJ base mod to be updated to the new version eventually which just isn't gonna happen. There's plenty of mods that have been abandoned and left to rot for one reason or another. A great example is
[VJ] Galactic Frontline SNPCs and it's Domino version which were already partially broken before the update.
Heck i'm not even really affected since i backed up old VJ base but it still bothers me since it wouldn't be that hard to just put up the legacy version somewhere
i hate the VJ update
it ruined so many addons