Conan Exiles

Conan Exiles

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Animal and Horse Taming Places
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4 Oct, 2019 @ 3:32pm
7 May @ 4:38pm
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Animal and Horse Taming Places

In 1 collection by Ozel
Heorot Server Mods
12 items
Description
This adds several alternate animal taming and horse taming options to the game.

This was made to fix the annoyance of the gargantuan nature of the animal pens and stables.

Animal Taming:
The 'Savage Tamer' feat costs 0 points and requires you to have learned the Apprentice Tamer feat. This feat grants the recipes for the 'Taming Cage (Round)', 'Taming Cage (Square)', 'Taming Trough', and four animal taming rug options. Each of these function as a basic level taming pen with one slot.
The 'Master Savage Tamer' feat costs 0 points and requires you to have learned the Master Tamer feat. This feat grants a recipe for the 'Taming Cage (Iron)'. This cage functions as a master level taming pen.

Horse Taming:
The 'Simple Stables' feat costs 0 points and requires you to have learned the Stablemaster feat. This feat grants the recipes for the a low profile stable', horse trough, and coral section that can be used to tame horses. Each of these function as a stable.

Other Notes:
For some taming places, you can adjust the position of the animal by moving them to another slot. For example, in the coral section, the first slot is looking strait at the fence and slot #2 is at an angle to the fence for a more natural look.

Mod ID: 1880611358

Prior versions of this mod are hosted on the Nexus. https://www.nexusmods.com/conanexiles/mods/77/

Popular Discussions View All (4)
10
7 May @ 3:19pm
PINNED: Mod Development Notes, Issues, Plans, Etc.
Ozel
7
27 Jul, 2021 @ 5:37pm
Awesome mod! Would love to see cages for Thralls also!
Llaeto
1
13 Sep, 2022 @ 8:12pm
Thank you!
Zayven
178 Comments
Ozel  [author] 7 Jun @ 8:12am 
Thank you @Aggroviking. @shardinhand - He is correct. This mod should be able to tame any tamable animal. It is basically a re-skin of the vanilla structures. It does not add tamability to otherwise non-tamable creatures. :bunnyinablanket:
Aggroviking 6 Jun @ 7:36pm 
Ah, I see....
The small versions of rockslide.
Well.
I can be wrong, but this mods taming pits are just visual different variants of the vanilla taming pits, so I doubt you could use them for those specific, regularly non-tameable creatures.
But there's a technical chance that it could still work - depending on your thrall/pet-mods and their respective mechanics they bring with.
So in this case you probably better ask in those thrall mod community of the mod you are using - as long as those specific creatures aren't tameable in vanilla pits either.
shardinhand 6 Jun @ 7:12pm 
no rock noses are way smaller i meant the living mountain and its snow and volcano biome varients, living mountain is an enemy in conan exiles, i want to catch one and have it on my team, like some other creatures, im hoping for other large creatures to tame the lava worm and the Witch Queen Guardian, oh and the red mother, even as an admi i cant spawn these creatures an dbosses as allies. for example finding them in the npc spawn menue it just says find them in "other" menue, which they arint in, or at leats i havint found them. theres a pet extention mod but it doesint cover any undead or these bigger creatures
Aggroviking 6 Jun @ 3:05pm 
What exactly do you mean by this, @shardinhand?
Rocknoses?
shardinhand 6 Jun @ 1:16pm 
so can i use this mod to get the giant rock creaters? like living mountain??????????????????
Ozel  [author] 7 May @ 6:33pm 
And thank you for your patience. :lunar2019piginablanket:
Aggroviking 7 May @ 6:21pm 
So far the cages start the production queue again and refresh the production cycle.
I just tested this with new crafted & placed cages, so I can't tell, if it also works with cages that have been untouched so far - but technically it should.
Even after a server-reboot the cages do their job continuously again, so this problem seems to be solved.
Thanks for this edit, Ozel. \o/
Ozel  [author] 7 May @ 4:46pm 
Done and fixed. Let me know if I have missed anything. :cat_cool:
Ozel  [author] 7 May @ 3:14pm 
Ok, I still don't know why it broke, but I have a solution. It seems that the dev kit was not reconnecting the stations to the updated parent blueprints on recompile. In theory manually opening, faking an edit, and recompiling seems to solve the problem. (Tested with the round cage) So basically no changes, but I have to fiddle to force it to correctly compile. :meadowfrog:

Good news though, I may test this with the thralls mod (which I have been banging my head against off and on). If that works then it is just some hours of tedium to get them back in working order. :D: *fingers crossed*

Thank you for your patience in me getting back around to this. (Unplugging is healthy... but apparently that's when mods like to break) :meadowswan:
Ozel  [author] 7 May @ 12:45pm 
Hey folks sorry for the delay. Work work work. Can you let me know what mods you are using? I am going to recompile and do some testing. There was the April 15th update. It is possible that my last recompile was done in that version of the dev kit and that is what may have caused issues. I think that is likely the case based on timing. - That said, I am going to upload a new version to test and see if I can replicate.