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The small versions of rockslide.
Well.
I can be wrong, but this mods taming pits are just visual different variants of the vanilla taming pits, so I doubt you could use them for those specific, regularly non-tameable creatures.
But there's a technical chance that it could still work - depending on your thrall/pet-mods and their respective mechanics they bring with.
So in this case you probably better ask in those thrall mod community of the mod you are using - as long as those specific creatures aren't tameable in vanilla pits either.
Rocknoses?
I just tested this with new crafted & placed cages, so I can't tell, if it also works with cages that have been untouched so far - but technically it should.
Even after a server-reboot the cages do their job continuously again, so this problem seems to be solved.
Thanks for this edit, Ozel. \o/
Good news though, I may test this with the thralls mod (which I have been banging my head against off and on). If that works then it is just some hours of tedium to get them back in working order.
Thank you for your patience in me getting back around to this. (Unplugging is healthy... but apparently that's when mods like to break)
Produktion (such as rocknoses) stopped after update roll-out and doesn't start anymore.
No matter, if replacing or picking up the cages to place again, or crafting new ones.
And it even doesn't matter, if wooden or iron.
Any plans to recompiled it for the last update?
BUT its awesome. Whenever i play CE whether it be solo or with friends this mod has become a staple in this game for me :D I like the aesthetic from these taming places way more than the big clunky vanilla ones. Even if the AaHtp taming places would only hold one pet-cub/baby at a time it would still be a staple/must have for me!
For thralls the base game system shows them when they are taming, but they are not visible afterwords. (go figure)
As for the jaguar blob. The intent is just to use one of the slots (since logically the rug should only have one animal on it at a time). There is no way for me to show/hide slots or change positions otherwise. So it is up to the player to decide if they want an eldritch animal monstrosity or a single animal.
In short, to fix the blob, remove all but one animal.
Good news! I will work out a fix this weekend that should allow for all stations to be used for horses or animals. (barring issues with testing). I will wait til Monday/Tuesday to post the fix as to not disrupt prime time.
Bonus good news! You can tame pretty much anything at a horse corral currently... which I apparently built in and then forgot about... heh...
In any case, I'll open the dev kit this weekend and poke a stick at it.
As for the low stable, I have not heard that issue. I will go test. I tend to use the corral, so I haven't checked the low stable since... ehhh... long time.