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Although, and I'm not sure if others have experienced this, but the intensity of the horde was rather mild during the finale. We held out in the room with the large hole in the ground, and never did there seem to be a substantial horde of commons attacking at once, rather they'd usually just drip feed through the windows.
Other than that, this campaign was thoroughly enjoyable on expert.
I'm not sure at the moment, thought it was blood harvest
Or maybe dead air
Here it is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3449861048
But if I may, to further reduce latency, it would be necessary to limit the spawning of mobs to the final rescue zone and not have them come from the vicinity of the saferom (i.e. at the beginning of the map)...