Left 4 Dead 2

Left 4 Dead 2

1,392 ratings
Blood Tracks Official (Fixed)
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Game Content: Campaigns
Game Modes: Co-op, Versus, Scavenge, Survival
File Size
Posted
Updated
313.924 MB
4 Oct, 2019 @ 10:23pm
2 Apr, 2024 @ 5:17pm
7 Change Notes ( view )

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Blood Tracks Official (Fixed)

Description
Final version 4
4 Map campaign, new weapons, new music
Supports all modes including scavenge and survival

Single VPK version from "Game Maps" community dated July 3, 2012
I was an official tester for Warlock Psychologist (my name is in the campaign)
https://www.gamemaps.com/details/30992

Copyright 2019 [Trunten and Warlock Psychologist / collini_neut]
This item is not authorized for posting on Steam, except under our accounts
Popular Discussions View All (2)
2
19 Dec, 2023 @ 1:49pm
Blood Tracks. Quality: 3.5/10, Difficulty: 9/10 (Unfair On The Finale), Length: Long-Very Long. Played On Expert Twice.
Warhawk
0
21 May, 2022 @ 12:11am
Downloaded it out of curiosity, left with my jaw dropped.
Pluvillion
92 Comments
Clear 4 Jul @ 6:06am 
I've enjoyed this map immensely. There are many good campaigns, but there are very few like this one which has its own style and feels. The only nitpick is that finale is a bit anti-climatic with nothing interesting or unique to offer. The bridge seems to be borrowed straightly from Blood Harvest.
SiXX 1 Jul @ 11:38pm 
Thr last map causes lag when playing online.... Otherwise is a good map, not balanced for expert
melo3ri 28 May @ 12:35am 
i love this map ;-)
忍冬567 15 May @ 8:40pm 
9/10 I love this map! :dglove: Very exquisite, animation, voice acting, music, etc. are all excellent! It also has a great sense of atmosphere! But the only downside is that the process is a bit short and not enough to play!
EmpireNews 14 May @ 10:07pm 
Great visuals and tight gameplay through and through. Would definitely recommend.

Although, and I'm not sure if others have experienced this, but the intensity of the horde was rather mild during the finale. We held out in the room with the large hole in the ground, and never did there seem to be a substantial horde of commons attacking at once, rather they'd usually just drip feed through the windows.

Other than that, this campaign was thoroughly enjoyable on expert.
B4LL-1NN 12 May @ 1:19am 
There are some missing and error textures in this campaign. What texture mod is needed here?
Trunten  [author] 3 May @ 1:46pm 
Honestly I assumed it was a default sky box

I'm not sure at the moment, thought it was blood harvest

Or maybe dead air
izida1005 3 May @ 1:39pm 
Hello, What Skybox file name on second chapter? It's broken when using the Psykskallar Team Aesthetic and I want to try to fix it but don't understand what what Skybox i really need to replace. Because other 3 chapters look totally amazing
zuaL 2 Apr @ 3:15am 
Nice & Challenging :steamthumbsup:
NEORETROGAMING 28 Mar @ 9:45am 
I also really liked it until the end... Played on Expert difficulty, when I got to the latter the lag (effective only online and not solo) made it unplayable in addition to the fact that it was not necessarily designed for this difficulty. So I created a patch to rebalance it but especially to reduce the lag a little.

Here it is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3449861048

But if I may, to further reduce latency, it would be necessary to limit the spawning of mobs to the final rescue zone and not have them come from the vicinity of the saferom (i.e. at the beginning of the map)...