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Although, and I'm not sure if others have experienced this, but the intensity of the horde was rather mild during the finale. We held out in the room with the large hole in the ground, and never did there seem to be a substantial horde of commons attacking at once, rather they'd usually just drip feed through the windows.
Other than that, this campaign was thoroughly enjoyable on expert.
I'm not sure at the moment, thought it was blood harvest
Or maybe dead air
Here it is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3449861048
But if I may, to further reduce latency, it would be necessary to limit the spawning of mobs to the final rescue zone and not have them come from the vicinity of the saferom (i.e. at the beginning of the map)...
The map is dark, yet it never felt confusing. Paths need traversing are well lit, and there was no pointless dead-end, which is the KEY: maps should FUNNEL into one inevitable path. No funny businesses like mazes, long dead ends, looping paths, etc.
Despite low visibility, the map certainly did not lack in details at all. Lighting, buildings, props, everything felt like it served a purpose. Dare I say, these abandoned rails looked more beautiful than some map with clean cities, because it fits the aesthetic.
If I have to say anything, chapter 2 running gauntlet can get pretty bull akin to Dark Carnival ch 4, but honestly didn't ruin the experience for me
I would've said the map is a little short, but I am reminded by how many maps out there plays terribly because they're too damn long
9/10
I've been modifying this game all the way since the demo days of the first Left 4 Dead
I just tend to leave my mods on usually when I'm screenshotting for maps
I'm also just simply using a third person command freely available in the game
I am usually always helping other map and mod authors with their work
It's just natural for me to leave items enabled
I appreciate you enjoyed this campaign, however, it was another old project
I still have my name on a safe room wall in it
Cheers!
See my full Expert difficulty review in the Discussions.
maybe you have some other addon possibly conflicting?
it might need the missing content fix which could help.
The campaign itself is actually amazing in several different aspects, although it's let down by its dull and lacklustre finale! The biggest issue is that it's too cramped and makes fighting more annoying than fun! The surprise tank and HUGE horde at level 3 was also a joy-kill! Oh, and what's with the outright refusal to have a single defib spawn anywhere?
Still, the use of voice-lines were amazingly well done, and the maps are stunningly made! It's got an amazing atmosphere as well as an amazing feel to it! Just such a shame the finale is so... limited! Not even a good hold-out spot despite the cramped environment!
망치, 대못박힌 나무흉기 등등 맵 전용 무기도 뜸
다만 스모커가 너무 안보이는 곳에서 빨아대서 개빡침
5/10 with bots
10/10 with normal players