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Then, when they take the desired Ascension Perk or whatever, the Event fires for nations with that flag. It adds the tech/flavor/modifiers/etc. and then adds a second country flag to keep the Event from repeatedly firing. Repeat this with everything you want to change.
What about custom tooltips and flavor text? Events firing after you take the tradition/perk could tell you what it does, but you wouldn't see it before/on mouseover. I guess I could overwrite the base game's L10n text but not the traditions themselves; less risk of breakage.
I'll think about this more. I've wanted to build a "compatibility version" of the mod - I don't usually play with anything but UI mods, but obviously my audience does - once I finished it, and this seems like the best way to handle some of the problems I'd run into there. Thanks!
Furthermore, and for the exact same reason, you should not edit Capital Buildings. Instead, provide Jobs directly through the Civic with a mixture of base Job additions and an amount of Jobs per Pop. If you want to remove Administrators like capitals do subtract one by default and then use additional Ruler Jobs of your creation at a rate of three thousandths of one percent, which means one Job per thirty-three Pops.