Stellaris

Stellaris

Refuge in the Void (Habitat Start | F**k Planets)
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Update: 6 Oct, 2019 @ 3:48am

Version: Beta 0.5.5

Balance:
- Mastery of the Void now only gives 10% habitability on habitats, down from 20% (this only affects xenos, and can be made up for using techs, Adaptability traditions, etc.)

Fixes:
- Fixed Domination adoption effect (via a total hack, though)
- Avoided risk of ambiguity over which tradition swaps to use
- Modifiers now appear and disappear as expected
- Icon (ap_voidborn as a placeholder) for Mastery of the Void
- Lots of text strings and tooltips.

Update: 5 Oct, 2019 @ 7:28am

Over a century ago, something horrible happened to your homeworld. With neither FTL nor terraforming, your people turned to space construction in a desperate attempt to survive. You managed to create cramped but just-barely-self-sufficient space habitats. Billions died, but your species lived on.

Adapted now to a life in space, your people want nothing more to do with planetary living. With your population now rebounding, your scientists have developed the hyperdrive. A galaxy of open space awaits!


* Adds a new "Origin" civic (will be turned into a real Origin when the feature arrives).
* Start on 2 small habitats with an abandoned one in-system.
* Build additional small habitats, or full-size ones once you have the resources.
* Expand small habitats to full size, and beyond!
* Some changes have been made to Traditions and Ascension Perks to represent your society's focus on life off-planet.
* Requires Utopia expansion.
* Not achievement compatible.

This mod is still in beta! There is at least one known bug (Domination tradition adoption effect), and balance may be quite poor. Recommend a large home system (such as the Binary 1 random system) to ensure room for all deposits and habitats. Not all features are implemented yet, but it is quite playable at least through the early game.


While I've tried to add this Origin civic without changing anything existing wherever practical, this mod did require overwriting some default functionality and will therefore not be compatible with some mods. Overwrites:
* Some traditions (those that focus on planets)
* Some ascension perks (those that focus on planets)
* Habitats (the megastructure, not the planet class)
* Habitat capital buildings
* Habitat habitation districts

Version: Beta 0.5.2
Source code: https://github.com/cbhacking/stellaris_mod_voidrefuge
Paradox forum thread: https://forum.paradoxplaza.com/forum/index.php?threads/habitat-start-f-k-planets.1249880/

Feedback, bug reports, suggestions, artwork, and translation help all very much appreciated!