Europa Universalis IV

Europa Universalis IV

158 ratings
Eurocentric Institutions 1.37
2
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
170.383 KB
5 Oct, 2019 @ 7:29pm
18 Apr @ 9:38pm
22 Change Notes ( view )

Subscribe to download
Eurocentric Institutions 1.37

Description
Sorry for the major pause in updates, I should be able to keep up with maintaining this mod much better in the future.

An updated version of the old Eurocentric Institutions mod, its been fully updated to 1.32.

The old version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1388492593

EU4 takes place during the Early Modern era, a period that is historically notable for the meteoric rise of Europe to world prominence.

However, this never really plays out in the game thanks to the questionably balanced Institutions system. Native American nations typically form a western-style monarchy less than a decade after contacting Europeans. Institutions spread very quickly, even to non-literate tribes in the heart of the African jungle. Morocco often gets Colonialism before England does.

And by the last 100 years of the game, tech differences are essentially nonexistent. The entire world has caught up to the West, instead of falling behind them. Imported games to Victoria 2 usually end up with every single nation as Civilized. Maybe an interesting fiction, but not very historical.

This mod seeks to fix the Institutions problem, without going back to tech groups. All Institutions spawn in Europe, and changes to their spread make it more likely for Europeans to rise above the rest. Furthermore, the final institutions, Enlightenment and Industrialization, cannot be embraced by any nation that isn't in the Western or Eastern tech group, meaning Europe will really move ahead near the end as the era of New Imperialism dawns.

All hope is not lost for the rest of the world, however. Institutions can still be reinvented through development, but they will have a hard time spreading and may be very costly to create from nowhere. A clever ruler will also note that conquering provinces with desired institutions is a viable alternative to waiting for them to spread... Just don't bite off more than you can chew!

Institution Changes

General Changes:
All institutions except Feudalism will never spread to provinces owned by countries with Tribal or Native governments.
All institutions except Feudalism have reduced spread based on country tech group.

Feudalism:
Reduced spread for Steppe Hordes, Siberian Clan Councils, and Native Councils.

Renaissance:
Before 1550, only provinces on the continent of Europe, provinces belonging to countries with a European capital, or provinces in the Near East/Egypt/Persia/East Africa/Maghreb regions may embrace this institution. (to prevent Korea inventing Renaissance in 1500 every game)

Colonialism:
Will always spawn in a European province.
Reduced spread in the Maghreb region, Egypt region, and Near East super-region, to rebalance the Berbers against the Iberians and to represent traditional Near East trade routes being circumvented by European explorers.

Printing Press:
Will never spread to Confucian or Shinto provinces owned by Chinese tech group countries. This is meant to represent the unpopularity of movable type in East Asian countries during this period - due to logographic languages with thousands of characters, differences in ink technology, etc., the impact of the Printing Press in East Asia was not the same as in the rest of the world.
There is one exception: In the 1590s, Jesuit missionaries introduced the Gutenberg press to Japan, and used it to print religious texts in a romanized form of Japanese. If you are playing a Shinto country and choose the "A Kirishitan Realm" result of the Spread of Christianity incident, this penalty will be negated and Printing Press will spread in your provinces. The country does not have to actually convert to Christianity, they just have to choose the most Open result of that incident which involves protecting and patronizing missionaries.
Will never spread to Central African, North American, South American, or Andean tech group countries. (Non-literate cultures would have no use for a printing press)

Global Trade:
Will always spawn in a European province, owned by a Western tech group country with at least one province part of a trade company. The province must either be a capital or a center of trade. [If you don't have the necessary DLC, a trade company won't be required, instead it will require you to own a province within a trade company region outside of Europe.]
If conditions for spawning aren't met by 1630, then Trade companies or province within a trade company region won't be required.

Manufactories:
Will always spawn in a European province.
Spread slightly reduced to Muslim and East African tech group countries. (Passive spread is no longer enough, the province must have a Manufactory to get the institution)
Spread reduced to Indian tech group countries, and Shinto or Christian provinces owned by Chinese tech group countries. (Province must have a Manufactory to get the institution, and it's slower to spread)
Spread greatly reduced to non-Shinto or Christian Chinese tech group countries and Nomadic tech group countries. (Province must have a Manufactory AND border a friendly province with Manufactories embraced, and it's extremely slow to spread)
Will never spread to provinces owned by West African, Central African, Mesoamerican, Andean, North American, South American, Aboriginal, or Polynesian tech group countries.

Enlightenment:
Will always spawn in a European province.
Can only spread to provinces owned by Western, Eastern, or Ottoman tech group countries.
Can only embraced by Western, Eastern, or Ottoman tech group countries.

Industrialization:
Will always spawn in a European province.
Can only spread to provinces owned by Western, or Eastern tech group countries.
Can only embraced by Western, or Eastern tech group countries.

Other Changes:
"Crisis of the Maghreb" event now gives -5% institution spread and +15% tech cost, and lasts for 50 years instead of 5, to make it an actual crisis, and make it more likely that the Iberians survive.
The "A Kirishitan Realm" event now has a tooltip informing the player that Printing Press may now appear in their provinces.
Reduced Institution gain from manually developing provinces. (40% of what it used to be)
For owners of Rule Britannia: Knowledge Sharing will no longer spread institutions.
The High American tech group is considered equivalent to Western for the purpose of institution spread.

Compatibility
This mod should compatible with any mod that doesn't change the institutions.
Popular Discussions View All (2)
10
13 Jul @ 4:39pm
Ideas for Changes/Additions
Zarion
1
5 Jun @ 7:13am
Bug Reports
Zarion
208 Comments
Wodan 13 Jul @ 4:37pm 
Russian dude... I would also suggest that the Ottoman Empire be given a blocker for the printing press for a certain period of time because printing books was banned for Muslims, especially religious texts in Arabic script (e.g., the Quran). This ban was in place from the late 15th century onwards for religious reasons. Initially, only non-Muslims (Jews and Christians) were permitted to print in their own languages. Book printing was not officially permitted for Muslims until 1727, but only for secular works. The Quran was not permitted to be printed until the 19th century.
BigDarby 11 Jul @ 5:22pm 
Would it not be easier or at the least possible to get rid of or make institutions useless then add effects for tech groups again?
NDefines.NDiplomacy.KNOWLEDGE_SHARING_INSTITUTION_GROWTH_MONTHLY = 0
NDefines.NDiplomacy.KNOWLEDGE_SHARING_DURATION_YEARS = 0
NDefines.NDiplomacy.KNOWLEDGE_SHARING_COST_PERCENT_MONTHLY = 0

^ Dude, every is going to ask for knowledging for every one every day, I think it's better just change the nowledge sharing speed to very very long
Printing Press:
Will never spread to Confucian or Shinto provinces.

Read this: https://en.wikipedia.org/wiki/Printing
gavagay.real 11 May @ 6:37am 
Actually, the mod does not seem to work at all and I have no idea why because everything seems to be OK with the files. Might be a me-problem.
gavagay.real 11 May @ 6:24am 
Knowledge sharing seems to work again unless I am hallucinating. At the very least, it is kept on the month tick by AI and adds progress to an institution.
Sputnik 8 May @ 1:47pm 
I checked the latest file, it turns embrace speed are halved only for renaissance and all others are the same of original version, is this expected?
Cholo 26 Apr @ 7:37am 
Again I thank you for this. Since introduction of institutions game has become unplayable. Very much apreciate your work.
Prinz Ramen 19 Apr @ 1:41pm 
Can you increase the weight of historical birthplaces of institutions? Like, if able, Florence has higher chance to become the birthplace of Renaissance, etc.
Zarion  [author] 18 Apr @ 9:39pm 
@gavagay.real I fixed that issue, thank you for finding it.