Stellaris

Stellaris

30 ratings
Stephan's Elemental Economy
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
12.698 MB
5 Oct, 2019 @ 7:49pm
1 Change Note ( view )

Subscribe to download
Stephan's Elemental Economy

Description
Inspired by the Economic Overhaul mod found at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1276586380 I have attempted to bring the flavor of real interstellar resources to Stellaris.

Mine transition and rare earth metals to refine into minerals. Make sure you have sufficient supplies of oxygen and water to build viable colony ships. Fertilize your farms with ammonia-based fertilizers. Build electronic components with silicon mined from silicate processing facilities. Use helium-3 and hydrogen to run your fusion generators on the planets and in your ships.

With 10 new resources, 15 new buildings 9 new districts, and 9 new planetary deposits, build your empire. Feel the constraints of your ship design based on how much of a noble gas supply you have to cool your shield generators, or how many rounds of metal railgun ammo you can make.

While compatibility with other mods will be a problem at first, I am already working on patches for some of my favorite mods like Gigastructural Engineering and More Traditions mods.

Expect newer versions of this mod as I add new features, and refine game balance.

I've incorporated my Alternate Traits into this mod, so don't try to run them together.
38 Comments
Foxe 4 Dec, 2021 @ 12:47pm 
is this updated for 3.2?
Blazingdevil 27 Nov, 2020 @ 1:34pm 
does this still work?
stephangoodwin  [author] 12 Apr, 2020 @ 10:52pm 
Not yet, my fifteen month old is keeping me plenty busy.
π Charred 12 Apr, 2020 @ 9:18pm 
update?
jk 14 Jan, 2020 @ 7:19pm 
does it work with 2.50
Asajev 29 Dec, 2019 @ 7:08pm 
@stephangoodwin feel free to PM if you wish to talk about the mod.
Asajev 29 Dec, 2019 @ 7:07pm 
@stephangoodwin hey man a couple of technical issues. You seem to have voided the 02_rural_district.txt file and possibly all district files and replaced them with your own. That is probably not the best way to make the mod as compatible as possible. One other thing I noticed is that PDX Mod Manager seems to not acknowledge that this mod has a steamworkshop mod id for what ever reason. This mod has an interesting concept but seems to be stuck in 2.3.3 what is the relative status for this mod for a 2.5/2.6 release?
stephangoodwin  [author] 16 Dec, 2019 @ 7:55am 
@Asajev I'll give it a look thanks!
Asajev 11 Dec, 2019 @ 3:41pm 
@stephangoodwin this might be not what you or those who use your mod want but use a different launcher. I use the Paradox Mod Manager and it solves all issues related to the PDX launcher as I can more easily manage my mods.
stephangoodwin  [author] 9 Dec, 2019 @ 4:52pm 
Mod needs updating for recent releases, and I haven't gotten around to it because of all the fighting with the launcher. Hopefully a mod-friendly upgrade to the launcher is coming, so I can update and fix this.