Hearts of Iron IV

Hearts of Iron IV

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All Equipment Variants Overhaul
   
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7 Oct, 2019 @ 8:41am
17 Mar, 2024 @ 12:23pm
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All Equipment Variants Overhaul

Description
Clerical update for v1.14.* via Diff Merge. No notable difference found. Please let me know if you run into any issues.

- With tanks receiving the overhaul in NSB I'm expecting planes will eventually receive one as well. As such I do not plan on expanding or significantly modifying this mod, only to do minimal maintenance. The design goals of this mod has also changed; it is more accurate to call it Expanded Variants mod. With the NSB overhaul on tanks and improved vanilla Mechanized upgrades it's no longer relevant to try to overhaul everything.


Design Philosophy and Objectives:
Toward the late game one is usually swimming in Land XP, or certain minor nations may be stuck with unusable Land XP due to their lack of access to higher technology or resources to produce advanced equipment. I wanted to give a reason to spend that XP but in a way that makes sense.

I also disliked vanilla variant upgrades are all positives; such that you'd ultimately just max out everything with no trade off. Therefore, many of the upgrade-able stats would impose significant trade offs, but it also gives you a reason to create branching variants. For example, you might have one variant of infantry weapons specializing in sniping gear for defensive bonuses (sacrificing hard attack), you might also have another variant that specializes in explosives for strong hard attacks, sacrificing soft attack and mobility.

Known issues:
"Cuirass" upgrade is only relevant for the WW1 infantry weapons back when it was still used. I am unable to disable it for Infantry Weapon I, II, and III because of the way equipment tiers work. I'd like to still keep it and experiment it for a while before deciding whether or not to find other ways around the UI or drop it entirely.
70 Comments
TheBadAss 14 Jun, 2024 @ 7:53am 
i can help with a french translate
Kaarlo 11 Jun, 2024 @ 4:55am 
Is it possible to make this work with UTTNH
Beyond Disbelief  [author] 13 May, 2024 @ 9:07am 
@Blotto if you want me to include it into the base mod you can add me and send me a Google Drive or Dropbox link for the files, but please note that I'm a bit busy lately so its would have to wait until I have time to play the game and relook at the mod.

Alternatively, you can create a sub-mod and upload to steam, setting this mod as a Required mod. Most mods with multilanguage support are done this way. The advantage of this is you wouldn't have to wait for me or coordinate with me.
Blotto 12 May, 2024 @ 11:56pm 
Well I made a Russian translation yesterday where I can send it to you to add it to the mod.
Beyond Disbelief  [author] 12 May, 2024 @ 11:37pm 
@Blotto I don't speak Russian, sorry.
Blotto 12 May, 2024 @ 2:50pm 
hello can you create russia translate pls!
Beyond Disbelief  [author] 17 Oct, 2023 @ 4:04pm 
@Laderlappen please see "Known Issues". Armor was no longer used after the first tier/WW1 infantry tech. The way the game is setup I am not able to disable that option for modern infantry gear.
Azzarrel 16 Oct, 2023 @ 9:42am 
Curiass doesn't show any stats besides reducing reliability. Does the armor just not show in the window, or is it bugged?
SdwCdrGhost 20 Sep, 2023 @ 6:24am 
Instead of a "Cuirass" upgrade, how about renaming it to uniform so it references let's say camo
policemam 6 Nov, 2022 @ 1:40am 
update plz