Europa Universalis IV

Europa Universalis IV

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Fortress captures surrounding provinces
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8 Oct, 2019 @ 2:06pm
11 May, 2024 @ 7:49am
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Fortress captures surrounding provinces

Description
This mod implements a feature from "Imperator: Rome".


When conquering a fort all surrounding provinces get captured as well. Exceptions are already conquered provinces and provinces with their own fortress.
Provinces across straits get captured as well. Maybe you need to rethink your fort placement for that.


Unfortunately you can't rewrite the behavior of the ZoC (Zone of Control) around forts because it's directly written into the game code.
If you have however information on how to achive changes on the ZoC, I will be happy to receive a message from you.


Update:
You can now choose with a decision between the new (default) and the old behavior:
- old behavior:
On a won siege, forts will conquer all surrounding provinces, even when they are in range of another unoccupied fort
- new behavior:
On a won siege, forts will only conquer all surrounding provinces that are not in range of another unoccupied fort


Compatibility version
I uploaded a version for mods that add level 1 forts. It also has a decision to use this for capitals as well.


Mod version for EU4 v1.28:
For those who want to play with this mod in EU4 v1.28 i uploaded it here


Note:
This mod should be compatible with most other mods. (one replacement; others only expansions)
Incompatible with mods that use both "on_siege_won_province" and "on_siege_lost_province". (Till version 1.36)
Also this mod doesn't alter your savegame. You should be able to add or remove it at any time.
This mod can't be used in Ironman mode.
Popular Discussions View All (2)
9
7 Apr, 2021 @ 10:26pm
PINNED: Bugreports
Virox
3
17 Jun, 2020 @ 11:42am
Anfrage
Skymany
137 Comments
Virox  [author] 21 Apr @ 1:36pm 
Weird :lunar2020thinkingtiger:
I'll look into it.
Xin 21 Apr @ 11:09am 
For some weird reason this crashes me every time I try to built a fort. Running on Anbennar.
Zemurin 15 Mar @ 1:26pm 
@Zencerd: It can.
Zencerd 15 Mar @ 11:57am 
can this mod be added mid save?
Nightmare 17 Jan @ 12:58pm 
probably the best and the most useful mod ever in eu4. I've been using this since 2022 and it is till the best mode ever
Zemurin 12 May, 2024 @ 8:59am 
Sorry to bother, I've been trying to update the mod but it keeps downloading the old version with "1.*. *" in both ugc and the descriptor.

Unsure what went wrong, but keep in mind the launcher reads the supported_version from the descriptor, not mod, though I tend to update both places just to be sure. It's also possible it's not updated internally because:

The trick with 1.*.* hasn't worked in years ever since the new launcher, every time I tried it on a fresh mod, the launcher would override the entire line and default to exact version that's currently up (eg. 1.35.6), so it's best to just put "v1.37.*" and be done with it. This should be the last EU4 version anyway, allegedly.
Virox  [author] 11 May, 2024 @ 7:32am 
they added an v to the game version? :steamfacepalm:
Update coming right up

Thanks Zemurin for the hint
Zemurin 11 May, 2024 @ 6:40am 
For the first time in ages, this mod needs to update just the supported_version since they changed how mod versioning works in 1.37.

Please, just update .mod + descriptor to:
supported_version="v1.37.*"
to get rid of the ugly warning in launcher and EU4 errors in error.log.

Love the mod, been using it for years!
Virox  [author] 22 Mar, 2024 @ 1:13am 
of course
Bruce Wayne 15 Mar, 2024 @ 3:19pm 
does this work in current version