Europa Universalis IV

Europa Universalis IV

Fortress captures surrounding provinces
137 Comments
Virox  [author] 21 Apr @ 1:36pm 
Weird :lunar2020thinkingtiger:
I'll look into it.
Xin 21 Apr @ 11:09am 
For some weird reason this crashes me every time I try to built a fort. Running on Anbennar.
Zemurin 15 Mar @ 1:26pm 
@Zencerd: It can.
Zencerd 15 Mar @ 11:57am 
can this mod be added mid save?
Nightmare 17 Jan @ 12:58pm 
probably the best and the most useful mod ever in eu4. I've been using this since 2022 and it is till the best mode ever
Zemurin 12 May, 2024 @ 8:59am 
Sorry to bother, I've been trying to update the mod but it keeps downloading the old version with "1.*. *" in both ugc and the descriptor.

Unsure what went wrong, but keep in mind the launcher reads the supported_version from the descriptor, not mod, though I tend to update both places just to be sure. It's also possible it's not updated internally because:

The trick with 1.*.* hasn't worked in years ever since the new launcher, every time I tried it on a fresh mod, the launcher would override the entire line and default to exact version that's currently up (eg. 1.35.6), so it's best to just put "v1.37.*" and be done with it. This should be the last EU4 version anyway, allegedly.
Virox  [author] 11 May, 2024 @ 7:32am 
they added an v to the game version? :steamfacepalm:
Update coming right up

Thanks Zemurin for the hint
Zemurin 11 May, 2024 @ 6:40am 
For the first time in ages, this mod needs to update just the supported_version since they changed how mod versioning works in 1.37.

Please, just update .mod + descriptor to:
supported_version="v1.37.*"
to get rid of the ugly warning in launcher and EU4 errors in error.log.

Love the mod, been using it for years!
Virox  [author] 22 Mar, 2024 @ 1:13am 
of course
Bruce Wayne 15 Mar, 2024 @ 3:19pm 
does this work in current version
Awkland 14 Dec, 2023 @ 4:45am 
"Provinces across straits get captured as well" can you make it only works if you have sea access? So if there are ships blocking the strait, you can capture the other side
Wodan 16 Nov, 2023 @ 8:42am 
thank you.
Akira Blaze 12 Nov, 2023 @ 8:50am 
that explains a lot, i wonder how it deals with conflicts now haha
Virox  [author] 12 Nov, 2023 @ 2:00am 
... Should have read the v1.36 changelog -_-
since this version on_actions are additive :crtstressed:
I'll update the mod.
Akira Blaze 11 Nov, 2023 @ 7:56pm 
I've just been accumulating them into my own submod personally, all a seperate compatch would need is for a merger of the two and it'd be fine
Virox  [author] 11 Nov, 2023 @ 5:54pm 
Sadly no.
There needs to be a fundamental change in the core game for on_actions to accumulate instead of overwrite.
Akira Blaze 11 Nov, 2023 @ 4:37pm 
Any chance of a version compatible with Anbennar? unfortunately Anbennar also makes use of the on_siege actions
Virox  [author] 22 Oct, 2023 @ 2:10am 
@SARMALE sorry for the long silence. I finally came to it and pushed the update.
19Peej 21 Oct, 2023 @ 12:38pm 
Thank you!! This is cool!
Shadow Dragon 21 Sep, 2023 @ 6:40am 
I used this mod alongside my Expanded Mods playthrough, but it didn't work. But it did work a time ago.
SARMALE 20 Aug, 2023 @ 2:58am 
Did it work?
Virox  [author] 2 Aug, 2023 @ 9:06am 
I'll see what I can do.
SARMALE 2 Aug, 2023 @ 8:25am 
Can you make so that it works proper with the unify China cb, cus if you occupy a fort you dont get teritorial cores on the other provinces
Virox  [author] 6 Jun, 2023 @ 2:55pm 
As far as I can see no, sorry :/
Count Creampie 6 Jun, 2023 @ 6:14am 
Is this compatible with Meiou & Taxes 3.0?
Nuggz 13 Mar, 2023 @ 9:19pm 
man, didnt think id see this mod update again lol. Still, its pretty much essential and im glad u updated it, GG
ToastedPaper 30 Jan, 2023 @ 3:04pm 
thanks again, going back to vanilla system felt so slow
ToastedPaper 30 Jan, 2023 @ 3:03pm 
thanks
Virox  [author] 30 Jan, 2023 @ 12:31pm 
uploaded a quickfix for this.
Virox  [author] 30 Jan, 2023 @ 8:46am 
Seems to be the same problem.
I try to find a solution for this.
ToastedPaper 30 Jan, 2023 @ 7:49am 
feel like it doesnt work with ante bellum either
Virox  [author] 29 Jan, 2023 @ 7:40am 
Can confirm your suspision.
It seems as they added an "on_siege_won_province" action and those "on_actions" don't merge but overwrite each other :steamfacepalm:
Gabrysiovic 28 Jan, 2023 @ 11:42am 
I believe the reason is the update of Missions Expanded (Europa Expanded) from 22.01. I don't see any conflicts though.
Virox  [author] 26 Jan, 2023 @ 12:25pm 
Just tested it and it still works for me :/
Maybe reinstall the mod and try again
Dix 26 Jan, 2023 @ 11:38am 
yeah, can also confirm it stopped working.
Kyoto 22 Jan, 2023 @ 8:56am 
Somehow it stopped working today, haven't changed anything since previous game session, sadge
مُتَّقِينَMUTTAKIIN 3 Sep, 2022 @ 3:45am 
@ignis you can fix that yourself just go to the common/defines
Monduin 25 Jun, 2022 @ 6:49am 
amazing mod virox i cant play without it, but its not compatible with Anbernnar mod it would be amazing if there was a compatibility mod for it.
ignis 19 Apr, 2022 @ 2:35pm 
no this mod is great and it works :)))) I want another mod from you. please make another mod that will reduce core time :(
Virox  [author] 19 Apr, 2022 @ 6:33am 
You mean something like this but working for the current version?
ignis 19 Apr, 2022 @ 5:40am 
Can you increase the core speed of the conquered land? i really need this :(
Virox  [author] 15 Apr, 2022 @ 6:08am 
I'm glad that problem resolved itself ^^
Have fun playing
Bambaryła 15 Apr, 2022 @ 6:06am 
And i've checked on in other place on the map and it works correctly.. sorry for the unwarranted slander.

Both new and old behaviour tested wit
Bambaryła 15 Apr, 2022 @ 5:59am 
Yeah it was a capital with no fort! You win.
Bambaryła 15 Apr, 2022 @ 5:56am 
Might've been a capital... Might also be that ET has its own forts as you say...
Virox  [author] 15 Apr, 2022 @ 2:52am 
What did you try to conquer? Was it maybe a capital without any other fortification or a fort (added by ET)?
Bambaryła 15 Apr, 2022 @ 2:30am 
doesn't really work for me (extended timeline); neither new nor old behaviour
Virox  [author] 2 Mar, 2022 @ 5:40am 
i tinkered with the new ai options in 1.33 but couldn't find a satisfying solution so I removed it for now.
SCHEMIXUS 2 Mar, 2022 @ 4:15am 
i just encountered same problem as Zemurin mentioned ai just fooling around while im capturing their forts without resistance
桑榆非晚 23 Feb, 2022 @ 1:50am 
Thanks