Kenshi
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Take Over the World - LIMITED
   
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File Size
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1.364 MB
8 Oct, 2019 @ 3:33pm
27 May @ 2:41pm
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Take Over the World - LIMITED

In 1 collection by Lawh
Kenshi à la Lawh
36 items
Description
This is a limited version of the Take Over the World mod that combats compatability issues by removing most or all of the main towns from this mod's influence. This means that you can take over all the ruins and so on, but the bigger cities and smaller faction outposts will not be open for conquest.

For the full version of this mod go here:

- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1759401783

Please report any issues if at all possible. Iif any towns are a problem with Genesis, Living World, and mods of that caliber, let me know, and I will remove them from this version.

CHANGES:
Jan 2025 - Quick fix for empty towns. Please report any issues if possible.


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Thanks for enjoying Kenshi and all the mods! Donation is voluntary

Paypal: paypal.me/lawhmods





Popular Discussions View All (2)
15
20 Jul @ 2:07pm
PINNED: EMPTY TOWNS BUG THREAD
Lawh
0
16 Sep, 2023 @ 11:55pm
Перевод описания на русский.
Hackod [Довангард]
227 Comments
NGSinparis 12 hours ago 
Ok,thank you
Lawh  [author] 14 hours ago 
This should hopefully work with Living World, and this should work with the Vassal version, but the Vassal version and Living World might not work together. You can try it though. There is also a discussion on the Main version of this mod where someone stated that they got these mods to work with Living World, so you might want to check that out as well.
NGSinparis 15 hours ago 
Hello, can i use this with living world and also with vassal version of this mod?
Lawh  [author] 19 Aug @ 7:32am 
You can try it out and see how it works. If there are issues, you can remove the recruitment mod but the skeleton should stay in your group.
Landete Sin Mas 17 Aug @ 10:46am 
is there any compatibility patch with recruitable prissioners? i want to recruit a skeleton from second empire
Lawh  [author] 13 Aug @ 9:42am 
You will probably need an import as this mod introduces new unique characters that might not get loaded in.

Every outpost you take will become as if you built them, so they should get all the events that you normally get if your home territories.
Gingusa 11 Aug @ 10:24pm 
how does this effect importing
Gingusa 11 Aug @ 7:05pm 
can this be installed mid save? ive never tried making more than one place, does each place you take over count as an outpost and gets attacked ect?
Mottle 28 Jul @ 4:32am 
Carrying from below. This only affects shopkeepers (as far as I am aware) that replaces the vanilla shopkeepers with TOTW_xxxxxx shopkeepers.
Mottle 28 Jul @ 4:32am 
This mod removes artifacts from shops. I am using the limited version and the samurai armor masterwork wasnt in the mongrel weapon shop. I had to disable this mod and import then I am now going to re enable and import again. What a shame