Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At some point years ago I lost all my mods and then as I was working to get them back some of the files were corrupted or missing. I'll try to fix it at some point.
I think I need to find someone to keep these mods updated and check them out in case of issues. If there is something I know is wrong then I can fix it, but I don't have the ability to but hunt that much anymore.
In both instances, the longhouse in the Tiny Settlement is magically repaired even though no one is there.
I have screenshots of these interactions as well. The only other mods I have are "Dark UI", "Slopeless", "Hub's Bar Staff Regenerate", "Double Storage", "More Bounties", "256 Recruitment Limit", and "Recruitable Prisoners".
I'll update the AI to stand around so they shouldn't move anywhere. Maybe that will help, although if they have already left I'm not sure if they will come back.
I just wanted to let you know that I ran into some "unenjoyable" features when I killed the Nobles and related TotW npcs in Slave Market and came back; the remaining NPCs joined my team with their existing squad conditions. They also had seemingly duplicate AI behaviour, able to be controlled but would when idle would default to "hanging out at the bar" behaviour.
I found it annoying so after some snooping around in the fcs i changed their AI package to default and npc class to adventurer. I'm not sure which of my actions made them more effectively "playable" characters but that's what I got.
I think the way it's supposed to work is that they join the vassal faction and not you, so I'll have to check that out.
@CatsInaHoodie
I checked and there at least should be one guy there that is unique whose death should give you the ruin. It might be that he has wandered off somewhere or something. I'll have to try to test it out and see what happens. I see you added me so feel free to send me some messages.
I had the following weird occurence after taking over the south stone camp: I can not pinpoint the exact moment it happened but i left the outpost with 2 characters and the next time i jumped to the outpost (maybe also reloading inbetween) i suddenly own several additional squads of characters including a Plastic surgeon, Barkeeper, ToTW Bodyguard and others und my control.
If TOTW works and this doesn't, then it's likely there is something wrong with this version. I'll try to have a look at it at some point.