Kenshi
Take Over the World - LIMITED
217 Comments
Lawh  [author] 3 Jul @ 8:15am 
It should yes.
Jedithenoooblet 3 Jul @ 5:50am 
Does this mod work with reactive world?
Lawh  [author] 17 Jun @ 6:45am 
It should work with living world. Make sure not to rename the settlements or use mods that change the settlements in some way.
Johny316 17 Jun @ 6:00am 
Recently been having issues with small outposts and ruins being empty and not being able to interact with the buildings in those places. any way to fix this? on a side note, since this mod is limited to ruins and such will it work with living world?
Eyeless Deceiver 13 Jun @ 8:17pm 
Lawh, I sent you a friend request. Let's talk about that grunt task. And I will see what I can do.
CatsInaHoodie 9 Jun @ 3:17pm 
killled ninja squater at small settlement, no result
CatsInaHoodie 9 Jun @ 3:06pm 
any way to take over dead hive over run?
Lawh  [author] 27 May @ 5:45pm 
If anyone wants to help, PM me. There is one large grunt task that I think would fix all issues in this mod. That could be used to fix possible issues in the main version of the mod as well.
Lawh  [author] 27 May @ 4:46pm 
I don't think any of the Waystations are placed and only one of them shows up in the list for towns.

At some point years ago I lost all my mods and then as I was working to get them back some of the files were corrupted or missing. I'll try to fix it at some point.
Lawh  [author] 27 May @ 4:37pm 
Hopefully I or someone will figure it out at some point. If not, there will be Kenshi 2 at some point.
BMOD 27 May @ 4:35pm 
Yeah I get it. Still a great mod that I'll keep using for other settlements. Thanks
Lawh  [author] 27 May @ 4:10pm 
Not sure what's up with that.
I think I need to find someone to keep these mods updated and check them out in case of issues. If there is something I know is wrong then I can fix it, but I don't have the ability to but hunt that much anymore.
BMOD 27 May @ 3:50pm 
I then loaded a completely different save and just ran straight for the Ruined Holy Outpost. I found the squatters and killed them to take the town. I then ran over to the Waystation and it was once again a ruin with no one but the Tiny Settlement owner inside.

In both instances, the longhouse in the Tiny Settlement is magically repaired even though no one is there.

I have screenshots of these interactions as well. The only other mods I have are "Dark UI", "Slopeless", "Hub's Bar Staff Regenerate", "Double Storage", "More Bounties", "256 Recruitment Limit", and "Recruitable Prisoners".
BMOD 27 May @ 3:50pm 
Some strange interactions I've noticed. On the save I was playing on I was still unable to get the people to spawn at the Ruined Holy Outpost. I tried reloading, walking all the way to Squin, loading a previous save, nothing worked. The I noticed that the Waystation in between the Ruined Holy Outpost and Tiny Settlement had disappeared from my map. I walked over there and both the bar and the small shack were in ruins, the gate was locked, and inside was the town owner? of the Tiny Settlement; the one I have to kill to claim that ruin. I disabled the mod and the Waystation returned to normal. I saved there and enabled the mod. No the Waystation is somewhat normal; some usual NPCs are missing, but all buildings are fine.
Lawh  [author] 27 May @ 2:43pm 
I checked it out and at least now there is someone there.
Lawh  [author] 27 May @ 2:40pm 
There should be some squatters there. Someone told me at some point that certain people start walking around the map to random places, but I don't think I figured out why they did it.

I'll update the AI to stand around so they shouldn't move anywhere. Maybe that will help, although if they have already left I'm not sure if they will come back.
BMOD 27 May @ 2:31pm 
Is there a way to take over the ruined holy outpost? I can't seem to find anyone there to kill. I was able to take over the tiny settlement but no matter what I do I cant seem to duplicate this with the ruined holy outpost.
Lawh  [author] 21 May @ 6:15am 
No problem. And BTW that "Again." in my last reply was a mistake I mist have made as I typed with on phone and it sounded super annoying :D I must have accidentally hit a . and then my phone thought I started a new sentence. So sorry about that :D
Happy Coconut 20 May @ 4:56pm 
Thank you! This would explain why the iron Refinery I built was being tagged as owned by tiny settlement, while the buildings of tiny settlement and my wind generator were being tagged as owned by my faction. Whenever I would quick save and reload, the ownership would actually switch until I reloaded again. I haven't been able to make iron plates because they're Refinery doesn't recognize my generator because of the different factions
Lawh  [author] 17 May @ 10:00am 
You can't rename settlements, or otherwise they will spawn. Again. The game tests whether a settlement with a specific name is at a specific location, and if it doesn't find it, it spawns it. Translation mods also can cause issues because of this I've heard.
Happy Coconut 17 May @ 9:00am 
Hi, I'm back after having successfully taken Tiny Settlement, and I was hoping you could provide me some more insight. I've got the buildings, but I can't seem to building gates or walls, as the ground still seems registered to the holy nation. Also, when I renamed my new settlement and reloaded a save, my settlement name is shown overlapping "Tiny Settlement" on the map.
Lawh  [author] 6 May @ 9:20am 
I removed those characters from spawning. They must have been some residue from some old tests from ages ago.
spoop 6 May @ 8:38am 
Hi man, let me first say I really enjoy this mod.
I just wanted to let you know that I ran into some "unenjoyable" features when I killed the Nobles and related TotW npcs in Slave Market and came back; the remaining NPCs joined my team with their existing squad conditions. They also had seemingly duplicate AI behaviour, able to be controlled but would when idle would default to "hanging out at the bar" behaviour.
I found it annoying so after some snooping around in the fcs i changed their AI package to default and npc class to adventurer. I'm not sure which of my actions made them more effectively "playable" characters but that's what I got.
Happy Coconut 26 Apr @ 10:48am 
Thank you, they were abandoned locations, so there wasn't anyone I could talk to. I'll look again when I can.
Lawh  [author] 20 Apr @ 7:03pm 
Yeah, this should work for all ruins and so on, and settlements that are out of the way or otherwise small.
Happy Coconut 20 Apr @ 6:38pm 
Hi, would this mod work for mostly abandoned sites like holy military ruin or tiny settlement?
Odin 22 Mar @ 2:09am 
Lawh got it. TYSM!
Lawh  [author] 19 Mar @ 10:44am 
No problem. You can take a three day vacation somewhere and then come back lol
Johny316 19 Mar @ 10:43am 
Cool. Thanks for advice. I don't think it's been 3 days yet so I'll see what happens
Lawh  [author] 19 Mar @ 10:38am 
Not sure what to do about this, as the NPCs don't tend to reload. You can try to put this mod into the editor and delete that character, which you will have to add back if you start another game. You can also try to wait for about three in-game days and see if the game loads him back, as that's how long it usually takes for the game to reset the map. Not sure what else there is to do, maybe look around to make absolutely sure he's not lying in a ditch somewhere, or in bed healing.
Johny316 19 Mar @ 10:33am 
Hey Lawh, an npc healed the town owner I attacked so I left them in a recovery coma while I went to the hub to buy food. When I came back they are gone and no matter how far I travel I can't get them to reload. Any advice?
Lawh  [author] 18 Mar @ 4:53pm 
You need to back away from the town so that the game loads it again. Also make sure everyone is dead and not unconscious. Then return and the town or ruin should be yours.
Odin 18 Mar @ 4:45pm 
How to take over the ruins, I don't get it? Like... I killed everyone in the ruins and it just shows "Death" for population and still belongs to other fraction
Lawh  [author] 24 Feb @ 1:26am 
Hey, you should be able to do that, and I tried to make them in a way that they would complement each other.
Maru 24 Feb @ 1:23am 
Hi Lawh, thank you for your work. May I ask whether I can enable both Limited and Vassalize mods?
Lawh  [author] 10 Feb @ 1:04am 
@Shigeruchi
I think the way it's supposed to work is that they join the vassal faction and not you, so I'll have to check that out.

@CatsInaHoodie
I checked and there at least should be one guy there that is unique whose death should give you the ruin. It might be that he has wandered off somewhere or something. I'll have to try to test it out and see what happens. I see you added me so feel free to send me some messages.
CatsInaHoodie 9 Feb @ 9:00am 
the band of bones by shek ruins are immortal
CatsInaHoodie 8 Feb @ 10:02am 
does this effect the shek ruins?
Shigeruchi 17 Jan @ 4:51am 
Reading old comments i realize that it may be related to the fact, that I just stealthed into the outpost, abducted slave master riben and gave him a beating...
Shigeruchi 17 Jan @ 4:35am 
Greetings, thank you very much for the creation and maintanance of this mod and its different variants.


I had the following weird occurence after taking over the south stone camp: I can not pinpoint the exact moment it happened but i left the outpost with 2 characters and the next time i jumped to the outpost (maybe also reloading inbetween) i suddenly own several additional squads of characters including a Plastic surgeon, Barkeeper, ToTW Bodyguard and others und my control.
Lawh  [author] 12 Jan @ 6:03pm 
I don't have a list, but you can open the mod in the editor and check which towns are excluded. Generally it's the size or importance that decides which town can be taken over and which can't. This mod includes all the ruins and so on, at the very least.
Sir Brent, Of Lix 12 Jan @ 12:33pm 
Thanks, and do you have a list of the cities that cannot be taken over in this version? I'd hate to spend the time and energy to capture somewhere, only to find it re-populated again.
Lawh  [author] 11 Jan @ 8:48am 
You can check for the details in the main version of the mod. I'll try to remember to update some info here later.
Sir Brent, Of Lix 11 Jan @ 7:24am 
How do you take the settlements/ruins over?
AbusadoR 8 Jan @ 5:07pm 
After clearing a stronghold how can I claim it? (dust king tower)
Pode 22 Dec, 2024 @ 5:56pm 
If you set this to load after RW it might all sort of work.
Grun 22 Dec, 2024 @ 2:21pm 
Is this version compatible with Reactive World?
Pvt. Joe Bauers 27 Oct, 2024 @ 1:41pm 
The problem comes from having an outpost nearby, can't merge the 2 towns. Could have maybe been avoided by building things in a different order...
Lawh  [author] 27 Oct, 2024 @ 1:32pm 
I seem to have missed all of these messages here.

If TOTW works and this doesn't, then it's likely there is something wrong with this version. I'll try to have a look at it at some point.
Pvt. Joe Bauers 27 Oct, 2024 @ 1:25pm 
That doesn't fix it for me, can't see inside the building after deleting the town marker... I guess it deletes more than that.