Prison Architect

Prison Architect

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Murgh CombiPack TheSlammer
   
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23.906 MB
11 Oct, 2019 @ 1:20pm
16 Nov, 2019 @ 1:17am
19 Change Notes ( view )

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Murgh CombiPack TheSlammer

Description
Tired of loading tons of mods which sometimes also collide? Try this CombiPack!
It contains a huge spritesheet (with added bonus objects) to have 80+ mods in 1.


NOTE: Compatible with Prison Architect version TheSlammer_1.03

Browse my workshop for older versions of this mod.


COMBINATION PACK OF MY MODS:
Advanced Roads 2.0 (pre-release)
Arcade Games
Border Changer
Anti Tunnel Toilets
Branch Library
Cemetery 2.0
Chinook
Clearer Needs Icons (with Evacuation / Barber)
Customizable Control Booths
Explosive SmartPhone
High Efficiency Condensing Boiler
Limo Garage 2.0
Manufactury 3.0
Many Materials 2.0
Metro Stations
Modern UI 3.0
Prison Fire Brigade
Prisoner Forestry
Prison Lottery
Real-time Basketball 3.0
Recycling 3.0
Road Sensors (Compact Edition)
Sauna
Servers and more (you might need Chief for Execution)
Small Road Gate
Solar Power (you can override with Default Power Station mod) REMOVED FOR COMPATIBILITY
You can upgrade with Solar Power or Solar Power XL
Staff Food Profit
Street Lights 2.0
Tesla-Matic 2.0
Vending Machines
Visitor Booths
Workshop Storage Racks
Zones


INCLUDING OPTIMIZED 3RD PARTY MODS:
16 More Floor Textures
add bars wall/jail panels
A lot of new skins! Only Normal skins
Andrew's Carpets
BarberMod 3.0
Better Clock
Better Contraband 2.0
Better Pipes
Better CCTVs
Blast Door
CCTV Camera Arrows (changed to LED)
Centered Office Chair
Chad's DrinkMod
Circuit Isolator
Colored Walls
Controlled Demolition
Creative Trainer Mod
C.U.R.B.
Deployment Lines
Developer (dev) Utility Mod for Prisoner/Gang/Objects
Electric Radiator
Husky dogs
Materials+
Mental Architect (wall+floor only)
Metal Detector Fix
Modern UI
Money Laundry
Manufactury
More Materials
Mugshot Pets
No Desk Security Room
Neo's Grassy Fence Mod
No Size Requirements for Rooms
Perimeter Servo and Statuslight
Ping-Pong
Planning Tools
Pretty Garden
Prison Boxing
Roll Call
Sellable Dummy/Treestump
Stock Sprite Fix
The Snitch Sorter
Total Chaos
Turkish Drains
Workers On-Call
Zone Designator
Plus at least 15 different mods for all the vehicles!


Disable all of the above mods if you want to use this CombiPack. This mod offers better compatibility, less lag, and is more stable due to various code optimizations.


INCLUDING BONUS OBJECTS:
Various lights, indoor outdoor and hidden
Cigarette Machine (undefined object in game files)
Church objects
Crematorium
Coffee Vending Machine
EEG
Exit sign
Oak Officedesk
Hidden Door made in a BookShelf
Playable Arcade Cabinet
Small Sink/Table/Bench/IroningBoard (fully functional)
Wall Sink (usable in various cell types)
Coloured Solitary Doors
Coloured Staff Doors with transparent windows
Various fences with paving stone, tiles and grass
Many flowers and plants to decorate
A huge amount of floors
All campaign room items
All vehicles can be bought for eye candy
TrafficLight, MailBox, Hydrant, Bus Stop...
...and many more items, just check it out!


DEMO MAPS:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1886777155
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1905110538

NEW:
- Vehicles now have headlights to spot them during the night.
- Added Headquarters, where your Chief, Accountant, Lawyer, Foreman and Psychologists work
- Changed Chief, Accountant, Lawyer, Foreman and Psychologists into modded staff members who can do jobs
- Changed research, all research is now done by Warden

- Modern UI with extra icons for the new rooms.
- Optimized Bureaucracy screen.
- Helvetica Neue font for better reading.
- Black Planning Walls, ideal for snow maps.

- Barbery: you can put a WallSink(dry) in cells of prisoners who don't have access to a Barber Shop. This will settle their need. Barbers will perform hair cuts in the Barber Shop, carry hair strands to the Wig Production and produce wigs as well.

- Planning Tools: added all available rooms with new icons; research Planning Tools to enable (you need a Warden, research done in 1 minute), afterwards you can edit the save-game to disable the extra icons by setting PlanningTools to 0.000000

Cold Storage Room:
- This room can store ingredients and staff meals as well.

Infirmary:
- Changed Medical Bed -> Superior Bed
- Changed original Medical Bed -> Medical Bed Large
- Infirmary can have Medical Bed / Medical Bed Large
- Reform will be done at Infirmaries with Medical Bed only (not on Medical Bed Large)

Security:
- OfficeDesk and FilingCabinet are likely objects

Smart Phone Factory:
- The only thing smart about this workshop is probably making expensive gadgets from licence plates...

Staff Toilets:
- A new room for your staff to wee and poo.

Yoga Room:
- An alternative for the Chapel, can be indoors and outdoors and needs a Yoga Mat instead of a Prayer Mat. A Yoga Master will lead the reform (needs office).

Added cell grading for Family Cells.

New quickbuilds:
- Grade 0 to 10 cells with normal toilets and showers
- Grade 0 to 10 cells with Turkish Drain and WallSinks (these cells don't require plumbing). NOTE: when using cells without plumbing, set Regime to something else than Shower time, because prisoners will not use these items during Shower time to settle hygiene needs. But they do when you set regime to Lockup or Freetime instead of Shower.

Utilities:
- Power Switch, PipeValve and DoorTimer can be placed on walls

Snitch Sorter:
- The most advanced sorter can sort anybody to any level you want.
- When using Chinooks, the Intake Terminal acts as a sorter as well.

Changes to materials:
- All materials now cost $5
- Carpets: normal walking speed and indoors (used to be a mix),
- Tiles: fast / indoor / outdoor (used to be a mix),
- Mosaic: fast / indoor / outdoor,
- Wood: normal / indoor,
- Stone: mostly indoor / outdoor and fast except Cobble and Loose Stone,
- Deployment lines: fast / indoor / outdoor (used to be indoor only).

Changes to contraband:
- Needle -> narcotics, metal
- Booze -> narcotics, luxuries, smelly
- MobilePhone ->luxuries, metal
- Lighter -> luxuries, metal
- Toothbrush -> weapons, tools, improvised, smelly



NOTES:
TURN OFF ATTRACT SCREEN IN OPTIONS / EXPERIMENTAL

Loading prisons made without this mod might CTD,
due to many modifications / enhancements made by this mod.

If you are using another mod which is touching one of these files:
complaints.spritebank
interface.spritebank
objects.spritebank
complaints.png
objects.png
tileset.png
ui.png
then items show up incorrectly.
If this is the case then put this mod on top or disable the interfering mod.


DOES NOT SUPPORT SLOW DELIVERY MUTATOR!
Too many things depend on teleportation.


Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Popular Discussions View All (4)
3
28 Oct, 2019 @ 9:19am
Known issues and bug reports
murgh
0
29 Jan, 2021 @ 3:11am
COMPATIBILITY
murgh
0
23 Oct, 2019 @ 11:29am
Optional / required add-on mods and research by 3rd party mods
murgh
146 Comments
murgh  [author] 6 Dec, 2019 @ 12:45am 
-[ OUTDATED ]-

Please use the CombiPack for Sneezer:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1917363008


-[ OUTDATED ]-

Please use the CombiPack for Sneezer:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1917363008
murgh  [author] 20 Nov, 2019 @ 11:52am 
Wait until tomorrow when Sneezer gets released and a new version of this mod as well.
𝖚𝖍𝖔𝖝𝖞 20 Nov, 2019 @ 11:21am 
It keeps crashing or even not launching the game. My launcher says "The slammer version 1.0". How could I update it to the 1.03 version? Is there any possible way?
murgh  [author] 20 Nov, 2019 @ 12:25am 
The court creates the field and spawns the scoreboard, then wants to make a button to change the text colours on it, but I guess the scoreboard was spawned a fraction too late by the game so it can't read its values. The script assumes the board already being there at that point in the script, I will look into that when I'm done preparing the CombiPack Sneezer.
murgh  [author] 19 Nov, 2019 @ 8:29am 
More coming up: Visitor doors/fences in all colour flavours, same as the staff doors!
Frivolity 19 Nov, 2019 @ 8:21am 
sounds great murgh, I always look forward to your updates
LuckyNascarcat24 18 Nov, 2019 @ 9:30pm 
Hoping a 54000 area prison will not cause lag 72000 didn’t work that’s as large as one map expansion on the large map my pc should be able to handle that
murgh  [author] 18 Nov, 2019 @ 3:51pm 
Sneezer will be out soon, and so will a new version of this mod, including compatibility for Psych Ward with new custom room icons in the Modern UI style as we know it. I'm also adding double floodlight spawners, so you can place two floodlights on one tile: facing left and right or up/down.

A new island map is in the makings, with designated area for the Insane prisoners.

Since the spritebank changed a bit, it will be a new upload of this mod, and this version stays as is / will no longer be updated.
murgh  [author] 16 Nov, 2019 @ 1:21am 
Mod update:

- fixed damn hidden bug in TeslaMatic
- despammed Servers (now uses a third of the cpu power compared to previous version)
- fixed CrateLabel on boxes