Prison Architect

Prison Architect

Murgh CombiPack TheSlammer
146 Comments
murgh  [author] 6 Dec, 2019 @ 12:45am 
-[ OUTDATED ]-

Please use the CombiPack for Sneezer:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1917363008


-[ OUTDATED ]-

Please use the CombiPack for Sneezer:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1917363008
murgh  [author] 20 Nov, 2019 @ 11:52am 
Wait until tomorrow when Sneezer gets released and a new version of this mod as well.
𝖚𝖍𝖔𝖝𝖞 20 Nov, 2019 @ 11:21am 
It keeps crashing or even not launching the game. My launcher says "The slammer version 1.0". How could I update it to the 1.03 version? Is there any possible way?
murgh  [author] 20 Nov, 2019 @ 12:25am 
The court creates the field and spawns the scoreboard, then wants to make a button to change the text colours on it, but I guess the scoreboard was spawned a fraction too late by the game so it can't read its values. The script assumes the board already being there at that point in the script, I will look into that when I'm done preparing the CombiPack Sneezer.
murgh  [author] 19 Nov, 2019 @ 8:29am 
More coming up: Visitor doors/fences in all colour flavours, same as the staff doors!
Frivolity 19 Nov, 2019 @ 8:21am 
sounds great murgh, I always look forward to your updates
LuckyNascarcat24 18 Nov, 2019 @ 9:30pm 
Hoping a 54000 area prison will not cause lag 72000 didn’t work that’s as large as one map expansion on the large map my pc should be able to handle that
murgh  [author] 18 Nov, 2019 @ 3:51pm 
Sneezer will be out soon, and so will a new version of this mod, including compatibility for Psych Ward with new custom room icons in the Modern UI style as we know it. I'm also adding double floodlight spawners, so you can place two floodlights on one tile: facing left and right or up/down.

A new island map is in the makings, with designated area for the Insane prisoners.

Since the spritebank changed a bit, it will be a new upload of this mod, and this version stays as is / will no longer be updated.
murgh  [author] 16 Nov, 2019 @ 1:21am 
Mod update:

- fixed damn hidden bug in TeslaMatic
- despammed Servers (now uses a third of the cpu power compared to previous version)
- fixed CrateLabel on boxes
LuckyNascarcat24 15 Nov, 2019 @ 1:42pm 
The panels are working well I spent 6 days working on the prison and I have to start on the reform buildings. I will build another snitch sorter near my Supermax wing but it will send a legendary to death row if they murder a staff member because the permanent staff buff is OP
murgh  [author] 15 Nov, 2019 @ 1:34pm 
ouch
LuckyNascarcat24 15 Nov, 2019 @ 1:34pm 
I have contra band scanners on so that fills it up 8 bars
murgh  [author] 15 Nov, 2019 @ 1:28pm 
I won't dare to do that with the default stations, I'd need at least two dozen of them hahah
murgh  [author] 15 Nov, 2019 @ 1:28pm 
Yea the default power stations are tiny indeed, Solar stations were made for a reason. :steamhappy:
I'm currently using those XL variants to see how much I can actually put on those and they are truly amazing. My whole island which is twice a large map is handled by just one of those lol.
LuckyNascarcat24 15 Nov, 2019 @ 1:10pm 
It is very annoying when my power stations are suddenly full one has 8 metal detectors connected and a few boilers but still should not be almost full I’ll try to figure it out
murgh  [author] 15 Nov, 2019 @ 1:33am 
You have AutoLights turned on, so the game spawns invisible lights upon building. I suggest you turn that feature off, perhaps it's putting more lights than needed? No idea. I've never seen this happen since I hate auto lights and always place them manually :p

When you place a certain light type it will spawn that sprite plus an invisible light source beneath it - so in general you get 2 sellable items per light spot. With AutoLights enabled and putting additional lights on those spots, that number might be 4.

When you want to sell lights, use the Sell Object tool as a broom and just wipe over that area while you keep the mousebutton pressed. There is no need to point-click-point-click-point...etc as holding the mousebutton down works way faster, also for things like Logs.
LuckyNascarcat24 14 Nov, 2019 @ 8:43pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1910254583

I notice the lights outside got a lot brighter each time I was clicking sell lights and I had to click many times for the light to sell I never brought any lights and installed them in the yard to lighten them up a little at light some lights have to sell a couple times for it to register very annoying since I’m almost done with my cell blocks and canteens after that I can build my reform rooms and take in my inmates. Never had this problem before used the same mods I used before with the exception of auto levels which I’m not gonna use
murgh  [author] 14 Nov, 2019 @ 11:12am 
...and in some rare cases it's really a little bug which hasn't cought my attention, but then you should post exactly what the problem is, preferably with screenshots or a map. Comments like 'its not working' without further info are the most useless modders can get and will be ignored.
murgh  [author] 14 Nov, 2019 @ 11:10am 
Most likely he has some interfering mod and thinks he needs to fix this mod instead of disabling the broken crap from some older mod... FYI: everything in this mod is functional and working with TheSlammer. If you experience anything which doesn't work, it's usually other mods which are not compatible.
Frivolity 14 Nov, 2019 @ 8:10am 
null, do you have a cold storage room?
murgh, can't wait for the new map!
murgh  [author] 14 Nov, 2019 @ 12:31am 
Vending works fine. I'm busy making a new map and see no problems with them at all.
Заморил деда 13 Nov, 2019 @ 6:53pm 
Vending Machines in this mod is not working, I took script files from another Vending MAchine mod and put in script folder of this mod. Everything is working.
LuckyNascarcat24 10 Nov, 2019 @ 3:29pm 
Iooks like i''ll have to go into the save files to edit not a big deal deleted all the mods except the combipack and still got the error when i loaded in the prison i was testing to see what was the problem thanks for helping
murgh  [author] 10 Nov, 2019 @ 2:02pm 
When I tested that map I removed all other mods and it worked fine. So you got a mod conflict going on.
murgh  [author] 10 Nov, 2019 @ 2:01pm 
hmm that looks an awful lot like that dude simply copy/pasted some language definitions from my mod without properly giving them another name...
LuckyNascarcat24 10 Nov, 2019 @ 11:42am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1419015603&searchtext=Auto+level+changes

Same problem I can’t see the hours like I shows in the picture so that means I may have to edit the save files to see the hours and change then same with range. I wish I could take a screenshot to show but I can’t take screenshots for some reason even after changing the keys
murgh  [author] 10 Nov, 2019 @ 10:36am 
So turn its powerswitch off, an error might appear about 'low' (no idea yet), turn it back on, it should work. Might need to press the reset booth button - works fine then. I'll look into it later.
murgh  [author] 10 Nov, 2019 @ 1:24am 
I have no idea what you mean, but I see that some server text has duplicate name definitions from the limo garage, will fix that.
LuckyNascarcat24 9 Nov, 2019 @ 7:06pm 
Having issues with the snitch sorter I can’t see which category to sort like green gang legendary only the serenity levels I have the same problem with servers and more not being able to see the same number of hours I can see in the save file at least but what could I do to fix it
murgh  [author] 9 Nov, 2019 @ 4:13am 
Added a screenshot with an example of how to wire the Circuit Isolator.

This object is mainly meant for creating a backup power system when you play with Events enabled, but of course it can also be used for other situations.

The screenshot shows two power stations with their possible states:
- Main power ON,
- Main power broken & backup power ON,
- Both power stations OFF.

The two DoorTimers are set to Open on all hours, in order to check if the power stations are on.
I've also added statuslights in an unlit room with road tiles so you can easily see the status of the powergrid without needing to zoom in. This requires some logic gates and bridges to set it all up.
LuckyNascarcat24 8 Nov, 2019 @ 8:11pm 
My Staff Do eat in the Staff Yard :) they do take it from the serving table outside and eat their food
LuckyNascarcat24 7 Nov, 2019 @ 11:02am 
https://www.youtube.com/watch?v=SOsPLMbPKxE Waiting for that update Sorsby ain’t escaping that prison
murgh  [author] 7 Nov, 2019 @ 10:58am 
You never saw the prison firebrigade in action? heheh Yea, I know - it requires some scripting to work around that issue and with your mod that's going to be even nastier...
LuckyNascarcat24 7 Nov, 2019 @ 10:57am 
(Due to limitation they won't get naked).
murgh  [author] 7 Nov, 2019 @ 10:41am 
@Gordy why are they showering with their clothes on? lol
murgh  [author] 7 Nov, 2019 @ 10:40am 
The desk consists of 2 items, a visible one and a transparent processor beneath. If things don't spawn like they should it could well be that the mod got corrupted during downloading it (steam won't tell you). I rewrote the script already so that it should be able to spawn on reloading the map. But I never ever had any troubles with it... You can put your map on the workshop, let me load it and republish the map if you want.
Steph H. 7 Nov, 2019 @ 10:29am 
The recycling desk spawns great....but grant doesn't register it and the room is looking for a processor item that does not EXIST
LuckyNascarcat24 7 Nov, 2019 @ 9:42am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1603132836


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1572757381&searchtext=Staff+

The staff do eat in their bedroom use the shower and the beds. There are still limitations though due to the coding stuff
LuckyNascarcat24 7 Nov, 2019 @ 6:11am 
True because I put usesentireobhect in the provider but how was it possible to use the mods like helicopters basketball court etc
murgh  [author] 7 Nov, 2019 @ 12:34am 
@Gordy not sure if they will ever be able to use that weight bench. I think some stuff is hardcoded there.
murgh  [author] 7 Nov, 2019 @ 12:33am 
Please clean up your old mods, there are no issues with recycling.
Steph H. 6 Nov, 2019 @ 11:07pm 
Seems that the recycling center requires an item that doesn't exist as well as the grant info is not registering the "visible" table. @murgh
LuckyNascarcat24 6 Nov, 2019 @ 5:42pm 
You did really well on making that comb pack with all the sprites and all the coding. I'm working on my first mod its called Staff Needs Exercise Good News is I got the Need going up and then they go to the weight benches to settle the needs they go down but they don't use the weight bench. I also added a Staff Yard so staff can enjoy the outdoors if they want to settle their needs. haven't published it yet still a lot of work to do
murgh  [author] 6 Nov, 2019 @ 8:35am 
Crashing seems hardware related, the pack is running stable here for hours in a row.
The next game update might help, I can't do anything about the game engine itself.
Offy 6 Nov, 2019 @ 7:15am 
I really enjoy playing with your mod pack added, however it is constantly crashing my game (even with the attract screen turned off!). This is the only mod i have installed and activated (along side the required chief and demo map by yourself). Can you advise on a quick fix?
murgh  [author] 4 Nov, 2019 @ 1:35am 
Of course a map with 4 land expansions is going to be lagging, this is PA, what did you expect? :p
LuckyNascarcat24 3 Nov, 2019 @ 5:09pm 
Building a Large 4 land expansion luxury prison it’s gonna be laggy I done a prison with 4 land expansions but had lots of free spaces each one is separated by security however reform is not any security can enter the areas min sec will have one canteen but the higher levels will have more if I can’t play it I’ll do my plan B which is making one in the medium but my cells will be smaller the outer 10m is water I haven’t added it yet
murgh  [author] 3 Nov, 2019 @ 4:26am 
FYI: this power change has been made because people never read and always forgot to disable the Attract screen before enabling this mod... This should solve some 'initial crashing problems' for new users of this mod. Now that the default power definitions have been restored, it's OK to have the attract screen enabled when not using solar power.