Total War: WARHAMMER II

Total War: WARHAMMER II

43 ratings
Immunity to knockdown for all lords, heroes and big monsters!
   
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Tags: mod, Battle
File Size
Posted
Updated
582.295 KB
15 Oct, 2019 @ 6:24am
4 Nov, 2021 @ 6:03am
11 Change Notes ( view )

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Immunity to knockdown for all lords, heroes and big monsters!

In 1 collection by Deep echo sound
"Warhammer 2" comfort, aesthetic enhancement and gameplay fairness.
30 items
Description
Adds immunity to knockdown for all pedestrian lords, heroes and big monsters in the game.
Including special and quest ones.
Just in line with all mounted characters, that already have it by default.
Adds knockdown consistency for game 1 and game 2 big pedestrian monsters.
Giants, trolls and other monsters bigger than horse are also have immunity to knockdown in this mod.

No more flybull!
No more disgrace!
No more dirt diet!


Important!
This mod does not change speed, mass or any other balance stats at all!
All these stats remain fully official.
It only protects foot characters from flying and dirt eating!



Mod, as a whole, partly fixes balance-animations bug, when pedestrian legendary characters, - lords and heroes, was practically unable to fight some big monsters or mounts.

Now big, anti-large, armour piercing characters, like that gorebull, no longer horribly lose fights vs their intentional targets, - big and armoured units, while costing more than these targets!
Counter role finally actually works for these fixed units!
As well, as providing much more fair and balanced engagements for other characters.

Unfortunately, most small lords and heroes, although have same absolute immunity to knockdown, still somewhat suffer in fights, due to some monsters' animations abuse.
This can not be fully fixed without C.A. fixing their attack range in such engagements, or implementing run to target, now crawl, animations in duels.
22 Comments
Deep echo sound  [author] 11 Jan, 2022 @ 3:58am 
Thanks. Good work.
Incata 10 Jan, 2022 @ 5:54pm 
Don't Knockouts https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2715447642 all units.
thanks to your mod all the credit is yours.
Deep echo sound  [author] 18 Sep, 2021 @ 2:04pm 
That is correct.
Macallan 18 Sep, 2021 @ 12:47pm 
Please correct me if I'm wrong but I guess u changed battle entity right? So if a mod use the entity from vanilla it should effect the mod BUT if the mod creates a new custom entity for its unit/lord then this mod will not have any effect on it.
Deep echo sound  [author] 18 Sep, 2021 @ 12:03pm 
Also, mod works perfectly, as I thought. Just tested it.

Deathmaster Snikch can not be knocked even by thousands of charging dread saurian attacks.
Deep echo sound  [author] 18 Sep, 2021 @ 11:50am 
Works for all units, unless there is a mod conflict.
This changes vanilla unit entities only.
Han 18 Sep, 2021 @ 10:07am 
Hello! I'd like to ask, does this apply to Legendary Lords from mods such as Mixu's or Cataph's?
Yuri Ono 9 Sep, 2021 @ 1:42pm 
Doesn't work, played snitch and i kept getting tossed around
Deep echo sound  [author] 14 Jul, 2021 @ 10:11am 
It should work just fine for dwarfs.
Boxaman 14 Jul, 2021 @ 10:04am 
Hope for an update soon. Playing dwarf is rough seeing my lord tossed around ;-;