Total War: WARHAMMER II

Total War: WARHAMMER II

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Don't Knockouts and Fast Flight
   
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Tags: mod, Graphical
File Size
Posted
Updated
287.118 KB
10 Jan, 2022 @ 4:16pm
3 Feb, 2022 @ 4:20am
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Don't Knockouts and Fast Flight

In 1 collection by Incata
Total War Warhamer 2: Gameplay Mods
69 items
Description
New

Now this mod also affects these mods if you have them.

Mixu's Legendary Lords 1
Mixu's Legendary Lords 2
Mixu's Tabletop Lords

This mod is based on the work of Deep echo sound with his mod Immunity to knockdown for all lords, heroes and big monsters! if you want a version only for legendary lords and large units look there.

I began to investigate this topic and after numerous tests I have decided to publish it in case someone else wants it.

This mod removes all Knockout effects from all units, this means that unless the miniature dies it will not take off its feet from the ground, in my opinion some flight animations are very poorly done (as you can see in the videos) already change to lose this inconvenience some improvements are gained in more realistic animations and even elimination of bugs, (in the videos you can see these changes better)

Taking advantage of the battle_entities_tables table edit, realistic flight has been included for all flying units inspired by the Realistic Flight mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1908209013.
My mod increases the flight speed and air charge speed of all flying units by 50, it also affects the mounts of lords and heroes from other mods. It only modifies the flight speed, neither acceleration nor mass nor anything else was touched. Includes Malagor and Coatl.

The mod does not modify combat, but it can interfere in replay battle situations.

-Collection of gameplay mods
-Visual collection
-Collection menus and improvements
-All my mods
12 Comments
Incata  [author] 8 Nov, 2024 @ 11:01am 
@acv55555 There are 2 tables, I don't remember well, but it's the one that has a value of 200 with the word Knockout. Anyway, I created a replacement mod for this one for TWW3 that, due to the constant changes in units, will be more functional over time without having to review the changes that CA makes and it also affects units from other mods, it's not exactly the same but it's pretty close. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3239602971
acv55555 8 Nov, 2024 @ 9:41am 
Pardon me but which column of the battle entities table does this affect? Would like to re-create this for WH3
Incata  [author] 31 Dec, 2022 @ 8:49am 
Incata  [author] 9 Apr, 2022 @ 2:35pm 
@A.Pot The mod is not really complicated, it can be done literally in 5 minutes but currently I am not playing total war warhamer 3 (I have not bought it yet) so for my part it will come out but later
A.Pot 5 Apr, 2022 @ 7:32am 
So the Workshop for game 3 is up and running now. I really hope a version of this mod for game 3 is planned because just as with my previous comment, it really helps improve the performance of large units.
Felixdogdog1314 24 Jan, 2022 @ 5:58am 
@incata ok thx for the reply
Incata  [author] 24 Jan, 2022 @ 3:10am 
@felixdogdog1314 Hello, if you use kaedrins mod manager by clicking on the mod you want, right button show contents you will be able to see which table each mod edits in the case of this mod db\battle_entities_tables\data_ . I don't know if radius touched that table, on the other hand radius adds 200 units new and those units would not be affected by this mod.
Felixdogdog1314 23 Jan, 2022 @ 8:37pm 
hi sir is this mod compatibility with radious mod?
Incata  [author] 15 Jan, 2022 @ 3:25am 
@A.Pot Thank you 😊
A.Pot 15 Jan, 2022 @ 2:15am 
So I gave this mod a try and it actually significantly improves the performance of cavalry and monsters. They will charge in and instead of knocking down enemies such as infantry, they actually start hitting them with their weapons while still being able to push around formations and breaking up groups.

I very much like this mod to the point that I am putting a must have award