Stormworks: Build and Rescue

Stormworks: Build and Rescue

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SBS GRYPHON MK.III HELICOPTER (Updated for V1.0)
   
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15 Oct, 2019 @ 12:29pm
14 May, 2021 @ 2:02pm
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SBS GRYPHON MK.III HELICOPTER (Updated for V1.0)

In 1 collection by ElfBossHogg
Stormworks - SBS (SeaBoss Systems) - Vehicle Collection
57 items
Description
SBS GRYPHON MK.III HELICOPTER

OVERRIDE CODE FOR LOCKED DOORS CONDITION: 8924

Newest version of the GRYPHON Helicopter Family with overhauled cockpit.

New features include:
- 32 Waypoint Auto Pilot (similar to HERMES Mk.II)
- New Multi Range RADAR with two Sweep Modes (360 and Forward Sweep, uses new RADAR facilities)
- 3 separate Multi Mode Radios (Single or Two Way Modes; one radio for Pilot, one for Flight Engineer and one for Cargo Bay, all on separate antenna arrays)
- Audio Broadcast System (External Megaphone and Internal Speaker) with microphones available in both Cockpit and Cargo Bay
- 2 Sets of 4 Flare Launchers Added: Upper Set Launches choice of Illuminating Chutes (2 White, 1 Red, 1 Green), Lower Set Launches either Smoke (1 Red, 1 Green) or Illuminating Flares (1 Red, 1 Green). Controllable from Compound Blocks at main Pilot's Seat

Important Controls Summary:
In the Bottom Centre Console there is a Mode "switch" which sets the base range for the requested Main Rotor RPS. There is a set of PIDs that control the RPS for the Jet Combustion Chambers in order to achieve the requested Main Rotor RPS. The are 4 settings on the Switch:
MODE1: Shutdown: Main Rotor RPS Requested = 0
MODE2: Ground Idle: 20 - 30 RPS, Used to start the rotor blades spinning and to provide enough RPS to provide positive returns from the onboard Electrical Generators. Can also be used for slow taxing on the Ground. Designed not to give enough lift to get airborne.
MODE3: Flight Idle: 45-55 RPS - Switch to this mode to get the RPS required to get airborne. Defaults to 60 RPS, ideal RPS for Flight.
MODE4: Max Power: 55-65 Not entirely practical for regular operations but if you want to try something "crazy" like lifting a tanker will provide more power

Once you select the mode there are arrow keys just below the Mode Switch which allow you to go up and down in Requested RPS range.

Starting the Engines and getting Airborne:
- Switch from Shutdown to Ground Idle Mode using the arrow buttons in the centre panel. Radial Gauge will switch to green and G will appear on the panel.
- Between the Pilot seats in the centre are two keys: One for the Port Jet Turbine, One for the SB Jet Turbine. Turn them to open the Jet Fuel Lines and to activate the automated Starter system. The Engines will automatically use electrical motors to get the Jets to turn over and will also shutdown the Compressors once adequate RPS is achieved.
- Once the Main Rotors gets to about 20 RPS you can remove the Wheel Brakes (Flip Switch Centre Console) to allow for ground rolling. To move forward you can Pitch Forward. The forward landing gear is slaved to Yaw and can be used for steering on the ground.
- Once you are out of the hangar and ready to get airborne switch from Ground Idle to Flight Idle using the arrow button. It will quickly ramp up the Main Rotor RPS. Once the main rotor is above 40 RPS you can manually use the Collective (UP and Down Arrows) to gain altitude or Use the Hold Altitude System. Turn HA on by hitting the button (Front Centre Left) and then use the UP and DOWN arrow buttons (or 1 Key for UP and 2 Key for down) to change your requested Altitude.

FLIGHT CONTROLS: Helicopter is controllable from both the PILOT and FLIGHT ENGINEER chairs at exactly the same time. Input in one chair is added to input from the other chair.

W/S - Pitch Forward/Backwards
A/D - Roll
ARROW KEYS Left/Right - Yaw
ARROW KEYS Up/Down - Collective
1 Key - WHEN HOLD ALT or AP ON - Increase Requested Altitude
2 Key - WHEN HOLD ALT or AP ON - Decrease Requested Altitude
3 Key - WHEN HOLD SPEED or AP ON - Increase Requested Speed
4 Key - WHEN HOLD SPEED or AP ON - Decrease Requested Speed
5 Key - Turn Auto Altitude Hold ON/OFF
6 - Turn Auto Speed Hold ON/OFF

AUTOPILOT:
SINGLE POINT:
Using the WP Entry Keyboard and Keypad - Enter the GPS X/Y and the Desired Altitude you wish to have at your Destination. Hit the Submit button to save it to one of the 32 Waypoint Slots. Once the system determines a WP has been submitted for the Active Slot Number you can Engage the AP and the Helicopter will do the rest. The system is designed to transit at 50 m/s and then come to a stop at your destination. During the trip the helicopter will progressively alter it's altitude so that you arrive at the Desired Altitude. Once the system determines it is within 5 metres of the destination it will automatically turn off AP and hover at the location.

FLIGHT PLAN:
With Flight Plan the helicopter will automatically fly from WP to WP in sequence until it reaches a WP set as "Last Leg". Once the chopper reaches the WP on the Last Leg it will come to a stop and shut off AP.

Creations Used:
(I modified a few in order to add some additional features and maintain a colour scheme)

ACI KEYPAD MICROCONTROLLER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1798243537

INTERACTIVE TOUCH SCREEN NAV PLOT
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1751688707

CAMERA CONTROLS ON SCREEN
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1743646603

COMPASS BAND WITH TARGET INDICATOR
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1748507638

GLASS COCKPIT MULTI FUNCTIONAL DISPLAY
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1766529972

WIND SPEED Mk XCVII
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1662885692

Weather WIDGET
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1750290839

RADAR Controller
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1749474737

More details to come as time permits including credits towards authors whose creations I've used.
34 Comments
Riggyz 2 Mar, 2023 @ 7:22pm 
Hey the rear landing gear won't open all the way, is there a fix?
Weiss Schnee 21 Mar, 2022 @ 2:15pm 
@Enceledus I tried fixing that by replacing the Port tank walls with all weight blocks and its still doing it so maybe the yaw stablity system needs to be tweaked?
Weiss Schnee 21 Mar, 2022 @ 2:01pm 
@ElfBossHogg i fixed the fuel issue for the most part by installing the fuel balaencer from the Raptor.
Enceledus 11 Jun, 2021 @ 9:17pm 
I've noticed this thing, out of all the helos i've flown has a predisposition to a right-sided list. Is that just because of a weight imbalance thing?
For the record, I turned off the wind and I still keep listing to the right.
Incursion 17 Jan, 2020 @ 4:15pm 
Awesome, that's perfect. Really Thanks for listening
ElfBossHogg  [author] 17 Jan, 2020 @ 5:49am 
Hey, Terminator. I moved the Circuit Breakers slightly forward so that they are more accessible from the pilots seat. I did a test for a lightning strike where all the breakers flipped. I was able to turn the DRIVE and PRIMARY breakers on and the helicopter was able to recovery quite quickly. Hope that helps.
Incursion 16 Jan, 2020 @ 7:02pm 
Thanks
ElfBossHogg  [author] 16 Jan, 2020 @ 6:55pm 
Thanks for your response, Terminator. I could try to move them forward but there may not be enough room or they may misplace other controls. I can see what I can do. I appreciate the comments.
Incursion 16 Jan, 2020 @ 1:46pm 
I don't exactly know what i meant, I'm no builder like you, who makes all these amazing creations, but I've seen creations that never trip breakers, likely because they don't have one. But something that could help this would be making the breaker buttons in reach of the seat, instead of having to get up to trip both of them.

Thanks for responding
ElfBossHogg  [author] 16 Jan, 2020 @ 3:34am 
How would I do that? Circuit Breakers in this game trip when hit by lightning. That is unavoidable. If you get hit turn the breakers back on. They are in reach of the pilot. I've got everything on breakers to allow for the turning off of systems when at rest to prevent drain on the batteries. So when you say better solution what would you intend outside of changing how the game simulates a lightning strike?

Helicopters in RL additionally are more susceptible to lightning then planes due to the static charge build up from the rotation of the blades. They also don't have the level of Faraday Cage effect as planes because they aren't typically considered fully enclosed or sealed.