Total War: WARHAMMER II

Total War: WARHAMMER II

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Immersive & Loreful Lizardmen & Skaven Names
   
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Tags: mod, UI
File Size
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391.128 KB
16 Oct, 2019 @ 8:08pm
14 Jul, 2021 @ 12:03pm
13 Change Notes ( view )

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Immersive & Loreful Lizardmen & Skaven Names

Description
Gives the Lizardmen and Skaven more immersive and loreful names, taken from the novels and army books.

Lizardmen had a bunch of Dutch puns (Hates Rhubarb, Chocolate Milk, Steps on Tail, Kitty Litter Box) mixed with consonant rich nonsense, or just puns on the Lizardbros in general THAT WILL NOT STAND (goodbye Klo'aca, lizard dong warrior) which is fine for those who like their Children of the Old Ones to be like that, but this naming pool now reflects the actual naming conventions Games Workshop used and the Mesoamerican cultures upon which they are based.

Skaven names in vanilla are extremely on-the-nose, like Sciensurge (Get it? Because Skaven like SCIENCE and sometimes electricity SURGES dohohohoho so clever) and Tyfusrat, lots of names referencing things Skaven are good at such as experimentation and plague and everything associated with those, but those names are not common in the books, most loreful Skaven names are kind of onomatopoetic, walking a thin line between weird sound and an actual name, with actual recognizable words often being reserved for surnames (Headtaker, Craventail, Maulclaw, etc.). Many thanks to Mister Skeleton for pointing out Nostril Damnus.

In total 40 names have been made for both Skaven and Lizardmen name pools with many starting heroes/minor faction lords having been edited as well. The game will insist on some repeating of names despite having enough variety. More names will be added over time as with my Elf name mod. Let me know if you see a lame name, as there are many characters that spawn at the start of a campaign who are exempt from the name pool. I know I missed quite a few.

SFO compatible. Save game compatible. Will probably not function properly if you're using one of Mixu's Lord Mods that add Lizardmen lords. See below for possible work-around.


NOTE: Clan Pestilens has had its name pool reverted back to its vanilla Skaven name pool to so the starting Skaven army near Gor-Rok has a name in Mortal Empires. It will be this way for the foreseeable future, because the game randomizes the name of that Skaven lord with every new campaign, undoubtedly part of the game's Dynamic Start system, which means his name will always be blank in my mod unless I keep the whole faction in the original Skaven name group. I have neither the time nor the inclination to hunt down this script that randomizes that general's name from the vanilla name group, and so sadly, the whole Clan Pestilens sub-faction must suffer.

BIGGER NOTE: Newly spawned Slann lords from the Lizardmen rite currently spawn without a name. You can give them a name. I'm still looking into a solution but am as of yet stumped.

(Possible) WORK-AROUND for MIXU'S MOD:
1)Start game without this mod enabled, start a new campaign as a modded Lizardmen lord. Save game.
2)Exit game, and re-enable this mod. The lord's name SHOULD still be intact, and not blank.
53 Comments
The Dark Lord Panther 8 Jul, 2023 @ 12:59pm 
why would one remove such glories dutch puns its beyond me
GunKing  [author] 8 Sep, 2022 @ 9:30pm 
@Call me Mad
Unlikely. There is already a very comprehensive name mod for all factions in WH3.
Call me Mad 8 Sep, 2022 @ 1:54pm 
A Port to WH3 would be great, if you are able to.
GunKing  [author] 7 Nov, 2021 @ 2:35pm 
@:{BabyloN_PaladiN}:
I got them from warhammer army books.
:{BabyloN_PaladiN}: 25 Oct, 2021 @ 10:37am 
Where did you find these list in the scripts O.o if may I ask
GunKing  [author] 20 Jul, 2021 @ 2:14pm 
@Flying Fox
Ah well that makes sense. Sure give it a go. Take over the mod if you wish, both of em if you want, less for me to worry about.
Flying Fox 20 Jul, 2021 @ 1:55pm 
I'm not quite clear on what you mean by "names that spawn in every campaign", you mean all the starting characters? Because there are over 4000 lines in there. I know there are a lot of starting characters, but not that much.

By frequency, I mean the Frequency column in names_tables.

Instead of working on it now and then not for several weeks, would it be okay if I gave it a go, with your list of names? If it works I'll upload it, and when you return, I'll take mine down. If it doesn't work, you'll not have wasted any time.
GunKing  [author] 20 Jul, 2021 @ 1:46pm 
@Flying Fox
That's exactly what I mean by not being able to find them. I think those names in the directory you just pointed out might be the names that spawn in every campaign, but aren't part of the randomly generated names in every faction name group.

Nonetheless, I'll give your simpler solution a try. If by frequency you mean the Type column under names_tables in the current pack, where the names are currently set at 0, then that should be a fairly easy fix.

I go back to my ship tomorrow and won't be back to fiddle with mods in the meantime for a few weeks, but I'll give it a go tonight. Would solve a lot of problems and make me happy with those goddamn blank named Slann.

Thank for dropping a solution. I hope it works!
Flying Fox 20 Jul, 2021 @ 1:18pm 
It should also resolve any issue with those blank names for clan pestilens
Flying Fox 20 Jul, 2021 @ 1:15pm 
You could set the old names to a frequency of 0, then add your own with a frequency of 1. Wouldn't that stop the old names from occuring?

I'm not quite clear what you mean by not being able to find the old names. They appear to be in text/db/names__.loc.

A submod would work. But if simply setting the frequency to 0 also works, that would make the mod a lot simpler and compatible out of the box. And you can still keep whatever vanilla name you find that is still acceptable.