Total War: WARHAMMER II

Total War: WARHAMMER II

Immersive & Loreful Lizardmen & Skaven Names
53 Comments
The Dark Lord Panther 8 Jul, 2023 @ 12:59pm 
why would one remove such glories dutch puns its beyond me
GunKing  [author] 8 Sep, 2022 @ 9:30pm 
@Call me Mad
Unlikely. There is already a very comprehensive name mod for all factions in WH3.
Call me Mad 8 Sep, 2022 @ 1:54pm 
A Port to WH3 would be great, if you are able to.
GunKing  [author] 7 Nov, 2021 @ 2:35pm 
@:{BabyloN_PaladiN}:
I got them from warhammer army books.
:{BabyloN_PaladiN}: 25 Oct, 2021 @ 10:37am 
Where did you find these list in the scripts O.o if may I ask
GunKing  [author] 20 Jul, 2021 @ 2:14pm 
@Flying Fox
Ah well that makes sense. Sure give it a go. Take over the mod if you wish, both of em if you want, less for me to worry about.
Flying Fox 20 Jul, 2021 @ 1:55pm 
I'm not quite clear on what you mean by "names that spawn in every campaign", you mean all the starting characters? Because there are over 4000 lines in there. I know there are a lot of starting characters, but not that much.

By frequency, I mean the Frequency column in names_tables.

Instead of working on it now and then not for several weeks, would it be okay if I gave it a go, with your list of names? If it works I'll upload it, and when you return, I'll take mine down. If it doesn't work, you'll not have wasted any time.
GunKing  [author] 20 Jul, 2021 @ 1:46pm 
@Flying Fox
That's exactly what I mean by not being able to find them. I think those names in the directory you just pointed out might be the names that spawn in every campaign, but aren't part of the randomly generated names in every faction name group.

Nonetheless, I'll give your simpler solution a try. If by frequency you mean the Type column under names_tables in the current pack, where the names are currently set at 0, then that should be a fairly easy fix.

I go back to my ship tomorrow and won't be back to fiddle with mods in the meantime for a few weeks, but I'll give it a go tonight. Would solve a lot of problems and make me happy with those goddamn blank named Slann.

Thank for dropping a solution. I hope it works!
Flying Fox 20 Jul, 2021 @ 1:18pm 
It should also resolve any issue with those blank names for clan pestilens
Flying Fox 20 Jul, 2021 @ 1:15pm 
You could set the old names to a frequency of 0, then add your own with a frequency of 1. Wouldn't that stop the old names from occuring?

I'm not quite clear what you mean by not being able to find the old names. They appear to be in text/db/names__.loc.

A submod would work. But if simply setting the frequency to 0 also works, that would make the mod a lot simpler and compatible out of the box. And you can still keep whatever vanilla name you find that is still acceptable.
GunKing  [author] 20 Jul, 2021 @ 12:44pm 
@Flying Fox
Because then the old name pool still exists. I could add my new names to the old name group, but most of the names would still be the old names.

I haven't been able to find the specific names for the old name pools either (within the game's file system), otherwise I'd just swap out the old stuff with the new stuff and there would be no conflict. The closest I've been able to find for that are names for the same heroes/lords that spawn with every new campaign, but none of the randomly generated names.

I plan to do a sub-mod in the near future that will remedy these issues, where I basically just plop Mixu's lords into the new name groups.
Flying Fox 20 Jul, 2021 @ 12:27pm 
I happened to be talking about this mod on discord. According to Mixu, the cause of the compatibility issues lie in the fact that you make new name groups. Why is that needed?
Sniggledorf Fumpledink 18 Apr, 2021 @ 3:09pm 
ok thanks for answering
GunKing  [author] 18 Apr, 2021 @ 2:29pm 
@Chicken Raptor
No, works fine.
Sniggledorf Fumpledink 18 Apr, 2021 @ 2:02pm 
please update
GunKing  [author] 6 Mar, 2021 @ 10:33pm 
@WordBearer94
Oh good, glad you found a work-around. Mods that add heroes and lords, there are many of them, and if the creator's are so inclined, can make a compatibility mod, but it's not something I'll go out of my way to do.
WordBearer94 21 Feb, 2021 @ 9:07am 
This mod is now causing a break in the new SFO added heros and lords (eg Ska Bloodtail) and removing their names completely so it's plain blank. It's alright cause I can add them in manually for myself each playthrough but the AI will never fix their names obviously.
GunKing  [author] 6 Dec, 2020 @ 7:46am 
@krillkongen
Thanks, just fixed it now. I was just about to go out the door and won't be back for 2 weeks so that was very good timing.
krillkongen 6 Dec, 2020 @ 2:22am 
The mod makes Clan Moulder non-playable in custom battles
Baligdur 25 Aug, 2020 @ 5:03pm 
@Goma
Pepe'Kek
GunKing  [author] 9 Jun, 2020 @ 6:36pm 
Updated for new DLC. Let me know if there are any new issues!

@Goma
Anything-mundi. More examples in the screenshots for the mod. Sorry I don't have anything off the top of my head!
Goma 29 May, 2020 @ 6:14pm 
throw me some good slann names :steamhappy:
GunKing  [author] 23 Feb, 2020 @ 6:33pm 
@jacek.stasiak
It's a noted issue. I don't know how to fix it. You'll have to name the Slann yourself.
Baligdur 23 Feb, 2020 @ 11:57am 
With this mod recruited Slanns has no name.
Dukhat 13 Feb, 2020 @ 9:12am 
Cho'qumel of Orange, lmao (as a Dutchman I am triggered now) :cleanseal:
GunKing  [author] 2 Feb, 2020 @ 8:47am 
@Wulfrik the Wanderer
hahahaha that's awesome, well done!
Muerte 2 Feb, 2020 @ 1:55am 
I named him "Canuutfix" in your honor... May he live long life. :lunar2019piginablanket::lunar2020ratinablanket:
GunKing  [author] 2 Feb, 2020 @ 12:41am 
@Wulfrik the Wanderer
It's a noted issue, the one in all caps in the mod description. I have no solution but to name him yourself.
Muerte 1 Feb, 2020 @ 8:48pm 
Sooo i just got a Slann with no name at all.... :lunar2019crylaughingpig:
GunKing  [author] 6 Dec, 2019 @ 2:15pm 
@Bobskywalker
Yes. But Games Workshop punny names are Mesoamerican inspired, and half way blend if you don't know any better. Dutch names and penis jokes stand out more, even as they are different sides of the same coin, all depending on how much silliness you want in your faction.
Bobskywalker009 2 Dec, 2019 @ 4:04pm 
You do realize that's the point? There is a slann magepriest in lore whose name was a type of coffee bean. I get what you're trying to do, but the names were always a bit stupid.
golemm 19 Nov, 2019 @ 10:23pm 
As a Dutchman, I do so appreciate this mod! . By the way, I suspect the names are actually Belgian. "Potteqe-Vet"? Come on.:steamfacepalm:
GunKing  [author] 12 Nov, 2019 @ 10:20pm 
@The False Dragon
Fixed the Skaven quest battle issue, they will use vanilla names. Still working on the Slann issue.
Sic Semper Cogitarius 10 Nov, 2019 @ 6:02pm 
Hey, so in my recent Mazdamundi campaign all of the Skaven lords I'd fight in quest battles had filenames instead of just names, and Slann lords were nameless.
XIII 31 Oct, 2019 @ 10:53am 
@cago no they're not, i play in german and with this mod EVERY name is english (not a bad thing, just not used to it)
Pyro Fennec 21 Oct, 2019 @ 2:35pm 
Wait, Dji'fadh was a Lizardmen name? Didn't figure there were Albion fans still around...
Kago™². 21 Oct, 2019 @ 11:13am 
Are the names multi-language friendly? Imean, I dont play in english
GunKing  [author] 19 Oct, 2019 @ 11:58am 
@Blackbeard
Thanks.
Blackbeard 19 Oct, 2019 @ 11:50am 
just for confirmation:
The Hand of Grey Lord Vecteek the Murderous, Warmonger of Clan Rictus during the Black Death. It sent a thrill of fear down Skraekual’s spine just to think of Vecteek’s genocidal reign. Under his generalship the skaven had spilled out onto the surface and very nearly enslaved the wretched race of man-things. Only the betrayal of his subordinates had prevented him from achieving his ambitions and bringing about the Great Ascendancy foretold by the Horned Rat.

Werner, C L. Thanquol's Doom (Warhammer) . Black Library. Kindle-Version.
GunKing  [author] 19 Oct, 2019 @ 11:45am 
@Blackbeard
Duly noted.
Blackbeard 19 Oct, 2019 @ 7:06am 
just going by the pictures: Vecteek/Vekteek is a loreful Skaven name. the "Claw of Vekteek" is a Skavenartifact and the paw of... well.. Warlord Vekteek. It's in Thanquol's Doom
GunKing  [author] 18 Oct, 2019 @ 8:35am 
@Krimson
That lord near Gor-Rok has been dealt with, temporarily, by me changing that Skaven clan's name pool to the vanilla name pool. I'll be looking for a less hamfisted solution soon.
GunKing  [author] 17 Oct, 2019 @ 10:44pm 
@Krimson
Thanks I'll look into that.

Yes. Mixu or someone else did something with the mod configuration tool to enable elf names, or maybe he changed his own mod somehow so that our mods wouldn't conflict. Given how new this mod is, I doubt similar measures have been enacted.
Krimson 17 Oct, 2019 @ 9:34pm 
Thanks, that would be helpful.

Also, I discovered a bug that the Lord near Gor-Rok's starting position has no name, even if this is the only mod enabled. When you enter battle with him, the army is listed as dy_Warherd of the Shadowgave".

Finally, Mixu's mods seem to be fine with the elf names now as Kouran spawns correctly. Is this mod somehow different?
GunKing  [author] 17 Oct, 2019 @ 8:51pm 
@Krimson
Glad you dig it. I won't be combining the event art mods, individually they are only going to get larger going forward, and I've noticed mods that exceed a certain size on the workshop are often split into different parts, and both are decent size right now.

Naming mod wise, I'll see what I can do. If it did work, I would post in both pre-existing mod's descriptions rather than create a new entry.
Krimson 17 Oct, 2019 @ 1:50pm 
Yes! I was hoping you were gonna do more races, excellent work. By the way, would you be able to combine your event art compilations into a single mod, and these naming mods into a single mod, in order to help with mod limits?
GunKing  [author] 17 Oct, 2019 @ 9:32am 
Thanks guys!
Le Rat Sournois 17 Oct, 2019 @ 8:42am 
Raksnitt ??!!
I definitely approve that
Mumion der Unsterbliche 16 Oct, 2019 @ 11:36pm 
Cool !
Pious Skeleton 16 Oct, 2019 @ 9:59pm 
Welp, time to start up another Skaven campaign.