ARK: Survival Evolved

ARK: Survival Evolved

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No Cryo Cooldown
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Content Types: Mod, Rebalancing
File Size
Posted
Updated
24.496 MB
17 Oct, 2019 @ 6:39am
9 Dec, 2024 @ 7:07pm
6 Change Notes ( view )

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No Cryo Cooldown

Description
Removes the cooldown when using Cryopods.

If for some reason you are still getting the cooldown, craft the Cryo Potion and use it to remove the debuff as well as prevent it from occurring again.

NOTE: You won't be able to drink the potion if the buff is already affecting you, even if you can't see it in your UI (it's hidden intentionally).

Mod ID: 1891571320

Repo: https://github.com/cmerat/Ark.NoCryoCooldown
114 Comments
Brimm  [author] 10 Jul @ 5:05am 
@123 There is no cooldown time with this mod. It is removed.
123 10 Jul @ 1:19am 
how to set the cooldown time?
Brimm  [author] 26 Jun @ 1:15pm 
@ETN In ARK: Survival Evolved, Cryosickness is a debuff that affects creatures when they are deployed from cryopods too quickly after being stored. It causes the creature to become unconscious and take significantly increased damage (often 10x the normal amount) for a set duration, typically 5 minutes.

This mod removes this mechanic completely and allows you store/deploy your CryoPods as often as you want without any impact on the dinosaurs being released.
Bon Bon the Monke 26 Jun @ 7:55am 
Wait this makes it so the cryo has no cooldown so it lasts forever?
Brimm  [author] 4 Jun @ 7:36am 
@Euphie glad to hear it works now! Ark server configs can be finicky. Typically you wouldn't need to specify anything with regards to NoCryoCooldown engrams, everything unlocks automatically. Still, if it works, I'd leave it as-is!
Euphie 3 Jun @ 4:32pm 
Not sure what changed (I've been troubleshooting a different mod issue) but it completely works on my dedicated server now! Perhaps removing -automanagedmods? Adding the following to game.ini?

bOnlyAllowSpecifiedEngrams=True
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_NoCryoCooldownPotion_C",EngramHidden=False,EngramLevelRequirement=0)
EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_NoCryoCooldownPotion_C",LevelToAutoUnlock=1)
Brimm  [author] 29 May @ 5:10pm 
Thanks for the info @Euphie! I'm not sure what could be causing this then. I haven't played Ark in years and don't have time to jump back into it at the moment (not to mention the near-1TB install for the game + SDK...) however, next time I install I'll be sure to test it out and see what's happening and if there's anything that can be done to fix.

Any info on replicating steps on dedicated servers would be much appreciated! Including if anyone has managed to make it work on dedicated in the past months.
Euphie 29 May @ 3:16pm 
Unfortunately it only works in Singleplayer for me, just like Solar says below when I put it on my dedicated server the mod does not function. The engram shows up in my engrams tab, unlearnable, tried auto unlocking the engram through the ini file and it is still unlearnable, it costs 0 points and the ui says click to learn but the engram just blinks and stays unlearned, even with creative mode on & being the only active mod it will not show up in my craftables tab. Tried with an existing save and also a fresh one. I can't even spawn it on the server but all is fine in Singleplayer even with 2 other mods running alongside it.
Solar 24 Mar @ 12:42pm 
@Brimm Yeah I've tried that and unfortunately it does not run with just that one installed. Since I've unsubscribed and resubscribed many times, I'm guessing the issue is going to be on the server side. Thanks for the responses, I am going to see if I can just force an update with the control panel.
Brimm  [author] 23 Mar @ 2:48pm 
@Solar it should. The only issue I could see was if it was manually installed from a previous version.

I’m not sure what’s going on but likely it’s not an issue with this mod specifically. This is the first time I’ve ever heard of this issue.

If you try staring a server with JUST this mod, do you still have the issue?