Space Engineers

Space Engineers

83 ratings
RelativeSpectator
   
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Type: Mod
File Size
Posted
Updated
10.901 KB
18 Oct, 2019 @ 11:18am
2 Nov, 2019 @ 7:10pm
4 Change Notes ( view )

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RelativeSpectator

Description
Its like Relative Dampening, but for the spectator camera

USAGE
- While in Spectator camera, aim at a grid and press T to lock on
- Press T again to unlock (aim at the ground / sky etc)
21 Comments
andersenman 9 Aug, 2024 @ 3:26am 
> Ghost Rider "Vanila doesn't have it this will change the spectator speed as the ship does where as the vannila one doesn't"
Except yes, that's what it does. It even says Spectating <grid name> when it's active.
Again, Numpad+Multiply. What you meant is Shift+MMB which "copies" the target's current direction and speed to the spectator camera but doesn't also keep them in sync. Try having your facts straight before engaging in an argument. Or, if you can't do that, try a platform where facts don't matter. Like reddit or something.
Ghost Rider 6 Aug, 2024 @ 9:37pm 
Vanila doesn't have it this will change the spectator speed as the ship does where as the vannila one doesn't
andersenman 6 Aug, 2024 @ 5:39am 
Surpise, vanilla SE already has this. It's Numpad+Multiply. Naturally, Keen being Keen, the geniuses at Carrot Palace didn't see fit to expose this in the settings or at least document it anywhere.
!Master_Conquest! 8 Jul, 2021 @ 2:28pm 
>YES< it does.
Puccilillo 25 Nov, 2019 @ 4:40pm 
@Mentor_N7 Ever tried to Ctrl + Scroll while in spectator cam? It slows the rotation speed of the camera as Shift + Scroll does for movement.
DeAnti 12 Nov, 2019 @ 3:45pm 
thank you
Mentor_N7 8 Nov, 2019 @ 2:22pm 
Klime, one more idea - Depth of field controls. This will make SE more cinematic ))
John Bee 23 Oct, 2019 @ 1:22pm 
Yes but klime's will be better obviously
yellow51 23 Oct, 2019 @ 1:13pm 
I've already got a smooth camera working.