Oxygen Not Included

Oxygen Not Included

111 ratings
[Vanilla + DLC] Advanced Generators+ V2.0
   
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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
91.286 KB
18 Oct, 2019 @ 10:59pm
25 Nov, 2024 @ 2:56am
18 Change Notes ( view )

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[Vanilla + DLC] Advanced Generators+ V2.0

In 1 collection by SuperComicMC
Super Comic's Workshop Mods
5 items
Description
Mod Translation
SuperComic's MODS Translation - EN/JP/CH (AUTO)

Generator Added
  1. Thermoelectric Generator
  2. Naphtha Generator
  3. Eco-friendly Natural Gas generator
  4. Refined Carbon Generator
  5. Nuclear Fusion Plant

Thermoelectric Generator
When only the wires are connected, they absorb the heat around them and produce electricity.

Power Generation: 300w
Heat Generation: -148.0kDTU
Operating Temperature: 253.15 to 473.15 Kelvin


Naphtha Generator
It consumes naphtha and O2, producing CO2 and power.
Since oxygen is obtained from around the machine, the machine must be surrounded by oxygen.

Power Generation: 2200w
Heat Generation: 16.0kDTU
Consumption: Naphtha 1000g/s, Oxygen 100g/s
Production: CO2 40g/s


Eco-friendly Natural Gas generator
It consumes natural gas, O2 and filtration media to produce CO2, water and power.
Since oxygen is obtained from around the machine, the machine must be surrounded by oxygen.
CO2 is exported to the gas pipe.

Power Generation: 800w
Heat Generation: 10.0kDTU
Consumption: Methane 100g/s, Oxygen 100g/s, Filter 70g/s
Production: Clean water 70g/s, CO2 30g/s


Refined Carbon Generator
It consumes refined carbon to produce electricity very efficiently.

Power Generation: 1200w
Heat Generation: 4.0kDTU
Consumption: Carbone 1000g/s
Production: CO2 20g/s (348.15 Kelvin)


Nuclear Fusion Plant
It is powerful, safe, and produces a huge amount of electricity.

Power Generation: 580500000w (580.5 Megawatt)
Consumption: Liquid Hydrogen 2g/s
Production: Helium 0.99355g/s (9773.15 Kelvin)



Other
Github : here [github.com]
90 Comments
Dirigible 24 Apr @ 7:32am 
I was wondering why the generator names were in another language, and yeah I'd gotten rid of the SuperComic translation mod cus it couldn't be activated. Just keep that thing installed lol
meishka16 28 Jan @ 4:04pm 
supercomic's translation mods are working just fine for me... the translation mod can't be turned on, but just having it downloaded is what makes it work. it's all in english for me, as of january 28th, 2025
Wolves Hero 18 Dec, 2024 @ 6:49pm 
SuperComic's MODS Translation are dead can't translation to English anymore
antoine 4 Dec, 2024 @ 7:46am 
Hello I just installed the mod but for refined carbon generator it says outside of the power plant whereas my room is 96 tiles
Xilay 1 Sep, 2024 @ 2:37pm 
Well, currently as it stands the mod does work, but IPMM's config is still broken, and all text is in what I assume to be japanese. But otherwise the actual funcitonality of the mod works as expectedd
SuperComicMC  [author] 16 Aug, 2024 @ 7:02pm 
@Xilay
It is quite normal to have huge numeric values ​​in I.T.P.M.M.'s configs.
It is a character data that represents 4 letters language/region ISO codes compressed into 8 bytes.
So you should not use 0 or 1. Instead, try deleting the file!
I re-uploaded ITPMM with the default configs.json removed.
If the problem persists, it may be because I am using an old version of PLib. If another MOD that uses PLib uses a higher version than the one I am using, then it may cause the problem.

For now, I tested it by activating only the MOD I made and I didn't see the same issue.
Xilay 16 Aug, 2024 @ 8:36am 
Update:
Restarting again allows the game to launch, but sets said variable back to 0 and breaks the language selection menu of I.P.M.M. again
Xilay 16 Aug, 2024 @ 8:33am 
Hey hey. So, after you pushed a new update for today, my mod updater did update this mod aswell as the translation mods again.

The mods were still broken intially.
Until I looked at the configs for I.P.M.M. which seemed to be broken and didn't show anything initally.

I looked into the actual config.txt file and only saw the variable language set to 0.
Setting it to 1 and restarting somehow fixed it and now the langauge variable is set to a confusing high number of 30962681237405813

So it turns out I.P.M.M. was the problem. Either way, thanks for the fix ^^

An yes, ONI's mod interactions are really confusing and weird :steamsad:
SuperComicMC  [author] 15 Aug, 2024 @ 3:38pm 
@Xilay
I have reviewed the issue you reported. However, I couldn't gather any useful information and failed to reproduce the same error. You might want to consider manually updating the mod using something like a Mod Manager. Automatic updates in the game don't always work properly :/:steamsad:
Xilay 15 Aug, 2024 @ 12:02pm 
Crashes when launching the game.
The mod itself and all the translation dependecies are up to date.
Heres the log: https://pastebin.com/Pdfn6VAM