Left 4 Dead 2

Left 4 Dead 2

103 ratings
Yukari Takeba (Winter Gekkou Uniform) - Persona 3: DiM
   
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Survivors: Survivors, Louis
File Size
Posted
Updated
19.776 MB
19 Oct, 2019 @ 5:55am
1 Jul @ 2:38am
22 Change Notes ( view )

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Yukari Takeba (Winter Gekkou Uniform) - Persona 3: DiM

In 1 collection by Despair
Persona 3 Mods
49 items
Description
Replaces Louis.

Requires the Persona 3: DiM - Mod Assets addon.
15 Comments
Marquise Spinneret Mindfang 26 Oct, 2024 @ 12:29pm 
does this model use zoey animations for body?
Despair  [author] 12 Feb, 2024 @ 7:26pm 
Yeah, that will be because the survivor anim swap declares are old and as it stands no better versions exist, I will have to make my own at some point.
Nexedail 11 Feb, 2024 @ 11:11pm 
For some reasons when incapped or ledge hanging she T-poses ¯\_(ツ)_/¯
Henrietta 11 Aug, 2021 @ 4:09pm 
Hello, as usual, I really appreciate your survivor replacements, but I also experienced the floating bits of mesh blocking the screen in some first person animations. I opened up the smd in Blender, and it seems like there's a tiny bit of mesh in the chest-arm junction area weighted to a bone called "bust_00" which doesn't seem to actually do anything in the v_model, resulting in the aforementioned stretched mesh when the shoulders move.

I tried to manually weigh each side to its respective Arm_Roll_01, and it looks like it does the trick. Here's the smd [drive.google.com] if you feel like recompiling it eventually.
Despair  [author] 18 Sep, 2020 @ 11:07pm 
Sorry, only fix is use don’t use custom first person animations.
best life! 18 Sep, 2020 @ 7:08pm 
Her model breaks with some mods. Some polygons stick out of the viewmodel. Any fixes?
Despair  [author] 15 May, 2020 @ 1:36am 
Nah, no light model.
best life! 15 May, 2020 @ 1:25am 
Is there a Light model?
Shadow_RUN 24 Oct, 2019 @ 4:33am 
@Despair
I know, i tried that myself, but dropped it for some reason, probably cause i'm bad at rigging flexible meshes :P
Despair  [author] 24 Oct, 2019 @ 3:50am 
@ShadowRUN 幸運な, Hey thanks, the black outline was actually part of the model, it's like a inside out version of the normal mesh and obviously you can't see through the back/outside, I had never seen anything like it before but I thought that was really cool.