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I tried to manually weigh each side to its respective Arm_Roll_01, and it looks like it does the trick. Here's the smd [drive.google.com] if you feel like recompiling it eventually.
I know, i tried that myself, but dropped it for some reason, probably cause i'm bad at rigging flexible meshes :P
Good job on shaders and cel-shaded outline!
In the case of my mod, it's simply a texture file that is conflicting, it's the black outline around the characters, I keep the texture in the same place for every survivor, so they all "conflict" but it won't cause you a single issue.