Cities: Skylines

Cities: Skylines

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SAMMS Trailer Pack
   
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Assets: Vehicle
File Size
Posted
Updated
193.227 MB
22 Oct, 2019 @ 7:04am
6 Nov, 2022 @ 8:47am
4 Change Notes ( view )

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SAMMS Trailer Pack

In 1 collection by -presh4k
DIY Cargo Train
25 items
Description
-----------------------------------------------------------------------
SAMMS Trailer Pack by ✪ Change Of Mind
-----------------------------------------------------------------------
NOTE: This is a trailer pack, you can add these to your trains using the
Extended Asset Editor Mod
, alternatively you can subscribe to a cargo train from the workshop and use the Random-Train-Trailers-Mod (RTT) and replace its trailers.


Flatcar on 6 axles of Type SAMMS-489 used for heavy freight transport.
Measurements, Specifications and Load-Limits are taken from the official Cargo-Trailer-Catalogue from the "DeutscheBahn"-Homepage. Decals have individual placement on every design. Each Trailer has a unique "rust"-effect. This effect comes in 4 different colors to make it seem as if the trailers are of different age.


This Trailer Pack contains 3 different SAMMS trailers:
  • DB (red)
  • Generic (brown)
  • LogServ (grey)


For all my models i used the following programs:
  • Blender v2.78 for raw modelling
  • paint-net for diffuse / alpha / color-var. / illum. / specular textures
  • AwesomeBump for normal texture


-----------------------------------------------------------------------
Mapping:
-----------------------------------------------------------------------
Every of the following maps is 2048x2048 pixels (4MP).
  • Diffuse Map
  • Alpha Mask
  • Illumination Mask
  • Color-Variation Mask
  • Normal Map


-----------------------------------------------------------------------
LOD:
-----------------------------------------------------------------------
SAMMS:
  • Textures: a, c, d, i, n (2048x2048)
  • Verts: 2.001
  • Tris: 2.551
  • Faces: 2.551

Concrete Tiles
  • Textures: c, d, n (512x512)
  • Verts: 408
  • Tris: 536
  • Faces: 536

Steel Beams A
  • Textures: c, d (512x512)
  • Verts: 336
  • Tris: 452
  • Faces: 452

Steel Beams B
  • Textures: c, d (512x512)
  • Verts: 144
  • Tris: 194
  • Faces: 194

Steel Pipes
  • Textures: c, d, n (512x512)
  • Verts: 320
  • Tris: 516
  • Faces: 516

Steel Plates
  • Textures: c, d, n (512x512)
  • Verts: 96
  • Tris: 138
  • Faces: 138

Stakes
  • Textures: a, c, d, n (256x256)
  • Verts: 264
  • Tris: 456
  • Faces: 456

Coils
  • Textures: c, d, n, s (1024x1024)
  • Verts: 368
  • Tris: 668
  • Faces: 668

Coils Empty
  • Textures: c, d, n, s (1024x1024)
  • Verts: 112
  • Tris: 156
  • Faces: 156


-----------------------------------------------------------------------
Trailer-Variation-Table:
-----------------------------------------------------------------------
Variation Mask
Goods
Coils
Concrete-Tiles
Steel Beams A
Steel Beams B
Steel Pipes
Steel Plates
0
Always
-
-
Stakes
Stakes
Stakes
Stakes
1
Other
Coils
Concrete-Tiles
Steel Beams A
Steel Beams B
Steel Pipes
Steel Plates
2
Other Empty
Coils Empty
-
-
-
-
-
4
Animal Products
Coils
Concrete-Tiles
Steel Beams A
Steel Beams B
Steel Pipes
Steel Plates
8
Grain
Coils
Concrete-Tiles
Steel Beams A
Steel Beams B
Steel Pipes
Steel Plates
16
Logs
Coils
Concrete-Tiles
Steel Beams A
Steel Beams B
Steel Pipes
Steel Plates
32
Logs Empty
Coils Empty
-
-
-
-
-
64
Oil Products
Coils
Concrete-Tiles
Steel Beams A
Steel Beams B
Steel Pipes
Steel Plates
128
Ore
Coils
Concrete-Tiles
Steel Beams A
Steel Beams B
Steel Pipes
Steel Plates
256
Ore Empty
Coils Empty
-
-
-
-
-


----------------------------------------------------------------------
Future Improvements:
----------------------------------------------------------------------
  • Minor Texture Debugging


-----------------------------------------------------------------------
Thanks to:
-----------------------------------------------------------------------
REV0 and Ronyx for their amazing railways <3


Enjoy and feel free to critisize/compliment in the comments-section! :)
Please leave a like if you do enjoy my assets.
20 Comments
-presh4k  [author] 6 Nov, 2022 @ 8:25am 
again there seems to be a bug in the LOD. ill look into it asap.
(i have NO clue at all how this happened it makes no sense at all)
-presh4k  [author] 5 Nov, 2022 @ 4:39pm 
Separated the submeshes to give more control over the contents of your train.
And now compatible with the cargo-dependent options in RTT.
-presh4k  [author] 21 Jan, 2020 @ 5:15pm 
oh well... i try to optimize as much as i can.
prop textures and main textures will always be the same.
submeshes will also always be clones unless its the template asset.
Strategy Nerd 21 Jan, 2020 @ 5:11pm 
Just curious. High-detail assets are awesome, but if they're not optimized then they're a heavy RAM load even with Loading Screen Mod, so it's good to know how much space these'll take up now that I've subscribed to them. I always try to double-check if it's not in the description. :)
-presh4k  [author] 21 Jan, 2020 @ 5:07pm 
yes. why?
Strategy Nerd 21 Jan, 2020 @ 5:05pm 
Are the same textures used for the props and trailers?
-presh4k  [author] 19 Jan, 2020 @ 7:00am 
also im tired of having to change my workshop description template. steam changed the formatting again so that the lines wont fit in one row...... :steamfacepalm:
-presh4k  [author] 19 Jan, 2020 @ 6:57am 
idk dude. i shouldnt have made any promises. was already looking bleak at the beginning of the holidays to be honest.
im also really lacking motivation right now.

one things for sure tho: i wont sotp making stuff for cities. probably ever. i just have phases where i have literally no motivation to get back into it. like right now.

ive been doing stuff since 2015 now so chances are low im gonna disappear forever.
and like i said its just a phase...
Justin Credible 18 Jan, 2020 @ 3:51pm 
I really miss your input; no time during Christmas for a single coil trailer?:steamsad:
Anyway, have you thought about ChemOil? Trying to make contact with you to give you some photos.
Justin Credible 7 Dec, 2019 @ 3:23pm 
Great news!:steamhappy::steamhappy: