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For those asking for features from the DLC's or other changes, i apologize but i probably won't be able to do it. I haven't gotten the DLC so i would not be able to test the code to see if it was working properly or not, and the mod itself is something i cobbled together a long time ago more for personal use based on the orginal version from britnoth that was no longer updated and my limited understanding of C#.
As for pollution, you should be able to check for a polluted tile with "position.IsPolluted(map)" (IntVec3 and Map types). Without Biotech it will always return false (unless you patch Verse.PollutionGrid.IsPolluted()), but it should do.