RimWorld

RimWorld

110 ratings
Uniform Growing Zone Tool
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
366.019 KB
26 Oct, 2019 @ 3:44am
2 Jul @ 6:43pm
9 Change Notes ( view )

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Uniform Growing Zone Tool

Description
This mod adds a new growing zone tool that lets you click and drag to select only tiles of the same fertility based on starting tile.

Credit goes to Britnoth for original version which i adapted for my own use since it was no longer updated or available.

Updated for base verson of 1.6 and seems to be functioning, i have NOT added/checked compatibility with any DLC as of now nor do i plan to atm.

I'm aware the tile counter does not count properly with the filter but have no plans to fix right now as it was just a side project from way back and i haven't been keeping up with new features, just trying to make sure it still worked.
18 Comments
Fiur 21 Jul @ 11:51am 
I've been getting some quests - haven't seen all of them yet as I'm kind of playing slow. xD But this mod doesn't disable the gravcore quests.
Juicy 20 Jul @ 4:13pm 
@Fiur How is it? have you had any quests not appear?
Fiur 15 Jul @ 1:43pm 
I've seen a post that Zone related mods can break Grav Ship related Quests from appearing. I recommend having it at least on your radar. I'll use this mod for now and will let you know if I wont get any quests.
a small rabbit  [author] 2 Jul @ 6:50pm 
Seems to work for 1.6 as far as i can tell, have not checked functionality with any DLC nor do i have plans to for now.
EisFanL'Officiel 22 Nov, 2024 @ 3:29am 
it dosn't work for me i don't use dlc
Ducks are Magical Creatures 6 Apr, 2024 @ 2:46am 
OMG THIS IS ACTUALLY A FUCKING LIFE SAVER I WAS SO SICK OF CARVING BITS OF CRAPPY INFERTILE LAND AHHHHHHHHHHHHHHHH
a small rabbit  [author] 13 Mar, 2024 @ 8:08pm 
Updated to support 1.5 currently on the unstable branch.

For those asking for features from the DLC's or other changes, i apologize but i probably won't be able to do it. I haven't gotten the DLC so i would not be able to test the code to see if it was working properly or not, and the mod itself is something i cobbled together a long time ago more for personal use based on the orginal version from britnoth that was no longer updated and my limited understanding of C#.
llunak 15 Jan, 2023 @ 1:31pm 
Could you please also add the button when the zone is selected? And I'd also prefer if the added button was next to the vanilla one, instead of as the last one (I know other mods place it there, but I'd prefer this simple one).
As for pollution, you should be able to check for a polluted tile with "position.IsPolluted(map)" (IntVec3 and Map types). Without Biotech it will always return false (unless you patch Verse.PollutionGrid.IsPolluted()), but it should do.
a small rabbit  [author] 5 Nov, 2022 @ 11:06am 
It was always at the end afaik. If it was different for you it might have been from another mod.
Arky 5 Nov, 2022 @ 8:08am 
The uniform growing zone order used to be next to the normal growing zone in 1.3, now it is at the end of the zones. Is this intended?