RimWorld

RimWorld

Uniform Growing Zone Tool
18 Comments
Fiur 21 Jul @ 11:51am 
I've been getting some quests - haven't seen all of them yet as I'm kind of playing slow. xD But this mod doesn't disable the gravcore quests.
Juicy 20 Jul @ 4:13pm 
@Fiur How is it? have you had any quests not appear?
Fiur 15 Jul @ 1:43pm 
I've seen a post that Zone related mods can break Grav Ship related Quests from appearing. I recommend having it at least on your radar. I'll use this mod for now and will let you know if I wont get any quests.
a small rabbit  [author] 2 Jul @ 6:50pm 
Seems to work for 1.6 as far as i can tell, have not checked functionality with any DLC nor do i have plans to for now.
EisFanL'Officiel 22 Nov, 2024 @ 3:29am 
it dosn't work for me i don't use dlc
Ducks are Magical Creatures 6 Apr, 2024 @ 2:46am 
OMG THIS IS ACTUALLY A FUCKING LIFE SAVER I WAS SO SICK OF CARVING BITS OF CRAPPY INFERTILE LAND AHHHHHHHHHHHHHHHH
a small rabbit  [author] 13 Mar, 2024 @ 8:08pm 
Updated to support 1.5 currently on the unstable branch.

For those asking for features from the DLC's or other changes, i apologize but i probably won't be able to do it. I haven't gotten the DLC so i would not be able to test the code to see if it was working properly or not, and the mod itself is something i cobbled together a long time ago more for personal use based on the orginal version from britnoth that was no longer updated and my limited understanding of C#.
llunak 15 Jan, 2023 @ 1:31pm 
Could you please also add the button when the zone is selected? And I'd also prefer if the added button was next to the vanilla one, instead of as the last one (I know other mods place it there, but I'd prefer this simple one).
As for pollution, you should be able to check for a polluted tile with "position.IsPolluted(map)" (IntVec3 and Map types). Without Biotech it will always return false (unless you patch Verse.PollutionGrid.IsPolluted()), but it should do.
a small rabbit  [author] 5 Nov, 2022 @ 11:06am 
It was always at the end afaik. If it was different for you it might have been from another mod.
Arky 5 Nov, 2022 @ 8:08am 
The uniform growing zone order used to be next to the normal growing zone in 1.3, now it is at the end of the zones. Is this intended?
Flesh Forge 23 Oct, 2022 @ 1:18pm 
can't fault you for that I guess!
a small rabbit  [author] 23 Oct, 2022 @ 9:57am 
Unfortunately I don't have the biotech DLC and im not currently planning on purchasing it so I won't be able to make it work with polluted soil types atm.
Flesh Forge 22 Oct, 2022 @ 7:06pm 
this is OK in pre-Biotech maps but it doesn't know how to filter polluted soil types, it would be SUPER HANDY for that because it's hard to visually ID what kind of soil is under the pollution FX. Yes you could clear the pollution but what if you don't want to, there are some pollution-only crops that you might want or need to grow.
a small rabbit  [author] 10 Oct, 2022 @ 12:16am 
Updated for 1.4

Should now work on 1.3 and 1.4 when it comes out. Tested on public branch and it seemed fine, so if anyone has problems or it's not working let me know.
pureMJ 23 Apr, 2022 @ 2:51pm 
The functionality of this mod is included in TD Enhancement Pack , which I highly recommend.
Sus Fring 9 Sep, 2021 @ 12:05pm 
Awesome Tool!
joseasoler 31 Aug, 2021 @ 3:27am 
This mod is amazing, thank you for creating it.
BLAZEPK 18 Apr, 2021 @ 10:53am 
Thanks.