A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Conquest: 1066 Campaign
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Tags: mod, campaign
File Size
Posted
Updated
1.049 GB
27 Oct, 2019 @ 12:03pm
16 Jun, 2023 @ 11:14am
33 Change Notes ( view )

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Conquest: 1066 Campaign

Description
THE CAMPAIGN
Conquest is a new campaign set in the year 1066, Where ten factions vye for control of the British Isles after the death of King Edward the Confessor - which culminated in the Norman Conquest of England.

This mod is meant as a Free DLC for Thrones of Britannia, and does not change the underlying architecture. Conquest instead builds upon existing systems to create an entirely new era to enjoy. Because of the nature of the events of 1066, the campaign is set so that every turn is only two weeks, a span which - historically - was time enough to march troops from London to York.

Besides changing the positions of available starting factions, it also adds two Unique units to each faction that reflect their strengths in 1066. One is available at the game's start, while the second is unlocked at the end of their relevant upgrade chain. The Normans and Norse also each have a unique faction mechanic which can be read about below.

PLAYABLE FACTIONS

THE ENGLISH
WESTSEAXE | Faction Leader: King Harold Godwinson
MERCE | Faction Leader: Edwin, Earl of Merica

THE EASTERN NORSE
NORTHYMBRE | Faction Leader: Earl Morkere of Merce
THE NORMANS | Faction Leader: Williame le Batard

THE WESTERN NORSE
SUDREYJAR | Faction Leader: Echmarcach mac Ragnaill
NORDWEG | Faction Leader: Haraldr Hardrada

THE GAELS
MHUMHAIN | Faction Leader: Toirdelbach Ua Briain
CIRCENN | Faction Leader: King Máel Coluim mac Donnchada

THE BRITONS
GWYNEDD | Faction Leader: Bledynn ap Cynfyn Ua Briain
CUMBRIA | Faction Leader: Owain Foel

TRANSLATIONS OF THE MOD
FRENCH: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2492713786
KOREAN: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1925268695

CONTACT ME
The best way to reach me is through my Discord! Just pop into the modding channel and share your thoughts on the mod! https://discord.gg/g7JNtdq


THANKS AND RECOGNITIONS
This mod would not have been possible without the help and advice of DrunkFlamingo and AmericanCaesar. It utilizes several assets from their mods. Please check out their amazing Shieldwall Mod - as well as the Immersive Shields and Armies collection. The scripting in this game was created by DETrooper of 1212 Kingdoms Mod for Attila. He's a true gentleman and deserves nothing but wonderful things in life.

SHIELDWALL
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1747012157

IMMERSIVE SHIELDS AND ARMIES
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1499836218&searchtext=

And many of the amazing art assets are drawn from Aguirre and Swiss Halberdier's Unit Project
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1545395784

And finally a few files are pulled from Medieval 1212 for Attila! Shew. Man that's alot of typing.
Popular Discussions View All (9)
8
19 May, 2021 @ 10:27am
Bug reports
Jor McBeath
7
5 May, 2021 @ 5:00pm
Uí Ímair Warriors
Kamsta99
6
28 Nov, 2024 @ 8:46am
Faction and Unique Units Overview
Bonsai
914 Comments
azaris 17 May @ 6:27am 
How can I change the faction flags in battle? The Normans are 100% indistinguishable from the West Saxons?
Bonsai  [author] 25 Mar @ 7:56am 
@maximaniac Legitimacy is unchanged from the base game.
maximaniac 21 Mar @ 5:04pm 
is the legitimacy fixed for the irish in this mod ?
Chaboiassassins 11 Mar @ 10:29am 
is there a population system
Ostrogoth2299 6 Mar @ 8:32pm 
To the Kingdom of Mide then? I just tried to make a muti-faction campaign for attila for example and there would be a 193 hour long loading queue and i know that's not suppose to happen. would you know why it might have abnormal loading times or?
Bonsai  [author] 6 Mar @ 12:11pm 
@ostrogoth2299 You would assign all Ireland cities and provinces to a single faction.
Ostrogoth2299 5 Mar @ 8:01pm 
Bonsai So how do you new borders for any given faction? Let's say I wanted to have Ireland United as one faction from the start of the game.
Bonsai  [author] 5 Mar @ 4:40pm 
@Ostrogoth2299 I had to use the Assembly Kit as RPFM could not edit the startpos. I have been told you can generate the startpos with RPFM now - but I haven't gotten it to work.
Ostrogoth2299 5 Mar @ 2:20pm 
Bonsai- hello how do you make a campaign in Thrones of Britannia in Rpfm?
Defiant 3 Mar @ 10:34pm 
Lol, this reminds me of the ArmA 3 modding scene; there was a time when 1 Single guy knew how to create the skeletons, it was basically black magic. he would jump around major mods and stuff. Its kinda funny, I think eventually he showed others.