A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Conquest: 1066 Campaign
914 Comments
azaris 17 May @ 6:27am 
How can I change the faction flags in battle? The Normans are 100% indistinguishable from the West Saxons?
Bonsai  [author] 25 Mar @ 7:56am 
@maximaniac Legitimacy is unchanged from the base game.
maximaniac 21 Mar @ 5:04pm 
is the legitimacy fixed for the irish in this mod ?
Chaboiassassins 11 Mar @ 10:29am 
is there a population system
Ostrogoth2299 6 Mar @ 8:32pm 
To the Kingdom of Mide then? I just tried to make a muti-faction campaign for attila for example and there would be a 193 hour long loading queue and i know that's not suppose to happen. would you know why it might have abnormal loading times or?
Bonsai  [author] 6 Mar @ 12:11pm 
@ostrogoth2299 You would assign all Ireland cities and provinces to a single faction.
Ostrogoth2299 5 Mar @ 8:01pm 
Bonsai So how do you new borders for any given faction? Let's say I wanted to have Ireland United as one faction from the start of the game.
Bonsai  [author] 5 Mar @ 4:40pm 
@Ostrogoth2299 I had to use the Assembly Kit as RPFM could not edit the startpos. I have been told you can generate the startpos with RPFM now - but I haven't gotten it to work.
Ostrogoth2299 5 Mar @ 2:20pm 
Bonsai- hello how do you make a campaign in Thrones of Britannia in Rpfm?
Defiant 3 Mar @ 10:34pm 
Lol, this reminds me of the ArmA 3 modding scene; there was a time when 1 Single guy knew how to create the skeletons, it was basically black magic. he would jump around major mods and stuff. Its kinda funny, I think eventually he showed others.
reyemperador1415 11 Feb @ 5:29pm 
@Bonsai Oh that's a pity. It'd be awesome if you could collaborate with someone that could make all the factions playable for this 1066 mod! It would be like a whole new expansion to the game that makes for many hours of fun! Nonetheless thank you once again for making this great mod!
Bonsai  [author] 27 Jan @ 7:45pm 
@reyemperador1415 All minor factions require significant scripting to unlock and be playable (which I don't know how to do.) As far as I know there is only one guy who has ever gotten it to work for the main game.
reyemperador1415 27 Jan @ 5:54pm 
@Bonsai Great mod! Also: one suggestion I just wanted to request is if you would ever consider unlocking all the minor factions? I think it'd be fun having more little/minor factions to play during the 1066 time period!
0zzie 23 Jan @ 10:36am 
Very good mod
Merosk LI-V 19 Jan @ 3:22am 
+
El-Cid 6 Jan @ 11:16pm 
I reinstalled Thrones for this mod.
Matt-77 6 Jan @ 9:59am 
Hi. After research tech 'professional bodyguard' i cannot rise new army, cannot recruit any commander. Any fix ? is any way to remove researched perk?
Not have any other mods.
Bonsai  [author] 23 Dec, 2024 @ 3:37pm 
@polemarchos I've tested the mod on my machine as a fresh install, and had another person install the game and mod. What you're experiencing is a Startpos conflict - which normally is caused by a mod. If you've previously had Thrones installed and used mods before on your computer - its likely that the game is reusing your old mod loading file. It's a known error and the file must be deleted from %appdata%
PutoQatari 10 Dec, 2024 @ 10:35am 
Bro, why don't the names of the characters appear in the "East Anglian" family tree? Can't you also change the name of that faction and just call it "Normans"? Thanks, I await your response.
Korthor 5 Dec, 2024 @ 7:35am 
this is awesome!
vincent.riere 30 Nov, 2024 @ 7:26am 
You're a genious ! Thx for this amazing mod and your hard work :steamthumbsup:
Bluebird1965 28 Nov, 2024 @ 10:24am 
Thank you
Bonsai  [author] 28 Nov, 2024 @ 8:47am 
@Bluebird1965 I pressed the "update" button. Hopefully it is updated now though nothing has changed.
jeinsgon 25 Nov, 2024 @ 2:48pm 
Hola pero no sale la faccion de los normandos????
Bluebird1965 24 Nov, 2024 @ 12:07am 
Thank you.
A yellow exclamation mark appears.
Mod is out of date
Bonsai  [author] 23 Nov, 2024 @ 7:41am 
@Bluebird1965. It works. Does it say inactive or something? Thrones hasn't been updated in years so there's nothing to have broken.
Bluebird1965 23 Nov, 2024 @ 2:24am 
Hello,
is the mod still working?
Best regards
Thomas
Bonsai  [author] 3 Nov, 2024 @ 6:46pm 
@skoobeldoobel I won't change that as it reflects a very specific reality. The rebel army leader, Tostig Godwinson, was a military ally and sailed with Hardrada to reclaim his earldom of York. I agree its annoying but Hardrada starts largely unopposed in the north, and would have been forced to eventually betray his ally if they were allowed to regain their strength. He was there for the throne after all! You can always try and vassalize them yourself.
skoobeldoobel 3 Nov, 2024 @ 5:20pm 
harald hardrada starting with a military alliance with a rebel faction is incredibly annoying. the rebels just steal all the provinces i want to take. at least make the rebels a vassal, and make it possible to annex the, because i literally have no choice but to eventually betray them. completely pointless
Bonsai  [author] 4 Sep, 2024 @ 3:24pm 
@Bum ✞ This mod is compatible with any reskin mod for vanilla. I used Immersive Shields and Armies for this mod, but the 878 one should work to replace them or any other reskin mod - just load them after this one.
Eagles 4 Sep, 2024 @ 8:55am 
if you're still working on this mod could we get some more unit reskins? The Norman Knights and English Huscarls look good but most units look almost completely vanilla
Bonsai  [author] 9 Aug, 2024 @ 11:17am 
@Bonsai if any of them edit the startpos that's causing a conflict error. Thrones is notorious for incompatibility between mods due to the way it was made.
Uncle_Wong 9 Aug, 2024 @ 11:01am 
@Bonsai no i have only quality of life mods to enhance game
Bonsai  [author] 9 Aug, 2024 @ 10:55am 
@uncle_wong do you have any other unit mods installed?
Uncle_Wong 9 Aug, 2024 @ 10:48am 
when researching for other units i cant find them in the campaign troop pool
Bonsai  [author] 8 Aug, 2024 @ 11:44am 
It is doable. Use RPFM you will see the flag file for Northymbre has been replaced with the Raven flag LandWaster. Swap it for what you want and you’re good to go.
Andy's Take 7 Aug, 2024 @ 6:31pm 
This is incredible! I'm just wondering - is it possible to have a submod or something that replaces the Norwegian faction icon with the royal lion banner? I don't know if it's not historical or not, but I'd love to see it (been playing lots of CK3)!
Sheph 23 Jul, 2024 @ 8:40am 
I'd be interested in how you make this mod. Should this be in a discussion thread. I understand that you can't add units to TOB without a new startpos. And I'm also told that the startpos is very challenging to work with. I'd like to see a high level list of the changes to the startpos needed for this kind of quality of overhaul.
Bonsai  [author] 16 Jul, 2024 @ 8:10am 
Any of them should work as this mod mainly re-uses old units, but it wont double the size of the new units (2 per faction).
☧ Imperator ☨ 16 Jul, 2024 @ 6:53am 
any compatible double size unit submods?
Dim Val's Games 14 Jul, 2024 @ 2:29am 
Hey Bonsai. Congrats for the mod its awesome great work. Now i am thinking to start making mods my self and especially I would love to learn to mod TOB and to make a 14 century medieval overhaul campaign in Britannia. But i don't know a thing. Where to start do you have a tutorial or something are there tutorials and i would love if there are vids and step by step to show me and not to read for hours, where can i find the units English Scots etc etc or how to make them and stuff can you help me so i could start modding???
Bonsai  [author] 6 Jul, 2024 @ 3:43pm 
@VASSALIUS CXVII As you said, its the game mechanic. Its supposed to be a case where you raid the outlying villages and cant possibly protect them all. You can always recruit a lord to put there. But there was a garrison mod and I believe someone got it working. I don't touch garrisons so theoretically it should be compatible - though you may get a few unexpected units in your garrison roster.
VAZZ 6 Jul, 2024 @ 12:55am 
hey mate the mod is mega, quick question. It annoys me when a single unit can walk into a town claim it for their own along with all of its resources I know thats the games mechanic have you got any work around apart from keeping a garrison in every single town?
Bonsai  [author] 16 Apr, 2024 @ 6:49am 
@voodoo Hop into my Discord channel and I can walk you through what I know there. Thrones is a pain to work in and only a few ever bothered to learn it.
Voodoo 15 Apr, 2024 @ 1:14am 
hi mate! I'm currently doing an overhaul mod and Im having some trouble with changing core settlement building, have you some experience in this? Do you think perhaps you could give some guidance?
Bonsai  [author] 4 Apr, 2024 @ 5:49am 
@ [-ODM-] Bohemond Thanks! Drop by the Discord. You can see some of the art as its made and join in the discussions. I'm always looking for opinions on development.
Bonsai  [author] 27 Mar, 2024 @ 6:43am 
@LemurKing Not for free. The idea is you need to settle as the Normans and begin recruiting armies locally after your initial expedition peters out. And yeah - if the AI doesn't go immediately to the nearest beachhead it will be a problem. You might try a more aggressive AI patch - I've tweaked this one a bit but it may take more. If that doesn't help, let me know - I can see about giving them attrition immunity for the first few turns.
LemurKing 23 Mar, 2024 @ 7:50pm 
Hey man, do the normans get more armies after the initial big wave? Playing on Normal difficulty as Harold and the normans are a non-factor because they took a ton of attrition at sea and haven't taken any settlements to replenish or recruit.
Warriordude 1 Mar, 2024 @ 2:23pm 
@Bonzai Sounds cool.
Bonsai  [author] 29 Feb, 2024 @ 6:45am 
@Warriordude That mod became a full fledged standalone video game. I'm hoping to have a trailer and start talking about it publicly before the end of the year.