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Please, if you may, look into this.
Could not load UnityEngine.Texture2D at Things/Religion/Cand in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Missing texture in Religion folder. I don't have this folder in my mods, so it's probably candelabra from Religions mod (mentioned in 1.0 patch). I don't use Religions and this mod tries to load it anyway. It's probably not game breaking but red errors annoy me.
So is this mod adding walls because the original mod didn't have them?
Or...
Is this mod removing the walls and the picture just has a spelling mistake?