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Please, if you may, look into this.
Could not load UnityEngine.Texture2D at Things/Religion/Cand in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Missing texture in Religion folder. I don't have this folder in my mods, so it's probably candelabra from Religions mod (mentioned in 1.0 patch). I don't use Religions and this mod tries to load it anyway. It's probably not game breaking but red errors annoy me.
So is this mod adding walls because the original mod didn't have them?
Or...
Is this mod removing the walls and the picture just has a spelling mistake?
I like the changes this patch mod provides, but if that's not a glitch and is intended behavior of the mod, gaining the ability to put a candle on a table is not worth losing the ability to actually build anything with the dozen or so different waxes I'm making, in my opinion...
https://steamuserimages-a.akamaihd.net/ugc/772864005385329131/3FC2B1AA9C9A1D2B3F94F82B1B26EBF763477986/
I hope this makes it easier to see the potential annoyance.
Oke i think you want me to make such a little version of it. I think it's good as it is, if you don't deal with some of it then it's as if it doesn't exist. We'd rather have more options than I think less.
Sorry bro I'm a beginner modder :/ but I try it
@Sopel. I think your idea is workable but I don't want to take anything out of the mod because it should be more things than less.
@Mistletoe The Bard. I'm going to do it.
Could not resolve cross-reference: No Verse.DesignationCategoryDef named ReligionBuildings found to give to Verse.ThingDef Candelabra
It is possible for you to remove the "3 honey jars" next to one of the work bench? Also maybe adding more rotating visual for that work bench? I can't remember the name of the workbench now. However, that work bench always seems to be very annoying to place, the 3 jar of honey is really blocking the products from that workbench. It also block the view of ingredient next to the work bench, if you ever set up a stockpile right next to the working pawn.
Also, I like Sopel's idea as well.