RimWorld

RimWorld

RimBees patch
26 Comments
TeaBay43 13 Jun, 2022 @ 6:06pm 
1.3 when?
Andros 20 Jun, 2021 @ 10:37am 
Apologies. It seems like it was the docworld mod that was firing the error. My bad.
Andros 20 Jun, 2021 @ 9:14am 
Greetings. The mod is returning me a few errors. I attempted to make a log lib but got a 400 server error, so I wrote copied the errors to a google doc: https://docs.google.com/document/d/1Ylp-jT9o6uJq-1vA0g-bo1cCCHUBY-ypRo2t71P2WpU/edit?usp=sharing
Please, if you may, look into this.
Marvin 1 Nov, 2020 @ 2:23pm 
is there a possibility for a patch without religions of rimworld? i dont use that mod
Skorpionex 24 Aug, 2020 @ 10:45am 
I also could use Mod Settings to disable/enable some features (I like new textures, but also like wax walls).
Skorpionex 24 Aug, 2020 @ 10:45am 
I have an error message:
Could not load UnityEngine.Texture2D at Things/Religion/Cand in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Missing texture in Religion folder. I don't have this folder in my mods, so it's probably candelabra from Religions mod (mentioned in 1.0 patch). I don't use Religions and this mod tries to load it anyway. It's probably not game breaking but red errors annoy me.
Radioactive Graphicer  [author] 29 Jul, 2020 @ 8:00am 
@SecretLars No more beeswax. This mod removing the walls and picture has a spelling mistake beacuse i am not good in english. Thank you for say that!
SecretLars 28 Jul, 2020 @ 3:57pm 
Is is now with beeswax walls or no more beeswax walls? The picture is a bit confusing since it says "Now more!" and has a red X on it.

So is this mod adding walls because the original mod didn't have them?
Or...
Is this mod removing the walls and the picture just has a spelling mistake?
Jimbo Slice 21 Jul, 2020 @ 1:49pm 
oh, thanks a lot man! I was actually assuming it was probably due to a load order thing on my end haha... [little story -- I turned off your mod and loaded back into my colony and started building my beeswax beds again, and then immediately looked over at my bee room and saw the old size centrifuge and the old textures, and I just had to grit my teeth and think "... are the beds really worth it?" xD I'm looking forward to having your patch fixes back so much! haha]
Radioactive Graphicer  [author] 20 Jul, 2020 @ 4:47pm 
@Jimbo Slice You're right. Thank you for serving me. I'm going to work on my mod.
Jimbo Slice 20 Jul, 2020 @ 12:18pm 
Is it an intentional feature of this patch to lose the ability to construct furniture with beeswax? I see the bits in the description about not being able to make structural walls or knives out of beeswax, and that makes sense, but with this mod active, I can't make ANYthing out of ANY kind of wax, other than the beeswax floors from the RimBees mod itself and I can make things like clubs out of genewax from the GeneticRim/RimBees patch mod, but all the regular waxes (blue beeswax, heavywax, steelwax, etc) have been removed from all crafting and construction recipes (like clubs, beds, tables, chairs, etc)...

I like the changes this patch mod provides, but if that's not a glitch and is intended behavior of the mod, gaining the ability to put a candle on a table is not worth losing the ability to actually build anything with the dozen or so different waxes I'm making, in my opinion...
Radioactive Graphicer  [author] 17 Mar, 2020 @ 9:47am 
@Anglii Please explain what the problem is! You can help me by explaining the problem as much as I am not good at English :( I understand the name problem but what is the compatible problem? I use my mod and I didn't see any problems whit it.
Angii 12 Mar, 2020 @ 5:52pm 
This shows up as incompatible and with the name 'workshop mod 1904872824' on my mod list
Mistletoe The Bard 7 Jan, 2020 @ 9:50am 
@Dardakan Wonderful work. Thank you very much! :D
Radioactive Graphicer  [author] 7 Jan, 2020 @ 8:28am 
@Mistletoe The Bard. It's done ;)
Mistletoe The Bard 7 Jan, 2020 @ 12:21am 
I took a screenshot:
https://steamuserimages-a.akamaihd.net/ugc/772864005385329131/3FC2B1AA9C9A1D2B3F94F82B1B26EBF763477986/

I hope this makes it easier to see the potential annoyance.
Mistletoe The Bard 7 Jan, 2020 @ 12:13am 
@Dardakan It''s the honey centrifuge and the advance honey centrifuge. It's not a bug, but more of a graphic preference. I think the 3 jars of honey on the side of the centrifuge's picture is really annoying and blocking the view of stuffs when it overlap with pawns/item on that cell. (Very annoying when you try to put a single cell of comb next to the chair, when you try to reach maximum efficiency of production.) (Also, annoying when the product honey dropped in that cell, since they look the same.)
Radioactive Graphicer  [author] 6 Jan, 2020 @ 11:37pm 
@Sopel. but I'll see what I can do for you in this matter. I don't promise anything but I'll try. I don't know how to truncate the mod and it wouldn't be good if I could because what kind of patch does not put in but just takes it out of a mod?

Oke i think you want me to make such a little version of it. I think it's good as it is, if you don't deal with some of it then it's as if it doesn't exist. We'd rather have more options than I think less.

Sorry bro I'm a beginner modder :/ but I try it
Radioactive Graphicer  [author] 6 Jan, 2020 @ 11:37pm 
@Sopel. I understand your problem but i'm a beginner modder. I haven't got any idea how to remove some things from a mod :/ and I saw the mod file and I realized the things you talk about are built on each other. Suppose I take it out of wax to make a wall because it's really annoying that there are a lot of things in a wall building as a raw material, the only problem is that the candle wouldn't work. To that I can tell you not to use these features from RimBees or imagine that in Rimworld our characters land on an alien planet that was a bit different in evolution and there might be bees that collect iron :D
Radioactive Graphicer  [author] 6 Jan, 2020 @ 11:16pm 
@Mistletoe The Bard. Please write to me your problem because I didn't notice any problem whit the tables and write to me whitch table is pls!
Sopel 6 Jan, 2020 @ 10:12am 
@Dardakan RimBees is cool and and all but I'm looking for a more "grounded" playthrough and colored wax wall spawning on my maps or bees that produce metals don't mesh well with my (and other similiar to me) playstyle. But that's okay, since I wrote that comment honey has been implemented by some other mods ;) Well, the wax and fixed candles from RoR would be awesome tho
Mistletoe The Bard 6 Jan, 2020 @ 3:08am 
@Dardakan Thank you very much. It is such a small thing, but it is life changing for the mod!
Radioactive Graphicer  [author] 5 Jan, 2020 @ 11:25pm 
@Zuthal I'm gonna try to do the requests. i haven't got an idea how to do that if the RoR isn't installed then that part of the mod wouldn't be activated but i think it isn't a big problem because consequently, I did not notice any problems. If you have any idea to the problem please write to me!

@Sopel. I think your idea is workable but I don't want to take anything out of the mod because it should be more things than less.

@Mistletoe The Bard. I'm going to do it.
Zuthal 4 Jan, 2020 @ 4:54pm 
Hey, you should make it so that the patch for Religions of Rimworld stuff does not activate unless Religions of Rimworld is actually installed - otherwise, that leads to errors if RoR is not installed:

Could not resolve cross-reference: No Verse.DesignationCategoryDef named ReligionBuildings found to give to Verse.ThingDef Candelabra
Mistletoe The Bard 2 Nov, 2019 @ 7:48pm 
Thanks for the patch, thumb up!

It is possible for you to remove the "3 honey jars" next to one of the work bench? Also maybe adding more rotating visual for that work bench? I can't remember the name of the workbench now. However, that work bench always seems to be very annoying to place, the 3 jar of honey is really blocking the products from that workbench. It also block the view of ingredient next to the work bench, if you ever set up a stockpile right next to the working pawn.

Also, I like Sopel's idea as well.
Sopel 2 Nov, 2019 @ 4:51pm 
Hey, would there be a possibility of creating a sort of "demake" of RimBees? Without the building materials produce (wax walls etc.) and resource producing bees? This is probably the best bee mod but imo some of its features go way out of the scope.