Stellaris

Stellaris

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DistrictOverhaul 2 - [Beta]
   
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File Size
Posted
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4.637 MB
3 Nov, 2019 @ 11:46am
12 Mar, 2020 @ 5:21am
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DistrictOverhaul 2 - [Beta]

Description
District Overhaul 2 has just released, make sure to download it here

Make sure to put this mod at the bottom of the mod list, especially after every mod that does modifications to districts.

Please be aware that this mod is not finished yet, so there will be frequent updates (but none should break savegames). As this mod is currently in it's beta testing phase there will be some missing localisations and some not finished or not yet existing textures.

Content:
  • A large amount of new districts
  • Semi-Random District Generation depending on the planetclass, planet subclass and some planet modifiers
  • District Configuration Menu to disable districts from random generation
  • Housing, Mining, Farming, Generator and Primary Districts
  • Secondary Districts which you can chose
  • A large amount of custom districts, jobs and deposits
  • Special mechanics for worlds such as resort worlds
  • Special ringworld mechanics

Content coming soon:
  • An more indepth housing system, where you start of with suburban districts for housing that you then can develope into city districts
  • Some more minor content
  • Special Districts on your homeworld (currently you have the normal vanilla ones)

Mods with an advanced compatibility:
Mods with integrated compatibility:
A short not on mods that add planet modifiers, that can increase e.g. a planets farming districts like Guilli's Planet Modifiers.
I am currently working on a system that these modifiers will work properly, but you will most likely see some issues at the moment.


Testing:
For this beta phase I would love to get your feedback:
Please simply post any bugs (missing localisations and missing textures included) down in the comment section.
If you have any bugs please if possible attach a picture and a list of the mods that you were using.
Feel free to post any other update in the pinned discussion.


What is coming next?
Beyond District Overhaul I have been working on another minor overhaul mod which was delayed due to my work on District Overhaul 2.
Secondly I am working on a large scale mod designed to expand on DistrictOverhaul and my other minor overhaul mod coming soon, to rework a lot of other core mechanics of Stellaris to give an alternativ gaming experience.
But for this project I need your help.
If your are a Stellaris modder or an graphic artist and would like to cooperate on a large scale modding project, feel free to message me.
Popular Discussions View All (2)
21
17 Mar, 2020 @ 12:42pm
PINNED: Feedback
RevansSchatten
19
17 Mar, 2020 @ 12:35pm
PINNED: Compatibility Patches
RevansSchatten
374 Comments
RevansSchatten  [author] 18 Mar, 2020 @ 7:42am 
District Overhaul 2 is now out. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2026330346

(and it has the GPM compatibility)
AT 18 Mar, 2020 @ 5:56am 
Integrated GPM support will be awesome and definetly worth waiting. Thank you!
RevansSchatten  [author] 17 Mar, 2020 @ 5:39pm 
Ok, I am not 100% sure if I can finish it tomorrow as I have finally been able to find a good solution for the issues with planet modifier (e.g. that they provide +1 Generator District, although the planet has Wind Turbines)
This will mean that I will have a good compatibility for Guilli's PM ready (with some integrated content) that should be worth waiting an extra day, as I manually have to write the tooltips for over a hundert planet modifiers...
The release will either be on wednesday evening or on thursday.
RevansSchatten  [author] 17 Mar, 2020 @ 3:16pm 
Just did about two hours of testing. It seems that everything (in my local version) works fine. I did an about 50 year AI only game and every AI was able to keep a stable economy. Some more AI improvements will come in the future.

My goal is to release DO2 tomorrow, when I have finished the description and the images for the mod.
CB|Torlo 17 Mar, 2020 @ 3:16pm 
Just a small note to everyone who might see this: Stay safe and keep yourself entertained. A bored mind might be try something stupid. Hope everyone enjoyed their St. Patrick's Day (for those that celebrate it) and I hope you all be careful and mind your hygiene, it could literally mean your life, or worse, that of a loved one.

As for DO2, your doing great!
jweller12 17 Mar, 2020 @ 1:30pm 
@RevansSchatten take your time.
scott4dges 17 Mar, 2020 @ 12:51pm 
@RevansSchatten Thanks! Really appreciate all your work on the mod. Not sure what the lockdown situation is like in your part of the world- or where your part of the world might be :) - but take care of yourself wherever you are.
K0lyan 17 Mar, 2020 @ 12:42pm 
Hello, i got a problem with district overhaul 2 and planetary divercity - planetary habitats. district overhaul messes with habitats districts: it exchange one district for city district.

For example barren habitat looks like: habitation district, leisure district, city district, mining district.
Without mod habibats districts work fine and look like: habitation district, leisure district, mining district, research district.
Same thing happens with gas, molten, frozen habitats. I tried to change load order of mods, but it didnt help.
RevansSchatten  [author] 17 Mar, 2020 @ 11:44am 
I am working on the 2.6 patch right now and it should fix the origins and the bug with the star wars mod.
scott4dges 17 Mar, 2020 @ 10:09am 
@whitewolf87912 I've seen that as well and made a comment. I think it's extra code from the Star Wars mod that somehow made it into this mod, Revans has said it should have been removed, but it still shows up somehow. AFAIK there's no way to use this, since the technology isn't in this mod.