Stellaris

Stellaris

6,884 ratings
Ethics and Civics Classic (4.0 Fixed*)
101
35
35
128
32
12
8
31
14
9
4
11
11
10
8
8
4
6
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
18.310 MB
4 Aug, 2017 @ 8:42am
6 Jul @ 8:49pm
852 Change Notes ( view )

Subscribe to download
Ethics and Civics Classic (4.0 Fixed*)

Description
Now Has Megacorp Civics + Linux Fix!

*Niche bugs may exist, please report them on discord

Hello everyone!

Joakim is sadly retiring from the modding scene. I would like to thank him for maintaining/updating the mod ever since Petruxa left, he was carrying the torch for so long, and I am honored to be carrying it forward.

As custodian of the mod, I'll be keeping it up to date throughout patch releases. My first task was to optimize our code, as each update heavily broke it. I can now confidently say Ethics & Civics Classic is more compatible than ever. The mod has been cleared of any unnecessary vanilla code that caused conflicts/overrides. I've also commented the code to help identify any vanilla/modded changes for future Custodians. Lastly, I've updated the mod to have Megacorp Content! Megacorps can be Cooperative or Competitive Ethics.

I've also made the Stellaris mod "Distant Stars Overhaul & Playable Nanite Machines". If you enjoy, or would like to see distant stars expanded upon, check out DSO. It has built-in compatibility with E&C.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1971940221

- Coggernaut (Dated 6/8/2024)

****
MESSAGE FROM PETRUXA - THE ORIGINAL AUTHOR OF THIS MOD
At this point I don't have it in me to keep on maintaining this mod. In case anyone is interested, I'd be happy to make him a co-author, in order to continue running this page and update the mod himself.

I leave everyone a right to take the mod as it is, and just make whatever he likes out of it.

****
MESSAGE FROM Joakim.Westergaard - NEW CARETAKER OF THIS MOD
While I/We do try to keep this mod updated to a "working standard" since Petruxa left, I could certainly use help! This is especially concerning:
-Bug Fixing
-Updating when Stellaris updates (Major updates in particular it VERY time consuming)
-Translating the mod into other languages as I have neither the time or skills to update other the than English Localization.

********************************************************************************

IN CASE YOU DISCOVER A "BUG", YOU WISH TO REPORT, PLEASE, MAKE SURE THAT MY MOD IS SOURCE OF THAT BUG. IN ORDER TO DO IT, YOU HAVE TO DISABLE ALL OTHER MODS YOU USE, BESIDES MINE, AND CHECK IF THE BUG STILL OCCURS. PRO TIP: Make a second playset in the laucher using only this mod - its quick and easy!

I am asking, because 99,9% of the reported "bugs" appear to be simple mods compatibility issues. Thanks for understanding.

*********************************************************************************

Click here to read
FULL INTRODUCTION
(not updated since Petruxa did the mod but on the other hand not much has changed)
Brief introduction is available below.

We've also got a Discord Channel, this were bug reports should be made.
Join our
DISORD
[discord.gg] channel.

*********************************************************************************

Click here to learn about existing COMPATIBILITY PATCHES

***************************************************************************

BRIEF INTRODUCTION
**********************************

- 2 new Ethical scales:

COOPERATIVE / COMPETITIVE - to reflect economic values of your society, reflecting the ownership of property and how wealth and means of production are distributed;

ECOCENTRIST / INDUSTRIALIST - to reflect Species relation towards their biosphere;

Basically, vanilla Authoritarian - Egalitarian paradigm was transformed into 2 independent scales: Authoritarian - Libertarian and Competitive - Cooperative, where Authoritarian - Libertarian only reflects political values, and how political power is distributed between State and Citizens

Number of available Ethic points was increased to 5

around 50+ new Civics, along with some rebuild/modified vanilla Civics

New civics are of different types: Green (regular) an Yellow (so-called "themed governments"). Some of the vanilla Civics has been modified or disabled, in order to maintain the consistency of the Civics set as a whole.

- a new Authority type: DIRECT DEMOCRACY

- 30+ new Government forms

- a range of new Policies: ECONOMIC STANCE, AUTHORITY STANCE, EDUCATION, HEALTHCARE, TRANSPORTATION, TELECOMMUNICATION, and a few new Trade policies

- 20 new Jobs

- Maximum Leader level has been increased to 20

Localisations: English, and French are updated while other included languages are outdated! If someone want's to sign up and translate, Id be happy to include them.

Russian translation is found in this mod (Thanks to Fres): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2991748106
*********************************************************************************
CONCERNING MISSING ETHICS IN UI. If you do not see all ethics in the game please confirm that you have no other mods touching the UI installed or that you have a compatibility path installed correctly (one is provided for UI Overhaul).

ALSO: The images shown in the mod description are outdated (alas, cannot update these). The number of Ethics are fewer than shown, e.g. Pluralist has been removed. The mod windows work if you see an ethic line called cooperative/competitive.

Built-in Mod Compatibility
Government Variety Pack
! The Merger of Rules 3.12

Integrated Mods
Criminal Heritage Expanded - Inclusion consented by author: N0bbody
Primitive Players - Inclusion consented by author: Pode

Modder Note:
I will strive to make E&C as compatible with other mods as possible. Please reach out on Discord[discord.gg] to collaborate on building built-in compatibility :)

An on-start global flag has been set:
has_global_flag = ethic_civic_classic_active
has_global_flag = cultural_overhaul_active

Art Contributors:
This list is not comprehensive of all artists due to many contributors names being unknown. Here are the names of those that I do know: ormr1776, Levorue, and Alan Kraskow.

Code Contributors:
This list is not comprehensive of all coders due to many contributors names being unknown. Here are the names of those that I do know: Emperor (Szatan2000), Dracony, Enriadhodor, FirePrince.

Localization Contributors:
This list is not comprehensive of all coders due to many contributors names being unknown. Here are the names of those that I do know: Emmanuel DH (French Loc) and Miracle_Kagari (Chinese Loc).

Older Version:
Ethics and Civics Classic (v3.14 - Windows & Linux OS Compatible)
Popular Discussions View All (89)
2,066
4 Jul @ 7:09am
PINNED: IDEAS, SUGGESTIONS, BUGS
petruxa
58
23 Jun @ 8:30am
PINNED: COMPATIBILITY PATCHES
petruxa
14
1
10 Jun @ 1:26am
Working Bug Report List [3.12.1]
[TMF] Scipio_Merc
9,398 Comments
Coggernaut  [author] 38 minutes ago 
Would need to coordinate with Empires Expanded for better compatibility. They likely did not account for E&C's economic newer policies
Hey man, wanted to report a potential incompatibility.

I think this is incompatible with Empires Expanded, there is a bug where "economic policy" from this mod is starting off automatically set to "criminal market" and then disappears with no policy set at all.

I narrowed it down, for my game at least, to those two mods; appreciate your mod and it is a staple of my playthroughs, just wanted to report this and hope it helps
Stepover34 12 hours ago 
Thank you
Coggernaut  [author] 20 hours ago 
Certainly I can work towards compatibility! I just need to coordinate with the modder via discord
Stepover34 22 hours ago 
would it be possible to allow this mods (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3419898929&searchtext=monopolist) unique trade policy to appear when using this mod?
eros10602 11 Jul @ 7:40am 
Mechanical Religion Social System Not Applied Properly Clergy Hate Robots
Coggernaut  [author] 11 Jul @ 6:42am 
@eros10602

I don't quite understand the context, could you re-explain? I very much want to help troubleshoot the bug
eros10602 11 Jul @ 6:09am 
I used a mechanical social system, but there's a phenomenon where the spiritualist faction hates robots.
Coggernaut  [author] 9 Jul @ 5:06am 
Yup, you must activate an edict for crowdsourcing. This allows you to toggle it on and off
Stepover34 9 Jul @ 2:37am 
there is an edict to change to research