Stellaris

Stellaris

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Ethics and Civics Classic (Pirate Update)
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19.124 MB
4 Aug, 2017 @ 8:42am
29 Aug @ 3:03pm
860 Change Notes ( view )

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Ethics and Civics Classic (Pirate Update)

Description
Now Has Megacorp Civics + Linux Fix!

*Niche bugs may exist, please report them on discord

Hello everyone!

Joakim is sadly retiring from the modding scene. I would like to thank him for maintaining/updating the mod ever since Petruxa left, he was carrying the torch for so long, and I am honored to be carrying it forward.

As custodian of the mod, I'll be keeping it up to date throughout patch releases. My first task was to optimize our code, as each update heavily broke it. I can now confidently say Ethics & Civics Classic is more compatible than ever. The mod has been cleared of any unnecessary vanilla code that caused conflicts/overrides. I've also commented the code to help identify any vanilla/modded changes for future Custodians. Lastly, I've updated the mod to have Megacorp Content! Megacorps can be Cooperative or Competitive Ethics.

I've also made the Stellaris mod "Distant Stars Overhaul & Playable Nanite Machines". If you enjoy, or would like to see distant stars expanded upon, check out DSO. It has built-in compatibility with E&C.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1971940221

- Coggernaut (Dated 6/8/2024)

****
MESSAGE FROM PETRUXA - THE ORIGINAL AUTHOR OF THIS MOD
At this point I don't have it in me to keep on maintaining this mod. In case anyone is interested, I'd be happy to make him a co-author, in order to continue running this page and update the mod himself.

I leave everyone a right to take the mod as it is, and just make whatever he likes out of it.

****
MESSAGE FROM Joakim.Westergaard - NEW CARETAKER OF THIS MOD
While I/We do try to keep this mod updated to a "working standard" since Petruxa left, I could certainly use help! This is especially concerning:
-Bug Fixing
-Updating when Stellaris updates (Major updates in particular it VERY time consuming)
-Translating the mod into other languages as I have neither the time or skills to update other the than English Localization.

********************************************************************************

IN CASE YOU DISCOVER A "BUG", YOU WISH TO REPORT, PLEASE, MAKE SURE THAT MY MOD IS SOURCE OF THAT BUG. IN ORDER TO DO IT, YOU HAVE TO DISABLE ALL OTHER MODS YOU USE, BESIDES MINE, AND CHECK IF THE BUG STILL OCCURS. PRO TIP: Make a second playset in the laucher using only this mod - its quick and easy!

I am asking, because 99,9% of the reported "bugs" appear to be simple mods compatibility issues. Thanks for understanding.

*********************************************************************************

Click here to read
FULL INTRODUCTION
(not updated since Petruxa did the mod but on the other hand not much has changed)
Brief introduction is available below.

We've also got a Discord Channel, this were bug reports should be made.
Join our
DISORD
[discord.gg] channel.

*********************************************************************************

Click here to learn about existing COMPATIBILITY PATCHES

***************************************************************************

BRIEF INTRODUCTION
**********************************

- 2 new Ethical scales:

COOPERATIVE / COMPETITIVE - to reflect economic values of your society, reflecting the ownership of property and how wealth and means of production are distributed;

ECOCENTRIST / INDUSTRIALIST - to reflect Species relation towards their biosphere;

Basically, vanilla Authoritarian - Egalitarian paradigm was transformed into 2 independent scales: Authoritarian - Libertarian and Competitive - Cooperative, where Authoritarian - Libertarian only reflects political values, and how political power is distributed between State and Citizens

Number of available Ethic points was increased to 5

around 50+ new Civics, along with some rebuild/modified vanilla Civics

New civics are of different types: Green (regular) an Yellow (so-called "themed governments"). Some of the vanilla Civics has been modified or disabled, in order to maintain the consistency of the Civics set as a whole.

- a new Authority type: DIRECT DEMOCRACY

- 30+ new Government forms

- a range of new Policies: ECONOMIC STANCE, AUTHORITY STANCE, EDUCATION, HEALTHCARE, TRANSPORTATION, TELECOMMUNICATION, and a few new Trade policies

- 20 new Jobs

- Maximum Leader level has been increased to 20

Localisations: English, and French are updated while other included languages are outdated! If someone want's to sign up and translate, Id be happy to include them.

Russian translation is found in this mod (Thanks to Fres): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2991748106
*********************************************************************************
CONCERNING MISSING ETHICS IN UI. If you do not see all ethics in the game please confirm that you have no other mods touching the UI installed or that you have a compatibility path installed correctly (one is provided for UI Overhaul).

ALSO: The images shown in the mod description are outdated (alas, cannot update these). The number of Ethics are fewer than shown, e.g. Pluralist has been removed. The mod windows work if you see an ethic line called cooperative/competitive.

Built-in Mod Compatibility
Government Variety Pack
! The Merger of Rules 3.12

Integrated Mods
Criminal Heritage Expanded - Inclusion consented by author: N0bbody
Primitive Players - Inclusion consented by author: Pode

Modder Note:
I will strive to make E&C as compatible with other mods as possible. Please reach out on Discord[discord.gg] to collaborate on building built-in compatibility :)

An on-start global flag has been set:
has_global_flag = ethic_civic_classic_active
has_global_flag = cultural_overhaul_active

Art Contributors:
This list is not comprehensive of all artists due to many contributors names being unknown. Here are the names of those that I do know: ormr1776, Levorue, and Alan Kraskow.

Code Contributors:
This list is not comprehensive of all coders due to many contributors names being unknown. Here are the names of those that I do know: Emperor (Szatan2000), Dracony, Enriadhodor, FirePrince.

Localization Contributors:
This list is not comprehensive of all coders due to many contributors names being unknown. Here are the names of those that I do know: Emmanuel DH (French Loc) and Miracle_Kagari (Chinese Loc).
Popular Discussions View All (90)
2,079
10 hours ago
PINNED: IDEAS, SUGGESTIONS, BUGS
petruxa
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3 hours ago
PINNED: COMPATIBILITY PATCHES
petruxa
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10 Jun @ 1:26am
Working Bug Report List [3.12.1]
[TMF] Scipio_Merc
9,496 Comments
Coggernaut  [author] 1 hour ago 
@Stern Thank you for translating!

Would you like to send the loc file over discord and I can include it officially within the mod? I would of course provide credit like I did for Emmanuel DH
Stern 1 hour ago 
Hello, this is a new version of french translation.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3558453936
Coggernaut  [author] 2 hours ago 
Posted an updated with Bug Fixes thanks to Szatan2000 (Emperor)

His update also includes technocracy & science directorate fixes and removal of clerks (clerks maybe to be reworked in future)
Coggernaut  [author] 2 hours ago 
@Haerzog

Gestalt or Individualist Machine? Or organic?
Haerzog 3 hours ago 
Machine Cult civic isn't making the spiritualist faction like machines.
axilianddraig 6 hours ago 
Have a weird thing going on with this mod - for some reason I cannot start a game as UNP with this mod enabled - Disable it and restart , the option comes back
Tarnul 10 hours ago 
Cant builds more city district or specialized district, we got a problem with the complex buildings too like military academy etc. the problem is complex buildings requires planetary administiration or upper capital buildings but when you upgraded the capital building you still cant build the complex buildings. I tested several mods. Better planet view, UI overhaul etc. Ethics and Civics is the problem
Redd 20 hours ago 
FYI to anyone wondering about the issue regarding upgrading buildings and district specialization, it's a known issue and has been fixed on the github version but not on steam yet.
crippencollin 21 hours ago 
the mod buildings not the vanilla buildings
crippencollin 21 hours ago 
no crash, i can plau with the mods activated but the buildings i can not upgrade other then that the building mod helpsyour mod to not bug the bpv mod, :steamthumbsup: