Crusader Kings II

Crusader Kings II

25 ratings
9999 Early Start
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
48.240 KB
3 Nov, 2019 @ 4:12pm
1 Change Note ( view )

Subscribe to download
9999 Early Start

Description
The Early Start version of the 9999 mod. Still extends the game to the year 9999. Allows you to start as early as 1.1.1 in shattered/random worlds.

Only two files are modified. Should work with any mod that doesn't change the files below.

common/defines.txt
common/bookmarks/00_bookmarks.txt

Known bugs: Using this version will ruin the mercenary system in the normal eras that the game takes place in.

Possible issues: The 00_bookmarks.txt file references content from the DLC and therefore may not work for people without all of the expansions. Please let me know down below if you run into any problems with this mod that aren't related to the mercenary system.

Original Version
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=605415369
21 Comments
dizzy12315 6 Apr, 2024 @ 1:47am 
Will this work with sniggles bookmarks?
Sel Und Irae 26 Aug, 2020 @ 6:53am 
Jerry is that you?


Tbh though i have 200+ mods but noticed it happened when i installed this one so i wrote it down to incompatibilities. If i get a chance i'll show you it was pretty funny everyone being smith but all had different coat of arms.
Junoh  [author] 26 Aug, 2020 @ 4:03am 
Do you have a screenshot? I want to see the Smith world.
Junoh  [author] 18 Jul, 2020 @ 9:55am 
I'm not really sure how the shattered world feature works in the background so I don't think that I could fix that.
Punished 10 Jul, 2020 @ 12:58pm 
I started a shattered world with flat technology in the year 1 start date, however the technology wasn't flat. It seemed to take the default values of tech for the 769 bookmark instead (for example, Military Organization and Legalism were level 4 in Constantinople).

Is there any way to fix this?
Junoh  [author] 21 Feb, 2020 @ 12:04pm 
If the problem fixed itself then that's fine. If it shows up again then let me know. If I end up seeing it then I'll try to figure out what causes it.
M82 21 Feb, 2020 @ 11:38am 
one by* one
M82 21 Feb, 2020 @ 11:37am 
So I tried running your mod (without any other mod active) and everything was fine...Then I tested your mod combined with the other mods I used by enabling them one buy one and...Everything's fine. So idk what happened. Sorry.

To clarify what my issue was, it showed all tech having 0 bar + no gain.
Junoh  [author] 21 Feb, 2020 @ 9:29am 
If you're a count or nomad then you can't research anything. I was playing earlier with a fully tribal shattered world at year 1 and technology all started at around 1 bar per technology. Research was able to start once I became a Duke. If you're talking about the technology levels of other countries without shattering the world, I'm unsure how to fix that if there's truly a problem.

I'll see if I can replicate the problem.
M82 21 Feb, 2020 @ 8:08am 
I don't know if the problem comes from my end but if I start a game prior to the earliest vanilla start game or past the latest vanilla start date all technology will be set to 0 and will not make progress, which thus makes the game basically boring...