Stellaris

Stellaris

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!(Patch): Starnet AI - Planetary Diversity - Guilli's Planet Modifiers Patch (3.0 CAPABLE, BUT SUBOPTIMIAL)
   
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4. nov. 2019 kl. 17:21
30. dec. 2020 kl. 13:43
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!(Patch): Starnet AI - Planetary Diversity - Guilli's Planet Modifiers Patch (3.0 CAPABLE, BUT SUBOPTIMIAL)

I 1 samling af TechSY730
Mod List [2.7]
62 genstande
Beskrivelse
Compatibility Patch for Starnet AI, Planetary Diversity, and Guilli's Planet Modifiers

This mod tells Starnet AI about what planet modifiers (and deposits) from Planetary Diversity and Guilii's Planet Modifiers boost what resources, so it can make smart decisions about what to build on what planets and how to choose planetary focuses.

Note for 3.0 compatibility
Currently not tested with 3.0. However there is unlikely to be much of a break. For the 2.8 planet modifiers that still exist in 3.0, this mod will still inform the AI about. However, any new modifiers the AI will be unaware of, and any changed modifiers in 3.0 the AI may assume their old bonuses.

In short, the worst that can happen is that the AI will work off of outdated information of planet modifier bonuses.

A proper 3.0 update is planned; stay tuned.

--

Should be backwards compatible with 2.7, despite it being marked compatible with 2.8. Ignore the warning.

It should be noted that this logic is not absolute, it is just one consideration of many. For example, just because Starnet knows a planet has really good food bonuses, that doesn't always mean it will focus on food production on that planet. If the AI has plenty of food but is short on alloys, it may choose to ignore that bonus and make it an alloy planet anyways.

Only Starnet AI is required, you can have one or both of Planetary Diversity or Guilli's Planet Modifiers

Some basic support for More Events Mod and Expanded Events is included, but I have not gone over all the modifiers in them yet.


This is fully compatible with my other patch for Starnet AI and Planetary Diversity compatibility as they solve different issues. This mod only tells Starnet AI about the new modifiers. The other mod solves conflicts in the colony designation definitions.

If you use Glavius AI, consider the Glavius AI version of this patch.
73 kommentarer
Cúchulainn 28. nov. 2023 kl. 18:05 
i hope you get the chance to come back to this and update it again fwend :3
TechSY730  [ophavsmand] 21. aug. 2022 kl. 9:32 
Maybe. This is one of the less "invasive" mods; the changes it makes are quite targeted. The hardest part will be to determine which modifiers are "new" since the last time I updated.

Though I should note again, the lack of this patch will not leave anything in a broken conflict state, and this patch being outdated will not cause anything to be broken.

The worst that will happen is the AI making decisions that will not take into account beneficial or detrimental, resource impacting planet modifiers.

I should really add this to the mod description.
sommio 20. aug. 2022 kl. 18:05 
Would you update it again?
Watchman 21. maj 2022 kl. 9:55 
Hmm... I feel that it will be better not to use it. I mean, it won't make the game worse, yeah?
TechSY730  [ophavsmand] 21. maj 2022 kl. 8:58 
It might make it worse if vanilla has added a bunch of planet modifiers since 3.0.
Or if there have been any major backwards incompatible changes to the scripting language since then.

Unless it is the latter reason, it won't break star net. Just might make its decision capabilities worse with planet specialization
Watchman 21. maj 2022 kl. 3:07 
Ok, got it!
Btw, should I use them now, or it will have no effect/will make situation even worse?
TechSY730  [ophavsmand] 20. maj 2022 kl. 15:08 
I'm still around, but still burnt out on Stellaris. (BTW, consider all my mods open source; all I ask for is attribution)

The mod was just updating Starnet AI to know what modifiers should trigger the "this is a good planet for resource X?" checks.

Highly optional, but let's Starnet exploit the new bonuses a bit smarter.

And I am sure all the mods in question, not to mention the base game, have gone under significant changes over the course of 3.0 to 3.4 that would need to be reviewed.
Watchman 20. maj 2022 kl. 10:22 
Is author even working on mods anymore? Damn, wish we knew if this mod is even needed anymore
Rogueone 13. maj 2022 kl. 17:06 
3.4?
NCTribit 16. apr. 2022 kl. 17:31 
Uuuuupdate?