安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Though I should note again, the lack of this patch will not leave anything in a broken conflict state, and this patch being outdated will not cause anything to be broken.
The worst that will happen is the AI making decisions that will not take into account beneficial or detrimental, resource impacting planet modifiers.
I should really add this to the mod description.
Or if there have been any major backwards incompatible changes to the scripting language since then.
Unless it is the latter reason, it won't break star net. Just might make its decision capabilities worse with planet specialization
Btw, should I use them now, or it will have no effect/will make situation even worse?
The mod was just updating Starnet AI to know what modifiers should trigger the "this is a good planet for resource X?" checks.
Highly optional, but let's Starnet exploit the new bonuses a bit smarter.
And I am sure all the mods in question, not to mention the base game, have gone under significant changes over the course of 3.0 to 3.4 that would need to be reviewed.