RimWorld

RimWorld

81 ratings
Massivity
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
73.968 KB
8 Nov, 2019 @ 3:08pm
12 Jun @ 9:58am
19 Change Notes ( view )

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Massivity

Description
External download[github.com]

Have you ever wondered why one thing of lightweight material has the same mass as the same thing, but made of heavy material? This mod fixes it, so plasteel mortar is lighter from steel mortar.

Ok, seems interesting but, why I need this?
-You can build some things like mortars or bedrolls from lighter materials, so it's easier to take them on a caravan and trade with the allies, or raid the enemies easier.
-Or if you are defensive, simply download this and enjoy things that make sense.

Ok I made a t-shirt from steel, why this t-shirt isn't heavier than that is made of bird skin?
-Echh, what?
In vanilla things from steel/stone/wood (walls, mortars, plate armors) do not mix with those that are made of cloths/leathers (apparel, bedrolls), so t-shirt from steel is not possible in vanilla (and with my mod).
-Steel have mass of 0.5 kg, so this is "100%" for things like walls, plate armors. While the cloth have mass of 0.026 kg (game rounds this value for reading) so this is "100%" for things like apparel, bedrolls, armchairs.

Game save compatible?
-Dude, my current save is 500 hours (it's raising) so I don't want the mod I created to be game save incompatible, game save compatible.
-It is safe to remove.

Where do I need to put your mod?
-When I put my mod before the core, it works normally, so it's not important (except when another mod also adds a mass factor).

Any incompatibilities?
-Currently, here is incompatibility with Combat Extended: FastTrack Edition and twice mass factor for some things but nothing serious (only red errors, if you want to choose which mass factor is more important, you should work on the load order - while I put my mod higher than "Combat Extended: Fast Track", the game calculated mass for things based of my mod, while I put "Combat Extended: Fast Track" above my mod, it was the opposite)
-The same problem I wrote about above applies to mod [1.0] Combat Extended (the same way of "repair")
-Stuff Mass Matters, does the same thing, but differently. In my testing, the game worked, but the end result was different when both mods were loaded, instead of one.

Mods supported? (new materials from these mods have a weight factor from my mod)
-Rimefeller
-[RF]Fertile Fields[1.0]
-Science Never Stops
-Glitter Tech (Glitter Tech without Surgery is working too)
-VGP Vegetable Garden
-RimOverhaul
-[1.0]Alpha Animals
-[1.0]Alpha Biomes
-[1.0]Atlas' Materials (glass has no mass factor, its new usage I noticed is just new glass walls, but if you noticed a mod that adds more usage for this glass, please tell me)
-[K]Extra Stone
-Race to the Rim (scales and the like harvested from the dragons have a base mass of 0.5)
If you want more or update of existing, tell me here.

Mods partially supported? (these mods don't have a mass factor for all materials or "work in progress")
-Expanded Woodworking (wood currently uses the vanilla mass factor "80%" while with my mod it should be "40%", because I don't know how to change the factor to other when a mod changes the vanilla mass, but hey partial support is better than none, right?)
-Expanded Woodworking for Vegetable Garden Project (bamboo logs and ironwood logs have a mass factor based of VGP Vegetable Garden because I don't know how to change it when different mods give different masses)

This red errors scares me...
-If you don't have mods from mods supported (above) they occur, can be safely ignored (this is happen because this is my first mod, so I don't know what repair this, if you are modder please give me example here)
Repaired!

This preview is ugly!
-Sorry I tried to make it pretty, but I got lost in the GIMP (ok, now seriously my best friend ate without a table, so I had to run away because he wanted to kill me)

Changelog

Sorry for my English
Popular Discussions View All (2)
12
24 Oct, 2021 @ 12:47pm
New mods put here.
robopitek
32 Comments
EdisonTrent 24 Mar, 2023 @ 6:17am 
I like the idea and everything that way, but steel has more density than all the vanilla stone types.
Granite is usually around 2.7 g/cm3 compared to steel (depending on the type) being around 7.75 to 8 g/cm3. So with the same volume of granite (say, a granite Club vs a steel Club), the granite club would have about ~34% of the mass.
So, I thank you very much for your coding structure, but I'll definitely have to change the actual numbers on things we have IRL.
robopitek  [author] 28 Nov, 2022 @ 3:18pm 
@lol
Looks like that mod changes buildings too, the difference is under the hood, because my mod is based on pure XML patching, in my mod you can also see the mass factor in the material's stats which I haven't seen in that one.

Looks also like in that mod silver/gold is heavy, while in mine - really light.
lol 28 Nov, 2022 @ 2:49pm 
There is another similar mod from Mlie that changes items mass based on stuff they're made of: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2787438435 . The difference from this mod is that this one changes buildings too. Right?
Fisherman_56 15 May, 2022 @ 11:13am 
Huh.
robopitek  [author] 15 May, 2022 @ 10:40am 
@Fisherman_56
It was some time ago I was calculating these materials, but yes, because even after multiplying 10 silver and gold ends up as lighter (0.08).

Calculation: 0.008(silver/gold mass) × 10(small items multiplier) × 2 = 0.16
For example, calculation for plasteel was 0.25 × 2
Fisherman_56 14 May, 2022 @ 2:29pm 
Are silver and gold things supposed to be lighter? Silver and gold are small items, which means that things require 10 times as much to make them than steel. Basically, they should be heavier, not lighter.
Herald Rejn 16 Aug, 2020 @ 12:47am 
can i still lift 10tons dinosaur? xD
primetime_29 26 Feb, 2020 @ 4:12am 
What would be interesting is if slate was considered medium wight instead of heavy so that it can be placed on bridges. This would make it more useful
pinbuck 22 Feb, 2020 @ 4:58pm 
thx, keep up the good work @robopitek
robopitek  [author] 22 Feb, 2020 @ 3:59pm 
@Zergologist
My mod is adding mass factor, so not, but if you make for example plate armor from gold it's much lighter.
@pinbuck
repaired, i simply delete xml element (supportedGameVersions) i not check this update note (i playing other games sometimes), thanks for informating about this :steamhappy:, should be without red errors.