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Granite is usually around 2.7 g/cm3 compared to steel (depending on the type) being around 7.75 to 8 g/cm3. So with the same volume of granite (say, a granite Club vs a steel Club), the granite club would have about ~34% of the mass.
So, I thank you very much for your coding structure, but I'll definitely have to change the actual numbers on things we have IRL.
Looks like that mod changes buildings too, the difference is under the hood, because my mod is based on pure XML patching, in my mod you can also see the mass factor in the material's stats which I haven't seen in that one.
Looks also like in that mod silver/gold is heavy, while in mine - really light.
It was some time ago I was calculating these materials, but yes, because even after multiplying 10 silver and gold ends up as lighter (0.08).
Calculation: 0.008(silver/gold mass) × 10(small items multiplier) × 2 = 0.16
For example, calculation for plasteel was 0.25 × 2
My mod is adding mass factor, so not, but if you make for example plate armor from gold it's much lighter.
@pinbuck
repaired, i simply delete xml element (supportedGameVersions) i not check this update note (i playing other games sometimes), thanks for informating about this