RimWorld

RimWorld

6,368 ratings
Alpha Animals
50
26
13
61
31
12
10
3
9
9
2
2
7
3
3
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
29.737 MB
18 Oct, 2018 @ 12:21am
15 Aug @ 12:32am
225 Change Notes ( view )

Subscribe to download
Alpha Animals

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]

Adds multiple unique new animals to Rimworld.

Features

Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechanic into the game, whether it be walking tanks, living resource farm, indestructible plant monsters, night time stalkers, or plain speedy giant spiders. Some of the mechanics are simple, others much more complex.

These animals will spawn in certain biomes, some others will only be available via traders. You'll have to explore to find them all! The Alpha Biomes is a companion mod that adds several new alien biomes to house these weird creatures.

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.

The mod will also add new insects in a new faction, the Black Hive. Raids from that faction can be disabled via Mod Options.



Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Questions so common I'm putting them here

Q: Will this work on an existing save?
A: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so.

Q: Can I remove this mod from an existing save?
A: No. Nor any other mod. Don't do that. Your save WILL break.

Q: Giddy-Up compatible?
A: All mods are giddy-up compatible, since Roolo is a genius. Some creatures (Meadow Ave and Mammoth Worm) even have *improved* stats when used as mounts, since Roolo is an awesome guy and wrote me an special hook.

Q: Combat Extended compatible?
A: Compatibility for CE is handled on their end

Q: Multiplayer compatible?
A: No compatibility offered for multiplayer

Q: Can I toggle each individual animal to decide whether it spawns or not?
A: YES, just open the mod's settings in Options.

Q: I'm getting some red errors on the log that I wasn't getting yesterday! Removing Alpha Animals seems to fix them!
A: Good news! Submerging your computer in acid fixes them too! No, but seriously, 9 times out of 10 this is caused by Steam being a pile of excrement and not updating your Vanilla Expanded Framework, so force it to do so.

Q: The mod is COMPLETELY BROKEN and UNPLAYABLE because X!
A: The problem with hyperbole is it kills trillions of people every year! Now stop being such a drama queen and report any errors in the open discussion down below. For balance concerns, there is a suggestions discussion too.

Plans for the future

Obviously, more animals!

Compatibility

Compatible with Vanilla Factions Expanded - Insectoids 2 (adds the Black HIve as a geneline), plus Insectors
Compatible with Vanilla Achievements Expanded (35 achievements)
Compatible with Vanilla Psycasts Expanded (35 psycasts)
Compatible with Alpha Implants
Compatible with the implants from Vanilla Genetics Expanded
Compatible with Alpha Biomes (duh)

Incompatibilities

- Soft incompatibility with Wild Animal Sex: mod options to disable animals won't work, since Wild Animal Sex just grabs animals from the biome's list
- Decore modifies the game's XML bases, making it incompatible with almost everything
- Priority Treatment Ressurected makes animals with a custom think tree such as Groundrunners spam the log with errors
- ANY mod that adds animals willy nilly to orbital traders will breaks things.

Credit

Original creature graphics: A_Friend, aka SentientLine
Alternate "cute" animal textures by Roidgy
Original implementation and programming: milon, Skullywag and kaptain_kavern
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod-

Changelog

Full changelog at GitHub: https://github.com/juanosarg/AlphaAnimals

Use Alpha Implants to improve your animals!


Popular Discussions View All (2)
2,154
23 Aug @ 2:04pm
PINNED: Bug reports
Sarg Bjornson
402
19 Aug @ 6:48pm
PINNED: Suggestions
Sarg Bjornson
6,725 Comments
박새우 25 Aug @ 6:38pm 
How to allow groundrunners from Alpha animals to use the Quarry?
Misterdino Prime 24 Aug @ 5:03pm 
why my groundrunner cannot excavate,(the skill , no Haul), but a megasloth can do the specified skill?
alevan2 24 Aug @ 1:26pm 
I sorry for my ignorance... where can I see a fully detail list of all the animals, their stats and attributes. Otherwise I cannot know which animals to include or leave out of my game... thanks if you answer
Misterdino Prime 24 Aug @ 9:17am 
ravager is a crazy one, bites 3 times in a second
shakeyourbunny 24 Aug @ 6:35am 
Sorry to delete that comment. but I think its not Alpha Animals per se.

Did remove any mods except official DLCs (all of them), Alpha Animal + bare requirements (VFE, Harmony) + Rimpedia.

I could that replicate that the Alpha Animals were missing, but after I added another Animal Mod (HC Animals continued) all of them showed up, strange.

Guess it was a caching or soemthing thing ;( Sorry.
Sarg Bjornson  [author] 24 Aug @ 6:30am 
No idea, I don't use that mod
Sarg Bjornson  [author] 24 Aug @ 4:28am 
No changes in this mod
jennifer rose 24 Aug @ 3:37am 
I'm 4 years into my playthrough and I haven't gotten a single sky steel incident. Is this normal? I feel like they occurred much more frequently in the past
Yuri Bezmenov 21 Aug @ 12:12pm 
How can I get the Disgusting nutrient paste meal?

PS: I'm reading the comments. Thank you for taking your time replying to the comments.
Sarg Bjornson  [author] 21 Aug @ 8:04am 
Quarry temp continued re-done special 2025 edition. Sorry, I have given up on keeping up with that mod