Cities: Skylines

Cities: Skylines

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Tiny National Roads
   
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Assets: Road
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80.140 MB
9 Nov, 2019 @ 5:55am
20 Dec, 2019 @ 7:28am
30 Change Notes ( view )

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Tiny National Roads

Description
Welcome to Tiny National Roads, Part 2 of the Tiny Highways Project. This is an asset pack contains the highways that go in two directions. Some are symmetric motorways; others are assymetric.

- Tiny 1N2W
- Tiny 1L2W
- Tiny 2L1A
- Tiny 2L2W
- Tiny 3L1A
- Tiny 3L2A



Tiny National Roads follows all the conventions, icons, models, texture and patterns of Tiny Highways, except they swing both ways.

IF YOU LIKE THIS ROAD PACK, PLEASE RATE UP FOR VISIBILITY.

NAMING CONVENTIONS

My naming convention is slightly different than the way Skylines would name a road, and indeed, also different from real life naming conventions. Whenever I say something like 1L2W, i mean there is one lane going Forward, and one lane going Backward. This allows quick description of assymetric and narrow roads with just four symbols.

For example, the 6 lane, two way road in vanilla Skylines requires division by two to understand there really is only 3 lanes going in each direction. My notation would simply call it 3L2W, and you instantly know there are only three lanes.

N = Narrow Lane
A = Assymetric Lane

OVER THE ROAD PILLARS

Tiny National Roads can be comfortably placed above other roads that have medians, because its Y-pillars, designed by GCVos, are narrower at the base than the top. You must turn off road collision in Fine Road Tool (2) to enable pillars to spawn this way.



SELECTIVE & SMOOTH JUNCTION LINES

Unlike vanilla junctions, Tiny National Roads will draw smarter junction lines when possible, only capping the road on outgoing sections. Inflow sections are seamless just like real life roads. No ugly crosswalks!

Additionally, there is a smooth corner offset to help vehicles turn more gracefully rather than making a hard 90 degrees at every T junction.



TURN POCKETS

Inverting the assymetric national roads will not cause an ugly discontinuity - another step up over contemporary road packs like Network Extensions 2 - Tiny National Roads has proper turn pockets. gracefully transfering the median from one side to another. These assymetric roads are excellent for dealing with unbalanced traffic flows, or for simply adding one temporary turn lanes before a critical junction.

SAFETY FIRST

Despite accidents not being in the game, Tiny National Roads are realistic with safety features - cats' eyes passively reflect vehicle headlights' at night, allowing these roads to also cut by 70% the need for memory-intensive highway lights at night (lights are memory hogs). Also, metal rails span the entire highway, distinguishing it from regular roads.

Except the 1N2W, which breaks every single rule it can.

PLAIN VERSION IN BRIDGE MODE!

No need to subscribe to duplicate assets just to get the plain version of these roads. Simply activate Road Anarchy, select "Bridge" mode, and you'll have a plain version with no lines, no road markings, no arrows, no signs, no siderails. For detailers!

ARTSY TUNNELS!



Just like real life, teenage cims will vandalize tunnel walls with graffiti and street art. Results are creative, colorful and unpredictable. If you wish to "clean up" their act, just give the tunnel a name and your road engineers automatically repaint the tunnel with a nice clean look.

Tiny tunnels also use a concrete base for realism, rather than the illogical "box of pure steel" by vanilla roads.

Special credits

Blackrhino for troubleshooting and improving 3D models for Tiny Highways. Rhino also has a workshop with Sunken Highways!

Sp3ctre18 for providing details and scaling of real life tiny roads.

GCVos for creating the original model of Y-Pillars. (Pillars have been resized to fit Tiny Highways).

Chameleon for extensive stress testing.
47 Comments
itsadesertplant 30 Dec, 2022 @ 5:28pm 
@sanforduno and anyone else who wants to remove the graffiti in the tunnels: make sure "display road names" is turned on in CS's Settings. Click on the automatically generated name of the tunnel and in the resulting little info box you can change the name to something else.
Neverminder 5 Aug, 2022 @ 2:43pm 
["Assets that are missing
There are two reasons for an asset to appear in this section: (1) The asset is placed in the city but is missing (2) The asset is used by some other asset but is missing.
Props in buildings, parks and nets
Reflective Light Single
Used by:
Tiny 1L1W
Tiny 1L2W
Tiny 2L1W

You have Ground Light but it does not contain Reflective Light Single.
Name probably changed by the asset author.
Stainless Street Light
Used by:
Tiny 2L1A
Tiny 2L1W
Tiny 2L2W
Tiny 3L1A
Tiny 3L1W
Tiny 3L2A
Tiny 4L1W

You have Ground Light but it does not contain Stainless Street Light.
Name probably changed by the asset author."]

As LOM says, i have all the required assets but the names were changed by the author?
yeltzy5091 13 Jul, 2022 @ 3:11am 
please fix it
yeltzy5091 13 Jul, 2022 @ 3:08am 
why when i place the assemetrical roads or the 4 lane one underground it becomes into a 1 way highway
Misused chair 19 Jun, 2021 @ 12:26pm 
i meant 2-4
Misused chair 19 Jun, 2021 @ 12:25pm 
can you make a 4-6 lane assym?
Misused chair 19 Jun, 2021 @ 12:24pm 
nvm its showing now
Misused chair 18 Jun, 2021 @ 6:41pm 
well I geuss we do because it won't show up
Misused chair 18 Jun, 2021 @ 3:45pm 
do we need the lighting pack for the roads to work? I dont mind unlit roads because all my other roads are unlit too anyways
Misused chair 18 Jun, 2021 @ 3:41pm 
how did you get that tiny roundabout