Cities: Skylines

Cities: Skylines

Tiny National Roads
47 Comments
itsadesertplant 30 Dec, 2022 @ 5:28pm 
@sanforduno and anyone else who wants to remove the graffiti in the tunnels: make sure "display road names" is turned on in CS's Settings. Click on the automatically generated name of the tunnel and in the resulting little info box you can change the name to something else.
Neverminder 5 Aug, 2022 @ 2:43pm 
["Assets that are missing
There are two reasons for an asset to appear in this section: (1) The asset is placed in the city but is missing (2) The asset is used by some other asset but is missing.
Props in buildings, parks and nets
Reflective Light Single
Used by:
Tiny 1L1W
Tiny 1L2W
Tiny 2L1W

You have Ground Light but it does not contain Reflective Light Single.
Name probably changed by the asset author.
Stainless Street Light
Used by:
Tiny 2L1A
Tiny 2L1W
Tiny 2L2W
Tiny 3L1A
Tiny 3L1W
Tiny 3L2A
Tiny 4L1W

You have Ground Light but it does not contain Stainless Street Light.
Name probably changed by the asset author."]

As LOM says, i have all the required assets but the names were changed by the author?
yeltzy5091 13 Jul, 2022 @ 3:11am 
please fix it
yeltzy5091 13 Jul, 2022 @ 3:08am 
why when i place the assemetrical roads or the 4 lane one underground it becomes into a 1 way highway
Misused chair 19 Jun, 2021 @ 12:26pm 
i meant 2-4
Misused chair 19 Jun, 2021 @ 12:25pm 
can you make a 4-6 lane assym?
Misused chair 19 Jun, 2021 @ 12:24pm 
nvm its showing now
Misused chair 18 Jun, 2021 @ 6:41pm 
well I geuss we do because it won't show up
Misused chair 18 Jun, 2021 @ 3:45pm 
do we need the lighting pack for the roads to work? I dont mind unlit roads because all my other roads are unlit too anyways
Misused chair 18 Jun, 2021 @ 3:41pm 
how did you get that tiny roundabout
cashnut4 24 Feb, 2021 @ 8:54am 
Could you add a Jersey Barrier to the Center of These Roads?
Also, could you Also Make that along with a Version with a Glass Sound barrier?
Cylun 1 Nov, 2020 @ 8:51am 
Beautiful work. Will you eventually update to the new light pack though?
Future 13 Jul, 2020 @ 6:45am 
elevated tiny highways look like stairs for some reason
Vahlee 16 Jun, 2020 @ 7:18pm 
Could you create a United States version, with yellow lines on the left side and double-yellow lines instead of double-white lines?
Birdy 15 Jun, 2020 @ 7:54am 
Could someone please update this mod so we don't have to use the "[Obsolete] Modern Lighting Pack: Liberated!: There is a new version of the Modern Lighting Pack
Future 27 May, 2020 @ 4:23pm 
The 2 way road with 2 lanes in one direcction and 1 in the other direction converts to a one way 3 lane road when underground
sanforduno 6 May, 2020 @ 7:44pm 
I really love your roads. I am in the process of replacing most of my roads with yours, and have found no problems thus far. I have even been lucky, replacing the interchanges with your hwys and ramps.... fantastic.
My only complaint is the 'street art' on the tunnel entrances. I know you said to just give the tunnel a name, and the graffiti goes away, but I have no idea how to do that. Most of my map is full of rural areas and the street art just doesn't look right.
Please help me enjoy your fine roads all over the map and tell me how to name a tunnel.
Again tho', excellent work!
Dreaminway 6 May, 2020 @ 9:54am 
I think I found a bug with with your road! I updated a section using your highways and noticed the 2L 2W road, when as a tunnle, becomes a 2L 1W road!
https://i.imgur.com/DWJjg52.jpg
As seen.
Your 2L 1W also does the same, becoming a pure one way when in tunnel mode.
(posting it here too as I wasn't sure what mod was what at first :P)
me22ca 25 Apr, 2020 @ 2:05am 
I tried to use traffic lights on the 2L2W, but I'm not seeing anything: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2073361987

Is that expected, or am I missing something? (I have both required items.)
Deep♂Dark♂Fantasy 31 Mar, 2020 @ 3:26pm 
Flickering is happening, often at junctions for me. Tested a bit, no/tiny slopes is fine, but only a few meters slope would cause flickering. No flickering at all when elevated! Still nice mod - I love it and I use it, could be better if the flickering is resolved.
Braxen 🐟 29 Jan, 2020 @ 2:18pm 
do these just not work well with small roundabouts or am i doing something wrong?
whisperwalk  [author] 10 Jan, 2020 @ 3:12am 
I couldnt get it to fit in the space so will leave it out for now.
Verence 10 Jan, 2020 @ 12:17am 
Tnahks for the mod. Any news on 3L2W?
Snarren 30 Dec, 2019 @ 6:51pm 
Cat eyes all over damn, really sad! ;-)
beccaaa67 28 Dec, 2019 @ 5:29am 
Hi, I tested the roads with all other mods and assets turned off and the flickering was nowhere near as bad. There was no flickering on just straight roads, once I started building the weirdest junctions I could without anarchy/move it the lines did start to flicker a bit, so I'm wondering if I maybe just built too many strange junctions! (I built everything on flat terrain, even the original problem was on flat terrain so slope isn't an issue). It's not really a big problem, the flickering doesn't really bother me but if I get the time I'll test with all my other mods and try and see if there's an issue anywhere :)
whisperwalk  [author] 20 Dec, 2019 @ 10:11pm 
Also if you upgrade to "Bridge" there are no rails and no lane lines.
whisperwalk  [author] 20 Dec, 2019 @ 7:52pm 
Yes, the zonable road pack has no rails (to be released at a later date).
Rafario 20 Dec, 2019 @ 4:16pm 
can you create a verson of 1N2W without guardrails? They are perfect as dangerous mountainside roads
whisperwalk  [author] 20 Dec, 2019 @ 2:19am 
Domt encounter any flickering in testing. Are you building on very sloped terrain? Try adjusting with MoveIt or demolishing and rebuilding the road (to reflatten it).
beccaaa67 20 Dec, 2019 @ 1:07am 
Love these roads, but since the last update the road markings have been flickering a lot, especially at junctions. This happens on both the national roads and highways. Any idea what might be causing this?
whisperwalk  [author] 18 Dec, 2019 @ 12:34pm 
Tiny National Roads updated.

There are two new road models coming this weekend: 3L2A and 3L2W.
whisperwalk  [author] 11 Dec, 2019 @ 9:55pm 
There will be a new update within this / next week, which will (finally) fully fix transitions to vanilla roads, and bring the new cat eyes. The new cat eyes are not props but are retro-reflective surfaces, so they don't emit light unless a light is shining on them. More importantly it reduces prop count.

I will also be gradually compress file sizes with more advanced modelling techniques with the target goal of making whole asset pack less than 20MB. For comparison's sake, an average, low-poly, vanilla looking road in the Workshop is normally 15-25MB, but I will soon be able to fit an entire asset pack in less space. It will not be done this weekend but will be gradually reduced in phases.
moo 2 Dec, 2019 @ 11:50am 
Sweet thanks
whisperwalk  [author] 1 Dec, 2019 @ 9:14am 
I can see myself doing 6 more roads that are all 1-way highways (5L1W to 10L1W), and you can stack the roads together yourself...but as even a 5L is rarely needed, this isn't a high priority. I'm more keen on creating a version of Tiny Highways with underwall and sound barrier.
whisperwalk  [author] 1 Dec, 2019 @ 9:11am 
Maybeeee, but I doubt anyone can successfully fill up 10 lanes of traffic. At that point it's time to start wondering if you're screwing up somewhere with your traffic.

For odd imbalances like 5L2A, it's better to just draw a 5 lane, a 2 lane, and a median, than create a brand new asset just for it. The number of road types grows exponentially with increased lanes, I've counted up to 40 different roads just to cover all cases under 10 lanes.

Keeping in mind that every road has 5 different modes (ground, elevated, bridge, slope, tunnel), this goes up to 200 roads, 80 unique pillars (they have to be unique to avoid a duplicate prefab error), and I'll be surprised if your CPU can handle all of them.
moo 1 Dec, 2019 @ 8:50am 
These are flipping fantastic! Any chance for any "tiny" highways in 4 all the way to 10 lane flavours?

Also, would love a 5+2 and 5+3
whisperwalk  [author] 1 Dec, 2019 @ 1:26am 
The pillars are ready!

Next up - the little props like traffic lights and signs.
whisperwalk  [author] 30 Nov, 2019 @ 8:12am 
Not when underground (for now). The above-ground portions are rendered.

The pillars, five new pillars will be coming tomorrow. The new pillars are so small that you can fit them atop the median of an existing road, without blocking any traffic. They are almost like monorails with asphalt.
GregThunder 30 Nov, 2019 @ 8:01am 
are the tunnels rendered?
whisperwalk  [author] 29 Nov, 2019 @ 4:33am 
Tunnels have finally been added to Tiny National Roads! They use the same concept as Tiny Highways, whereby naming the tunnel turns off the graffiti when you need a nice clean underground. Also, Bridge mode is now plain mode, again just like Tiny Highways.
Dreaminway 24 Nov, 2019 @ 10:06am 
Man you can always take your time. The mod does offer its source so you wouldn't be doing it all from scratch. Modding is never a quick and simple task, I know it can take time. It's just a suggestion and would be an amazing upgrade to an old mod that's not updated anymore. I think with all the work you have done and the skill shown you would be the perfect one to pick up the mod and continue/improve on it.
whisperwalk  [author] 24 Nov, 2019 @ 12:56am 
Unfortunately, that is too many roads for a single person to cover. I haven't even finished detailing the 10 tiny highways + national roads - or started variations like concrete, no rails, different type of rails, high res, yellow, etc.

Very likely just finishing up all the small missing details on Tiny Highways + National Roads and optimizing it for performance will last till January next year.
Dreaminway 23 Nov, 2019 @ 2:13pm 
By the way.. if you can also make TOLL ROADS that WORK you would be my hero... bonus if you add in 1 lane, 2 lane 3 lane etc variants...
Dreaminway 23 Nov, 2019 @ 2:06pm 
So I am in love with these. the fact you have the road markers and what not... could you maybe make a set with the standard road sizes? Or heck.. make your OWN version of Network Extensions 2 with your amazing road marker tricks
NOiZE 16 Nov, 2019 @ 7:15am 
I love these but some things i noticed:
- no traffic lights are spawned
- railroad crossings are not correct

Also it would be nice if you could make versions without the guard rails for the more rural area's
MDHansen 15 Nov, 2019 @ 8:24am 
Excellent!
whisperwalk  [author] 15 Nov, 2019 @ 8:06am 
Assymetric roads are ready! This completes the asset pack, although I still have future content to add - plain mode, as well as tunnels.

Tiny National Roads follows all the conventions, icons, and patterns of Tiny Highways, except they swing both ways.