Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Empire Wonders
   
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4.992 KB
9 Nov, 2019 @ 4:33pm
10 Nov, 2019 @ 8:14pm
2 Change Notes ( view )
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Empire Wonders

Description
Wonders that increase yields base on features and terrains now affect all cities in your empire. Brace for the yield porn!
Due to increased benefits, these Wonders' costs are increased by 30% (see below if you want to disable this change).

There is also an Extended version of this mod that globalizes most single-city Wonder.

Affected Wonders
- Chichen Itza (all Rainforests in your empire gain yields).
- Mausoleum at Halicarnassus (all Coasts in your empire gain yields).
- Petra (all Deserts in your empire gain yields).
- Ruhr Valley (all Mines + Quarries in your empire gain yields, does NOT affect the % production bonus).
- St. Basil's Cathedral (all Tundra tiles in your empire gain yields, does NOT affect Tourism bonus).

Disable Increased Cost
If you want to keep the original cost, go the the mod folder: steamapps\workshop\content\289070\1909756759, open empirewonders.sql with Notepad and add /* */ to the cost modification code as the screenshot below:


25 Comments
ranma_hf 19 May, 2023 @ 3:35am 
I remember the first time I realized "man that only works in one city." Halicarnassus across your whole empire might be a bit much lol.
Luke ✞ Jesus Saves ✞  [author] 18 Jun, 2021 @ 9:44pm 
hi sorry I don't have the pass, and I don't play or mod Civ 6 anymore :) but my code is there, anyone can help add and publish an update, I won't mind.
FishRaposo 19 Mar, 2021 @ 11:27am 
Do you plan on updating it to add the new wonders?
booyaman85 6 Mar, 2021 @ 10:18pm 
damit stop increasing cost. makew a veriosn pf these mods without raising it.
donschmiddy 8 Jun, 2020 @ 11:04am 
out of date, though still listed as compatible
[1st M.I.] Cobber 24 May, 2020 @ 1:38am 
I haven't played for a couple of months or so now myself, for various reasons, so I'll have to refresh my memory on exactly how I did get that tweak to work. Once I've refreshed my memory then I'll be more than happy to provide the code as originally promised.
ShadowPhoenix 24 May, 2020 @ 1:28am 
@cobber51 that would actually be great! sorry for the late response. I haven't checked mods in a while, until today when I decided to try the new DLC and am hoping some of my favorite mods (this being one of them) get updated.
[1st M.I.] Cobber 30 Jan, 2020 @ 4:17am 
I'm very happy to report that my change/tweak to the code for the Mahabodhi Temple in WW worked flawlessly, as far as I can tell at least anyway, so I'm happy to forward the line to edit and the code to use to edit it if you want Lord Shadowscar.
[1st M.I.] Cobber 30 Jan, 2020 @ 1:06am 
I forgot the Mahabodhi Temple tile buff is from WW as well Lord Shadowscar, and so I've just recently tweaked its entry in WW to extend the buff to all cities as well. I haven't (yet) tested to confirm whether the change has worked as intended. If it does I will happy to point you to where you need to go to do the same, and also will be happy to provide the particular code line that I changed to get it to work, if the change works that is, otherwise I'll have to go back to the drawing board to figure out what went wrong and how...
ShadowPhoenix 29 Jan, 2020 @ 6:18pm 
Ah, my mistake. I use Wondrous Wonders and have for so long I forgot that mahabodhi usually only gives faith and apostles. In WW, it gives buffs to all woods tiles in the city that builds it. Disregard my earlier question! Lol