Sid Meier's Civilization VI

Sid Meier's Civilization VI

Empire Wonders
25 Comments
ranma_hf 19 May, 2023 @ 3:35am 
I remember the first time I realized "man that only works in one city." Halicarnassus across your whole empire might be a bit much lol.
Luke ✞ Jesus Saves ✞  [author] 18 Jun, 2021 @ 9:44pm 
hi sorry I don't have the pass, and I don't play or mod Civ 6 anymore :) but my code is there, anyone can help add and publish an update, I won't mind.
FishRaposo 19 Mar, 2021 @ 11:27am 
Do you plan on updating it to add the new wonders?
booyaman85 6 Mar, 2021 @ 10:18pm 
damit stop increasing cost. makew a veriosn pf these mods without raising it.
donschmiddy 8 Jun, 2020 @ 11:04am 
out of date, though still listed as compatible
[1st M.I.] Cobber 24 May, 2020 @ 1:38am 
I haven't played for a couple of months or so now myself, for various reasons, so I'll have to refresh my memory on exactly how I did get that tweak to work. Once I've refreshed my memory then I'll be more than happy to provide the code as originally promised.
ShadowPhoenix 24 May, 2020 @ 1:28am 
@cobber51 that would actually be great! sorry for the late response. I haven't checked mods in a while, until today when I decided to try the new DLC and am hoping some of my favorite mods (this being one of them) get updated.
[1st M.I.] Cobber 30 Jan, 2020 @ 4:17am 
I'm very happy to report that my change/tweak to the code for the Mahabodhi Temple in WW worked flawlessly, as far as I can tell at least anyway, so I'm happy to forward the line to edit and the code to use to edit it if you want Lord Shadowscar.
[1st M.I.] Cobber 30 Jan, 2020 @ 1:06am 
I forgot the Mahabodhi Temple tile buff is from WW as well Lord Shadowscar, and so I've just recently tweaked its entry in WW to extend the buff to all cities as well. I haven't (yet) tested to confirm whether the change has worked as intended. If it does I will happy to point you to where you need to go to do the same, and also will be happy to provide the particular code line that I changed to get it to work, if the change works that is, otherwise I'll have to go back to the drawing board to figure out what went wrong and how...
ShadowPhoenix 29 Jan, 2020 @ 6:18pm 
Ah, my mistake. I use Wondrous Wonders and have for so long I forgot that mahabodhi usually only gives faith and apostles. In WW, it gives buffs to all woods tiles in the city that builds it. Disregard my earlier question! Lol
Luke ✞ Jesus Saves ✞  [author] 26 Jan, 2020 @ 3:12pm 
Do you have R&F? it's required.
SpiralD 26 Jan, 2020 @ 3:03pm 
Tested alone this does not work same with the extended version.
Luke ✞ Jesus Saves ✞  [author] 26 Jan, 2020 @ 7:40am 
Hi I am not aware that Mahabodhi Temple has any base-tiled yield or single-city effect at all (except the flat yield +4 Faith). You can try the extended version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1920861617
ShadowPhoenix 26 Jan, 2020 @ 1:55am 
Any particular reason why Mahabodhi Temple wasn't added to this list? For forest tiles? Or would that be too OP? (Granted, the Petra one is already crazy OP, in reality)
Luke ✞ Jesus Saves ✞  [author] 26 Nov, 2019 @ 8:44pm 
Oh sorry I didn't know there is such option. Usually, I just use the tag (I set it to Gathering Storm just in case), but I think it should run with R&F only.
Ryoko 26 Nov, 2019 @ 7:51pm 
i think you should put the required dlc somewhere. Great mod by the way :D
Luke ✞ Jesus Saves ✞  [author] 26 Nov, 2019 @ 6:27pm 
@Ryoko sorry the mod changes Mausoleum at Halicarnassus which is a wonder in R&F.
Ryoko 26 Nov, 2019 @ 9:29am 
I cant start a game with this mod active, when a game is loading an error massage pop-up saying error starting game and redirec me to mod manager. I only have the base game and the Aztec pack and i dont know what the problem is. (ofcorse i only have active this mod alone)
[1st M.I.] Cobber 21 Nov, 2019 @ 5:59pm 
Wondrous Wonders adds some new Wonders, and also changes some yields/benefits of some existing Wonders, but doesn't change the conditions on which the effects are applied, from memory at least, which is why this mod likely will be 100% compatible with Wondrous Wonders. I haven't tested to confirm that with this mod though. I can confirm it from personally tweaking wonders files myself in Wondrous Wonders and the game's data files (very tedious and difficult process) in the past to do exactly what this mod does for my own personal games (it did work as intended though once I learned how to do it, backing up files before editing them was absolutely essential) where I wanted an empire wide effect from these wonders.

Thanks to this mod I won't have to manually redo that process as I look to get back into Civ VI after almost a year of not playing it.
Luke ✞ Jesus Saves ✞  [author] 15 Nov, 2019 @ 4:48am 
Thanks for confirming. A bit technical stuff, my code only changes condition on which the effects are applied. So if Wondroud Wonders (as I said, I didn't use it, and don't know what it does) only change the numbers/existing effects, then it should work well.
William de Burge 15 Nov, 2019 @ 3:19am 
@OtonashiYuri: I just built Petra, and it effected all my desert tiles.

So, it looks like it does work with Wondrous Wonders.
Luke ✞ Jesus Saves ✞  [author] 13 Nov, 2019 @ 11:23pm 
I don't know what that mod does, but this mod only works with listed wonders.
OtonashiYuri 13 Nov, 2019 @ 10:50pm 
Niiiiiiiiiice.

Does this work with Wondrous Wonders?
Luke ✞ Jesus Saves ✞  [author] 10 Nov, 2019 @ 8:15pm 
@Abraxa Oh my goodness! Thanks a lot. I uploaded a fix. I feel both sorry and hilarious now. Thanks a lot!
Abraxa 10 Nov, 2019 @ 5:06am 
Nice mod, you left the debug function on however that removes all tech and civic requirements.