Sid Meier's Civilization VI

Sid Meier's Civilization VI

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City State Unique Units
   
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9 Nov, 2019 @ 8:09pm
22 Aug, 2020 @ 5:41pm
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City State Unique Units

In 1 collection by totalslacker
TSL Earth Collection (GS)
31 items
Description
City states receive unique units and improvements from civilizations. Compatible with base game, all expansions and DLC.

Akkad: Ziggurat and War-Cart
Antioch: Hypaspist and Hetairoi (Macedon DLC), Bireme (Phoenicia)
Auckland: Digger (Australia DLC), Toa and Pa (Gathering Storm)
Babylon: Ziggurat and War-Cart
Bologna: Legion
Brussels: Zeven Provincien (Rise and Fall)
Buenos Aires: Minas Geraes, Malon Raider (Rise and Fall)
Caguana: Eagle Warrior
Cahokia: Okihtcitaw (Rise and Fall)
Cardiff: Sea Dog and Highlander (Rise and Fall)
Fez: Barbary Corsair
Granada: Barbary Corsair (Gathering Storm)
Geneva: Chateau, Garde Imperiale
Hattusa: Maryannu Chariot Archer
Hunza: Warak'aq (Gathering Storm)
Bandar Brunei: Jong and Kampung (Indonesia DLC)
Kabul: Scythian Horse Archer
Kandy: Jong (Indonesia DLC)
Kumasi: Ngao Mbeba, Mandekalu Cavalry (Gathering Storm)
La Venta: Eagle Warrior
Lisbon: Conquistador, Bireme (Gathering Storm)
Mexico City: Eagle Warrior OR Llanero (New Frontier)
Mohenjo Daro: Stepwell and Varu
Muscat: Barbary Corsair (Gathering Storm)
Nan Madol: Kampung (Indonesia DLC), Toa and Pa (Gathering Storm)
Nazca: Warak'aq
Ngazargamu: Mandekalu Cavalry, Pitati Archer (Nubia DLC)
Palenque (Mitla): Mayan Hulche (New Frontier) OR Jaguar
Rapa Nui: Tao and Pa
Singapore: Jong (Indonesia DLC)
Stockholm: Longship and Berserker
Taruga: Ngai Mbeba
Toronto: Redcoat
Valletta: Legion
Vilnius: Polish Hussar (Poland DLC)
Yerevan: Khevsureti (Rise and Fall)
Zanzibar: Barbary Corsair

* Expansion and DLC requirements listed in parentheses
39 Comments
VModBAddict 19 Apr, 2024 @ 7:13pm 
Does this still work? I'm not getting any of these UUs show up in the civilopedia for these CSs - does it work despite that?
Pesado Armas Cara 4 May, 2023 @ 11:22am 
Could you make it so that having certain mod civs make relevant city states use that mod civ's unique stuff? For example, having JFD's Italy makes Venice train Condottierre and build Duomos.
claudemac24hrs 7 Jan, 2023 @ 4:11am 
Could you please update with Antioch, Babylon, Lisbon and Palenque being removed as city-states into cities of playable Civs. Venice will have the Legion, Anshan will have the Immortal, Mogadishu will have nothing and Mitla will remain the same.
DeadWeatherDrums 23 Apr, 2022 @ 10:06pm 
What a great and obvious idea. Kudos, you big stud.
axatoramus 11 Apr, 2022 @ 6:53pm 
HELLL YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHH
Junky 15 Jan, 2022 @ 4:02am 
Wished I could build city states units if I am their suzerain and I had build the foreign ministry building in government Plaza
totalslacker  [author] 26 Sep, 2021 @ 11:37pm 
Interesting. This is a simple SQL mod that assigns the existing unique unit traits to the city states. It doesn't actually add new graphics. Textures were never an issue before, could be a recent update broke something.
Bluesky95 12 May, 2021 @ 2:11am 
does this mod cause texture flickering of units? latest update?
Tigranes 7 Feb, 2021 @ 6:37pm 
Do you plan to add units for new CS from Babylon pack, Venice and Wolin, for example?
totalslacker  [author] 20 Jan, 2021 @ 9:30pm 
No this mod is very simple, it's not set up like that. That's a good idea, and it's probably possible. Might look into it in the future when I have time