Stellaris

Stellaris

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Sci-fi Multiverse Species for 3.14.*
   
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1.085 GB
16 Nov, 2019 @ 3:14am
4 Dec, 2024 @ 1:44pm
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Sci-fi Multiverse Species for 3.14.*

Description
The Sci-Fi Multiverse Species mod features several species from the universes of Star Trek, Star Wars, Babylon 5, Battlestar Galactica, novels... Initially this was a personal mod for my own games, so do not expect it to be completely canonical.

Not compatible with Steam Achievements. For Scifi Multiverse Species Lite - Achievement Compatible, check here: Sci-Fi Multiverse Species Lite - Achievement Compatible

It currently contains:

- 200 playable species from different universes, among others:
- Star Trek: Federation, Klingons, Romulans, Vulcans, Cardassians, Borg...
- Star Wars: Rebellion, Empire, Mon Calamaris.
- Babylon 5: Earth Alliance, Minbaris, Centauris, Narns...
- Battlestar Galactica: Colonials, Cylons
- Eve Online: Amarr, Caldari, Gallente, Minmatar.
- X-Universe: Teladis, Boron, Xenon, Argon...
- Master of Orion: Alkari, Bulrathi, Meklar, Klackom, Psilon...
- Warhammer 40K: Empire of Man, Eldar, Necron, Ork...
- Mass Effect: Asari, Krogar, Geth...
- Halo: Flood, Sangheili, Jiralhanae, San'Shyuum...
- Destiny: Exo, Awoken, Cabal, Fallen, Hive, Vex...
- Others: Skynet, Jophur, Reaver.
- Fallen empires: Vorlons, Shadows and Walkers of Sigma 957, from Babylon 5. Iconians from Star Trek.
- Star names from Star Trek, Babylon 5 and Eve Online.

This mod was created using all expansions and dlcs. It may work without any of them, but it has not been tested.

In addition, you need the following installed mods to work:

- United flags

The "United Scifi Races" mod is no longer needed. After its last update the mod has stopped working, so I have integrated the images in my mod until the creator fixes it. Credit goes to their original creator: Fugasas.

The "Star Trek Flags" mod is no longer needed. After its last update the mod has stopped working, so I have integrated the flags in my mod until the creator fixes it. Credit for the Star Trek flags goes to their original creators: Swiss Knights and Shrinpo (Luke).

The "Just Name Lists" mod is no longer needed. After patch 3.4 the mod has stopped working, so I have integrated the name lists in my mod until the creator fixes it. Credit for the Just Name Lists goes to the original creator: EdFromEarth.

--------------------------------------------
* New DEC 4, 2024

Update for 3.14.*
---------------------------------------------

Full list of prescripted empires (beware the wall of text):

Star Trek:
- Acamarian Union
- Aenar Allied Colonies
- Andorian Empire
- Antican Clan Alliance
- Bajoran Republic
- Benzite Collective
- Betazoid Star Kingdom
- Bolian Cooperative
- Borg Collective
- Breen Confederacy
- Bynar Reticule
- Caitian Explorer Initiative
- Cardassian Union
- Celestial Empire of Excalbia
- Cheron Dominion
- Cravic Automatization
- Denobulan Interstellar Mandate
- Edosian Commission
- El-Aurian Harmonious State
- Ferengi Alliance
- Gorn Hegemony
- Grand Lurian Empire
- Hirogen Purity
- Iconian Empire (Fallen Empire)
- Jem'Hadar Clan
- Klingon Empire
- Metron Consortium
- Mugato Dominion
- Nausicaan Coalition
- Ocampa Republic
- Order of Kazon Sects
- Organian Union
- Orion Syndicate
- Pakled Martial Coalition
- Pralor Automatization
- Romulan Star Empire
- Roylan Authority
- Selay Republic
- Sheliak Corporate
- Tamarian Unified Protectorate
- Talaxian Initiative
- Talosian Caretakers
- Tellarite Corporate Holding
- Terran Empire
- The Dominion
- Tholian Assembly
- Tosk Nexus
- Trill Symbiosis
- United Federation of Planets
- Vidiian Sodality
- Vorta Succession
- Voth Doctrine
- Vulcan High Command
- Xindi Supremacy

Star Wars:
- Bothan Council
- Calamari Liturgy
- Council of Gamorrean Clans
- Galactic Empire
- Geonosian Consensus
- Great Rodian Protectorate
- Hutt Cartel
- Ithorian Committee
- Kaminoan Commonwealth
- Mandalorian Duchy
- Quarren Tribe
- Rebel Republic
- Sullustan Corporation
- Trandoshan Mandate
- Twilek Protectorate
- Trade Federation
- Jedi Order
- Sith Order

Babylon 5:
- Abbai Matriarchate
- Brakiri Syndicracy
- Cascor Empire
- Centauri Republic
- Dilgar Empire
- Directorate of Balosia
- Drakh Judicature
- Drazi Territories
- Dureena Demarcation
- Earth Alliance
- Enphili State
- Gaim Intelligence
- Grome Autocracy
- Hurr Republic
- Hyach Geritocracy
- Iksha Baronies
- Markab Confederacy
- Mi-Ma-Ti (Llort race)
- Minbari Federation
- Narn Regime
- Pak'ma'ra Confederacy
- Royal Onteen Authority
- Shadows Hegemony (Fallen Empire)
- Sigma 957 (Fallen Empire)
- Streib Technocracy
- The Ingyo (Yolu race)
- Ventuki Conglomerate
- Vorlon Space (Fallen Empire)
- Xon Command
- Zener Supreme Authority

Battlestar Galactica:
- Cylon Sanctuary
- Twelve Colonies

Stargate:
- Asgardian Commonwealth
- Free Jaffa Nation
- Goa'uld Technocracy
- Replicator Determination
- Wraith Hive

Dune
- Bene Gesserit
- Bene Tleilax
- Fremen State
- House Atreides
- House Corrino
- House Harkonnen
- House Ix
- House Ordos
- Spacing Guild

Doctor Who:
- Cybermen Space
- Dalek Empire

The Expanse:
- Martian Congressional Republic

Firefly:
- Reavers

V:
- Visitor Hegemony

Eve Online:
- Amarr Empire
- Caldari State
- Gallente Federation
- Minmatar Republic

Mass Effect:
- Angaran Resistance
- Asari Republic
- Batarian Hegemony
- Courts of Dekuuna
- Geth Consensus
- Hanar Primacy
- Kett Exaltation
- Quarian Migration
- Salarian Union
- Turian Hierarchy
- Urdnot Clan
- Vol Protectorate

Master of Orion:
- Alkari Flock
- Bulrathi Empire
- Elerian Fiefdoms
- Gnolam League
- Klackon Hive
- Meklar Union
- Mrrshan Territories
- Psilon Sofocracy
- Sakkra Progeny
- Silicoid Bulwark
- Trilarian Shoal

Warhammer 40k:
- Eldar Empire
- Imperium of Man
- Necron Dinasties
- Ork Empire
- Realm of Chaos
- T'au Empire
- Tyranid Hive

X Universe:
- Boron Kingdom
- Kha'ak Swarm
- Paranid Confederacy
- Split Patriarchate
- Teladi Syndicate Emporium
- United Argon Republic
- Xenon Purgers

X-com Universe:
- Chryssalid Regime
- Ethereal Eradicators
- Floater Administration
- Muton Legions
- Sectoid Sovereignty
- Serpenti Collective

Starcraft:
- Protoss Empire
- Zerg Swarm
- Terran Dominion
- United Earth Directorate

Halo:
- Huragok Sequence
- The Flood
- Sangheili Factions
- Unggoy Union
- Jiralhanae Tribes
- New Covenant Empire (San'Shyuum species)
- Assembly of Yanme'e Hives
- Kig-Yar Ochlocracy
- Unified Earth Government

Destiny:
- Exo Core
- Awoken Kingdom
- Cabal Hierarchy
- Fallen Houses
- The Hive
- Vex Nexus
- Consensus of The Last City

Wing Commander:
- Kilrathi Empire

Uplift Universe:
- Jophur

Known Space Universe:
- Puppeteer Commercial Commission
- Kzin Patriarchy

Terminator:
- Skynet

Zones of Thought Universe:
- Emergent Unicortex
- Pure Worlds of Aprahanti
- Skroderider Democracy
- Straumli Directorate
- Vrimini Economic Union

Lovecraft's Mythos:
- Cthulhian Council
- Deep One Domain
- Elder Thing Coalition
- Ghast Swarm
- Ghoul Collective
- Gnoph-keh Kingdom
- Great Link of Yith
- Gug Theocracy
- Imperium of Voormi
- Lloigor Council
- Mi-Go Providence
- Shaggai State
- Shantak Tribes
- Shoggoth Horror
- Yaddithian Theocracy

Ufology:
- Agartha
- Anunnaki Hegemony
- Arcturan Syndicate
- Atlantean Singularity
- Draconian Hierarchy
- Fourth Transhuman Empire
- Free Enclave of Vega
- Hierarchy of Sirius
- Imperial Reticulian Entity
- Lemurian Preservation
- Pleiadan Confederacy
- Rigellian Unity
Popular Discussions View All (3)
1
26 Nov, 2023 @ 7:31pm
How to Change Shipsets on Included Species?
TheChronicToast
1
27 May, 2021 @ 5:08am
Some oddities I was finding going through the script files
Speedweed
0
4 Feb @ 12:27pm
Species available for computer player?
maseren
141 Comments
The Casualist 13 Jun @ 4:46pm 
All good! Take your time. :)
Naltsox  [author] 13 Jun @ 3:47am 
@The Casualist:

Sorry. I haven't paid much attention to Stellaris for a while. I'll try to update the mod next week at the latest.
The Casualist 5 May @ 8:09am 
@Naltsox:

We need another update again. :) The biogenesis types (potraits,ships and 2? new pre made Empires) are not selectable. Its the same issue with the Toxoids months ago. I suppose we need some new lines.
The Casualist 2 May @ 1:02pm 
As for myself, I set the spawn_enabled=yes. I hope that some Empires from the mod will still spawn.
The Casualist 2 May @ 1:01pm 
@the guy below me (Rcad99)

Quote from a comment some pages ago:

" the species spawn for all preset species of "sci-fi multiverse species" is set to "always". that's why preset species are always spawning that you haven't changed personally. so you can't only play with e.g. Warhammer40K or Star Wars species. All sci-fi species are always randomly brought into your game. If you want to change this you have to go to the mod folder of this mod. For me it is:
C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1913969998\
now go into the folder "prescripted_countries".
go into each text file and changes the value in all species:
spawn_enabled=always
to
spawn_enabled=no

and then save the .txt file.

You can then play your customized and forced to launch species without preset species spawning.
However, you must select these custom species in Stellaris in order for them to spawn."
Rcad99 19 Feb @ 6:44pm 
Can you make a version without the custom empires? Or where they aren't trying to spawn over the empires I am trying to force to spawn?
maseren 3 Feb @ 5:48pm 
question, with this mod, does that mean if the PC random chooses the Borg as an AI species then they are OP? as in their stats maybe much higher than a normal player?
moonraker65 6 Dec, 2024 @ 2:09am 
You sir are a gentleman. Thanks
The Casualist 4 Dec, 2024 @ 2:40pm 
All good my man! Welcome back. Enjoy real Life. Thats what matters!
Naltsox  [author] 4 Dec, 2024 @ 1:47pm 
I'm sorry I couldn't update sooner. Real life... you know. Enjoy your games.

* New DEC 4, 2024

Update for 3.14.*