Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry. I haven't paid much attention to Stellaris for a while. I'll try to update the mod next week at the latest.
We need another update again. :) The biogenesis types (potraits,ships and 2? new pre made Empires) are not selectable. Its the same issue with the Toxoids months ago. I suppose we need some new lines.
Quote from a comment some pages ago:
" the species spawn for all preset species of "sci-fi multiverse species" is set to "always". that's why preset species are always spawning that you haven't changed personally. so you can't only play with e.g. Warhammer40K or Star Wars species. All sci-fi species are always randomly brought into your game. If you want to change this you have to go to the mod folder of this mod. For me it is:
C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1913969998\
now go into the folder "prescripted_countries".
go into each text file and changes the value in all species:
spawn_enabled=always
to
spawn_enabled=no
and then save the .txt file.
You can then play your customized and forced to launch species without preset species spawning.
However, you must select these custom species in Stellaris in order for them to spawn."
* New DEC 4, 2024
Update for 3.14.*
Please update this when you can.
Thank You
Update for 3.9.2
* New APR 26, 2023
Update for 3.7.4
If I dont load your "Sci-fi Multiverse Species for 3.5.2" mod then the toxiods are back.
Do you know how I can fix that? I just dont want to play without your mod. <3
Has it something to do with the "00_species_classes" file? There is no mention of the toxiods. I guess they need to be included somethow? Sadly I have no clue. :D
Update for 3.5.2
Changed:
- Just Name Lists mod is no longer needed as now is integrated until the creator fixes the name list changes from patch 3.4.
Known bug:
- The "United Scifi Races" mod namelists have not been updated for patch 3.4 changes and will fail.
Update for 3.4.3
Update for 3.4.2
Fixed:
- Localisations now use empire names again.
Changed:
- A few races are necroids or aquatics now, use new origins, etc.