Shadowrun Returns

Shadowrun Returns

92 ratings
Razor's Edge Launcher - Post Patch 1.1
   
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4 Nov, 2013 @ 9:30am
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Razor's Edge Launcher - Post Patch 1.1

Description
Note: This content pack helps address the bugs introduced into the UGC by the SRR patch to version 1.1.

You MUST have the UGC Razor's Edge Chapters 1 - 3 installed for this to function.

This adventure pulls you into the world of the fixer Obsidian Razor and her network, the Blades.

This package will allow you to continue where you left off at the end of Chapter 2 or make a clean start from the beginning.

This is designed for characters of any class and can be tackled using many different class dependent tactics, so try it with a few different builds.

Chapter 3 incorporates content from several other content packs so thanks are due to:
Tracker's Street Samurai Catalog
King Schiebi's Sprawl Sites
Johnny Memphis' Memphis Motors

Note: You should not need to subscribe to these other content packs to enjoy the content in Razor's Edge. I rolled in the relevant content to avoid problems with missing dependencies.

Chapter 3 is designed to be challenging. Spend your money wisely.

Enjoy!

There may be new bugs that have been caused by the introduction of SRR version 1.1. Please post your bug notes and I'll fix them as soon as possible.
80 Comments
SPRÆY 13 Dec, 2022 @ 6:05pm 
Great story even if it ends with a cliffhanger, after playing this I just went to Stitch in Time, and I fill in the gaps imagining I took the deal of Mr. Johnson :lunar2019coolpig:
Moosey Fate 11 Aug, 2020 @ 11:27am 
I'm playing now @Plokoon12 ... just through the original story for the first time. Checking out story workshop mods for a taste of things to come. I like that "Returns" has a HBS pics section in the workshop. A great starting point for starting exploring mods without worry that they aren't some fragment (my only experience with mods so far was one of these broken things... i don't know how many I'd just want to "try" if I never found a working one). So happy to see this!
PloKoon12 7 Jul, 2020 @ 4:13pm 
Okay, so It's 2020 here... And I feel like I'm the only one playing Shadowrun Returns now.
Just wanted to say, that I really enjoed playing through the story. And yes, the prison break mission is awesome!:cybereye:
Heather 26 Jul, 2017 @ 6:06pm 
This ever being continued?
Haldar The Tall 22 Jun, 2015 @ 9:00pm 
This was great, maybe better than Dead Man's Switch. Great job.
bclund 6 May, 2014 @ 12:25pm 
I do not understand the chapters. I thought the prison break was just the end of chapter one, but the game just ends there. I tried to see if there was a mistake but the last autosave is before the prison break. Either the story is a lot shorter than I thought or there is a bug preventing it from switching chapters.
LostAngel1000 1 May, 2014 @ 7:19pm 
Having an Issue with the fact that dispite me having started a new character the prices for the runners for the first mission are that of a end game runner. They are geared for endgame as well but I am unable to afford more then one at all if that which means by the second Mission I will probably be unable to afford any
Mr Lunare 9 Mar, 2014 @ 8:15pm 
Is it that there is not enough money or is it the runners for hire are higher level than they should be? I noticed two of the nephilim guys had double copies, a lower level one for about 1k and a higher level one around 3k. The only way I had a full team for the prison break was because I bought zero equipment, however it felt like the runners were overpowered for the content (playing on Hard), while my character, the only one at 2AP, found the guards a good challenge. So far, I really like the mod, but fixing the levels of runners for hire, or at least offering some cheaper, low level options, would help balance out a lot.
Wizard 7 Mar, 2014 @ 10:41pm 
Ok, cool. Let me just say, I enjoyed the game a great deal. You did a fantastic job on it, even though I hoped it would be longer. One negative comment I do have is this, you give out enogh Karma to raise a Skill line to about 8 and a supporing skill line to about 6 or 7. Which means with the amount of money you gave out I had the option to upgrade my spells and med kits and go on a run with 1 other NPC runner or not upgrade my spells so I can afford a full party of runners. I really did not think of a solution, but I thought I point out a problem.
Obsidian_Razor  [author] 7 Mar, 2014 @ 10:16am 
Wizard - yes