Killing Floor 2

Killing Floor 2

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Boss waves
   
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Maps and Mods: Mutators, Gamemodes
File Size
Posted
Updated
25.391 KB
27 Nov, 2019 @ 4:16am
7 Dec, 2019 @ 2:24am
4 Change Notes ( view )

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Boss waves

Description
Boss Waves Only!


To celebrate the release of the fifth boss of the game (the Matriarch), i decided to do this gamemode so you can enjoy fighting bosses and also face the matriarch several times!


Endless with Boss waves only: the further you go, the stronger Bosses Become.



To test it in solo:

open mapname?Game=BossChallenge.KFGameInfo_BossChallenge


To play this on a server, use the following launch script:

start .\Binaries\win64\kfserver mapname?Game=BossChallenge.KFGameInfo_BossChallenge



Bosses reminder list:

  • Hans
  • Patriarch
  • King Fleshpound
  • Abomination
  • Matriarch



Configure your game experience

Customize your experience: Remove up to 3 Bosses.

you can configure which bosses can spawn thanks to an ini file :
KFBossChallenge.ini in ...Documents\My Games\KillingFloor2\KFGame\Config

(you need to launch this mod so this ini file will be created).

in KFBossChallenge.ini you will find:

[BossChallenge.KFGameInfo_BossChallenge]
RemoveCodechoice1=
RemoveCodechoice2=
RemoveCodechoice3=
...

This is the default configuration where all bosses have a chance to spawn.


to Configure things as you want, here are the letters you need to type for each bosses you want to remove:

Bosses reminder list:

  • Hans <==> H
  • Patriarch <==> P
  • King Fleshpound <==> KF
  • Abomination <==> KB
  • Matriarch <==> M


Use case number1:
By example, If you want to remove Hans:
Set RemoveCodechoice1 to H in KFBossChallenge.ini and let other things unchanged.
like that:

RemoveCodechoice1=H
RemoveCodechoice2=
RemoveCodechoice3=


use case number 2:
If you want to remove Patriarch and Abomination

RemoveCodechoice1=P
RemoveCodechoice2=KB
RemoveCodechoice3=


use case number 3:
If you want to remove Hans, Patriarch and King Fleshpound

RemoveCodechoice1=H
RemoveCodechoice2=P
RemoveCodechoice3=KF
6 Comments
Daidaedra 7 Dec, 2019 @ 2:48pm 
weird. for my by default hans and Kfp were disabled. I would also be curious if you can implement a way to adjust the boss hp scaling?
Kepler-452b  [author] 29 Nov, 2019 @ 1:53pm 
@Alamist Mod updated: Now, you can remove up to 3 bosses you don't want ; )
Kepler-452b  [author] 29 Nov, 2019 @ 10:20am 
@Komandant95 Mods doesn't count for XP and seasonnal requirements.
Taske 29 Nov, 2019 @ 3:56am 
Update : Tested in Solo and it does not working . I killed Matriarh 2 times yesterday and it count it for the mission . But after i close game and log in today it does not count kills.
ButterSlut 28 Nov, 2019 @ 10:10am 
Does it register for the seasonal requirement ? Caus it's a pain to achieve that seasonal !
Puppers 27 Nov, 2019 @ 6:11pm 
Love it! Works like a charm. I assume if there was a way to select which bosses can spawn you would have already implemented? Otherwise, is it something possible?