Stellaris

Stellaris

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Complicated Primitives
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27 Nov, 2019 @ 6:50am
8 Oct, 2022 @ 12:03am
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Complicated Primitives

In 1 collection by Ginジン
The Mods I use
18 items
Description
A simple mod, designed to add more possible ages for pre-ftl civilizations to go through, as well as events related to them. Plenty of future updates planned, though I'm in college so if I just disappear then don't be surprised.


Current features are as follows:


- Smog Worlds: Worlds covered in thick, Victorian cities, covered in smog from decades of accelerated pollution, all thanks to an abundance of coal and a lack of oil. Airships and lung cancer, all around!

- Premature Steam Worlds: A planet home to a brilliant inventor, launching it into the steam age. However, unlike other worlds of this type, this planet has reached this milestone much earlier than most, and poor quality iron still dominates metallurgy, preventing true industrialization.

- Dust Worlds: A decaying planet of corruption and stagnation, convinced that space just isn't worth the effort. After all, why invest in space when they have "so many problems at home"?

- Ruined Worlds: If you can't take the heat, get out of the solar system! Unfortunately for these primitives, this wasn't an option. Following a coronal mass ejection that completely annihilated their once thriving post-atomic civilization, the survivors rebuild with what little they have.

- Farming Worlds: Because dirt doesn't care if you have metal. On Earth, people were farming long before the advent of metal tools, so why does Stellaris skip straight from hunter-gatherers to the bronze age? This middleground age plugs this gap, giving the agricultural revolution the credit and recognition it deserves!

- Fusion Worlds: Not everyone focuses on space while they advance! These primitives have discovered compact nuclear fusion long before they did faster than light travel, and have focused more on improving their own planet first. After all, with all the prosperity of fusion, why bother with space?

- Events: Primitive civilizations aren't as static as one might think from the outside, and not all events must be "haha scientist mess with dumb dumb no-space-travel people!" or "whoops we launched the nukes guess I'll die!"



...aaand that's it for now. Expect more, or don't.

The new pre-ftl ages will spawn in new galaxies, as well as arise naturally from existing ones, so this should be save-game compatible. However, it may NOT be mod-friendly, as it does edit some vanilla files due to Paradox being dumb and programming primitive jobs to only work for the default ages, meaning if I didn't make them override the existing files then I'd have to make a whole new set and I jsut can't right nowdeuwrhwiurg. Just test things out before you come screaming to me, and make sure to tell me what other mods you're using if you do get errors, it'll make my fixing your problem a whole lot easier.


UPDATE 1.4:

- Fixed a bug related to the game not realizing primitives aren't still their old age when they progress to a new one. This should fix the problem of having multiple enlightenment options on your observation posts.
- Added the Fusion Age, because not going to space doesn't mean you stop researching other things!
- Added a fusion age event, which I won't spoil, for the flavor.
- Finally added some screenshots to the steam workshop! Now you can see evidence of what in the galaxy this mod's all about without launching the game!

Enjoy!

...oh right, and credit to Max.lm for the idea and specifics of the Fusion age. Flavor text and execution is all me, but the general concept and a few specifics (like the megalopolis building) were their's.
Popular Discussions View All (1)
4
16 Aug, 2021 @ 6:37pm
an error in one of the smog-planet events
db48x
73 Comments
Michigancubed 14 Mar @ 5:17pm 
it'd be amazing if it was ever able to be updated to modern stellaris pre-ftl mechanics, it was so cool to experience the stuff in this mod and it'll be very missed o7
Max jamón 4 Dec, 2024 @ 12:24pm 
The option to go back and revisit it is always there mind you so if you want to revisit you can just go back to an older version thankfully, my current playthrough is on 3.9 as an example
ZacharyBuilder 4 Dec, 2024 @ 10:09am 
definitely will be missed.
NoxVerna 19 Jul, 2024 @ 5:21am 
i'm gonna go on a limb and say that this is probably the culprit to my crashes, you'll be missed but remain in my favorites :awkward:
Oatmeal God 3 Sep, 2023 @ 5:35am 
Thankyou for informing us. I was about to ask the same question but you already addressed it :)
NotNitehawk 31 Mar, 2023 @ 2:21am 
Me too.
ZacharyBuilder 16 Mar, 2023 @ 10:30pm 
Looking Forward to it.
Gomikael 16 Mar, 2023 @ 5:55am 
All good take all the time you need to update it and if it has to be reworked fully I'll gladly wait for the new version I'd love to see the unique events that could occur with each stage of a civilization.
Ginジン  [author] 16 Mar, 2023 @ 12:46am 
Hello all. Just wanted to tell you that, unfortunately, I'm not sure how updatable this mod will be.

For one, it'll definitely require a complete rework code-wise, as the new code could be completely different. However, if things do end up being good and functional, then there's a very exciting future ahead of us.

So, don't use the mod for now with the latest version. It probably won't work. However, feel free to keep an eye out for when it updates.
ZacharyBuilder 15 Mar, 2023 @ 9:52pm 
+1